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APOInitSystemEffects structure (audioenginebaseapo.h)

The APOInitSystemEffects structure gets passed to the system effects APO for
initialization.

Syntax

typedef struct APOInitSystemEffects {
 APOInitBaseStruct APOInit;
 IPropertyStore *pAPOEndpointProperties;
 IPropertyStore *pAPOSystemEffectsProperties;
 void *pReserved;
 IMMDeviceCollection *pDeviceCollection;
} APOInitSystemEffects;

Members

APOInit

An APOInitBaseStruct structure.

pAPOEndpointProperties

A pointer to an IPropertyStore object.

pAPOSystemEffectsProperties

A pointer to an IPropertyStore object.

pReserved

Reserved for future use.

pDeviceCollection

A pointer to an IMMDeviceCollection object.

Requirements

Requirement Value
Header audioenginebaseapo.h

See also

APOInitBaseStruct

APOInitSystemEffects2

IPropertyStore


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