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Layer Interfaces
This section contains information about the layer interfaces.
In this section
| Topic | Description |
|---|---|
| ID3D11Debug |
A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on. |
| ID3D11InfoQueue |
An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack. |
| ID3D11RefDefaultTrackingOptions |
The default tracking interface sets reference default tracking options. |
| ID3D11RefTrackingOptions |
The tracking interface sets reference tracking options. |
| ID3D11SwitchToRef |
Note: The ID3D11SwitchToRef interface and its methods are not supported in Direct3D 11. |
| ID3D11TracingDevice |
The tracing device interface sets shader tracking information, which enables accurate logging and playback of shader execution. |
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