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D3D12_RENDER_PASS_ENDING_ACCESS structure (d3d12.h)

Describes the access to resource(s) that is requested by an application at the transition out of a render pass.

Syntax

typedef struct D3D12_RENDER_PASS_ENDING_ACCESS {
 D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
 union {
 D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
 D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal;
 };
} D3D12_RENDER_PASS_ENDING_ACCESS;

Members

Type

A D3D12_RENDER_PASS_ENDING_ACCESS_TYPE. The type of access being requested.

Resolve

A D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS. Appropriate when Type is D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE. Description of the resource to resolve to.

PreserveLocal

Requirements

Requirement Value
Header d3d12.h

See also

Rendering


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