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Shader Enumerations (Direct3D 11 Graphics)
Enumerations are used to specify information about shaders.
In this section
| Topic | Description |
|---|---|
| D3D11_CBUFFER_TYPE |
Indicates a constant buffer's type. |
| D3D_PARAMETER_FLAGS |
Indicates semantic flags for function parameters. |
| D3D11_RESOURCE_RETURN_TYPE |
Indicates return value type. |
| D3D11_SHADER_TYPE |
Identifies a shader type for tracing. |
| D3D11_SHADER_VERSION_TYPE |
Indicates shader type. |
| D3D11_TESSELLATOR_DOMAIN |
Domain options for tessellator data. |
| D3D11_TESSELLATOR_PARTITIONING |
Partitioning options. |
| D3D11_TESSELLATOR_OUTPUT_PRIMITIVE |
Output primitive types. |
| D3D11_TRACE_GS_INPUT_PRIMITIVE |
Identifies the type of geometry shader input primitive. |
| D3D11_TRACE_REGISTER_TYPE |
Identifies a type of trace register. |
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