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CD3D11_BOX structure (d3d11.h)

Represents a box and provides convenience methods for creating boxes.

Syntax

struct CD3D11_BOX : D3D11_BOX {
 void CD3D11_BOX();
 void CD3D11_BOX(
 const D3D11_BOX & o
 );
 void CD3D11_BOX(
 LONG Left,
 LONG Top,
 LONG Front,
 LONG Right,
 LONG Bottom,
 LONG Back
 );
 void ~CD3D11_BOX();
};

Inheritance

The CD3D11_BOX structure implements D3D11_BOX.

Members

void CD3D11_BOX()

Instantiates a new instance of an uninitialized CD3D11_BOX structure.

void CD3D11_BOX( const D3D11_BOX & o)

Instantiates a new instance of a CD3D11_BOX structure that is initialized with a CD3D11_BOX structure.

void CD3D11_BOX( LONG Left, LONG Top, LONG Front, LONG Right, LONG Bottom, LONG Back)

Instantiates a new instance of a CD3D11_BOX structure that is initialized with the dimensions of a box.

void ~CD3D11_BOX()

Destroys an instance of a CD3D11_BOX structure.

Remarks

Here is how D3D11.h defines CD3D11_BOX:

struct CD3D11_BOX : public D3D11_BOX
{
 CD3D11_BOX()
 {}
 explicit CD3D11_BOX( const D3D11_BOX& o ) :
 D3D11_BOX( o )
 {}
 explicit CD3D11_BOX(
 LONG Left,
 LONG Top,
 LONG Front,
 LONG Right,
 LONG Bottom,
 LONG Back )
 {
 left = Left;
 top = Top;
 front = Front;
 right = Right;
 bottom = Bottom;
 back = Back;
 }
 ~CD3D11_BOX() {}
 operator const D3D11_BOX&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures


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