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D3D12_DEPTH_STENCIL_VALUE structure (d3d12.h)

Specifies a depth and stencil value.

Syntax

typedef struct D3D12_DEPTH_STENCIL_VALUE {
 FLOAT Depth;
 UINT8 Stencil;
} D3D12_DEPTH_STENCIL_VALUE;

Members

Depth

Specifies the depth value.

Stencil

Specifies the stencil value.

Remarks

This structure is used in the D3D12_CLEAR_VALUE structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures


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