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XMVector3TransformCoord function (directxmath.h)
Transforms a 3D vector by a given matrix, projecting the result back into w = 1.
Syntax
XMVECTOR XM_CALLCONV XMVector3TransformCoord(
[in] FXMVECTOR V,
[in] FXMMATRIX M
) noexcept;
Parameters
[in] V
3D vector.
[in] M
Transformation matrix.
Return value
Returns the transformed vector.
Remarks
XMVector3TransformCoord ignores the w component of the input vector, and uses a value of 1.0 instead. The w component of the returned vector will always be 1.0.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | directxmath.h (include DirectXMath.h) |
See also
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