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XMVector3Normalize function (directxmath.h)

Returns the normalized version of a 3D vector.

Syntax

XMVECTOR XM_CALLCONV XMVector3Normalize(
 [in] FXMVECTOR V
) noexcept;

Parameters

[in] V

3D vector.

Return value

Returns the normalized version of V.

Remarks

For a vector of length 0, this function returns a zero vector. For a vector with infinite length, it returns a vector of QNaN.

Note that for most graphics applications, ensuring the vectors have well-defined lengths that don't cause problems for normalization is common practice. However, if you need a robust normalization that works for all floating-point inputs, you can use the following code instead:


inline XMVECTOR XMVector3NormalizeRobust( FXMVECTOR V )
{
 // Compute the maximum absolute value component.
 XMVECTOR vAbs = XMVectorAbs(V);
 XMVECTOR max0 = XMVectorSplatX(vAbs);
 XMVECTOR max1 = XMVectorSplatY(vAbs);
 XMVECTOR max2 = XMVectorSplatZ(vAbs);
 max0 = XMVectorMax(max0, max1);
 max0 = XMVectorMax(max0, max2);

 // Divide by the maximum absolute component.
 XMVECTOR normalized = XMVectorDivide(V, max0);

 // Set to zero when the original length is zero.
 XMVECTOR mask = XMVectorNotEqual(g_XMZero, max0);
 normalized = XMVectorAndInt(normalized, mask);

 XMVECTOR t0 = XMVector3LengthSq(normalized);
 XMVECTOR length = XMVectorSqrt(t0);

 // Divide by the length to normalize.
 normalized = XMVectorDivide(normalized, length);

 // Set to zero when the original length is zero or infinity. In the
 // latter case, this is considered to be an unexpected condition.
 normalized = XMVectorAndInt(normalized, mask);
 return normalized;
}
 

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

DirectXMath Library 3D Vector Geometric Functions

XMVector3NormalizeEst


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