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D3D12_SUBRESOURCE_TILING structure (d3d12.h)
Describes a tiled subresource volume.
Syntax
typedef struct D3D12_SUBRESOURCE_TILING {
UINT WidthInTiles;
UINT16 HeightInTiles;
UINT16 DepthInTiles;
UINT StartTileIndexInOverallResource;
} D3D12_SUBRESOURCE_TILING;
Members
WidthInTiles
The width in tiles of the subresource.
HeightInTiles
The height in tiles of the subresource.
DepthInTiles
The depth in tiles of the subresource.
StartTileIndexInOverallResource
The index of the tile in the overall tiled subresource to start with.
Remarks
This structure is used by the GetResourceTiling method.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |
See also
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