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D3DTS_WORLD macro

Identifies the transformation matrix being set as the world transformation matrix.

Syntax

D3DTRANSFORMSTATETYPE D3DTS_WORLD(void);

Parameters

This macro has no parameters.

Return value

A D3DTRANSFORMSTATETYPE equivalent to D3DTS_WORLDMATRIX(0).

Remarks

This macro is provided to facilitate porting existing applications to Direct3D 9.

Requirements

Requirement Value
Header
D3d9types.h

See also

Macros

SetTransform

D3DTS_WORLDMATRIX


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