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D3D11_COPY_FLAGS enumeration (d3d11_1.h)
Note This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Specifies how to handle the existing contents of a resource during a copy or update operation of a region within that resource.
Syntax
typedef enum D3D11_COPY_FLAGS {
D3D11_COPY_NO_OVERWRITE = 0x1,
D3D11_COPY_DISCARD = 0x2
} ;
Constants
D3D11_COPY_NO_OVERWRITEValue: 0x1 The existing contents of the resource cannot be overwritten. |
D3D11_COPY_DISCARDValue: 0x2 The existing contents of the resource are undefined and can be discarded. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps only] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps only] |
| Header | d3d11_1.h |
See also
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