Note

Access to this page requires authorization. You can try signing in or .

Access to this page requires authorization. You can try .

D3DVERTEXTEXTURESAMPLER

Vertex texture sampler constants.

These constants identify the texture samplers used by vertex shaders.

#define Description
D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)

D3DDMAPSAMPLER

This is an internal constant used by the texture sampler in the tessellator.

#define Description
D3DDMAPSAMPLER 256, which is the maximum number of texture samplers.

Constant Information

Requirement Value
Header d3d9types.h
Minimum operating system Windows 98

Related topics

Direct3D Constants


Feedback

Was this page helpful?

Additional resources