Note
Access to this page requires authorization. You can try signing in or .
Access to this page requires authorization. You can try .
D3D12_RENDER_PASS_BEGINNING_ACCESS structure (d3d12.h)
Describes the access to resource(s) that is requested by an application at the transition into a render pass.
Syntax
typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS {
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
union {
D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal;
};
} D3D12_RENDER_PASS_BEGINNING_ACCESS;
Members
Type
A D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE. The type of access being requested.
Clear
A D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS. Appropriate when Type is D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR. The clear value to which resource(s) should be cleared.
PreserveLocal
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |
See also
Feedback
Was this page helpful?
