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CD3D11_DEPTH_STENCIL_DESC structure (d3d11.h)

Represents a depth-stencil-state structure and provides convenience methods for creating depth-stencil-state structures.

Syntax

struct CD3D11_DEPTH_STENCIL_DESC : D3D11_DEPTH_STENCIL_DESC {
 void CD3D11_DEPTH_STENCIL_DESC();
 void CD3D11_DEPTH_STENCIL_DESC(
 const D3D11_DEPTH_STENCIL_DESC & o
 );
 void CD3D11_DEPTH_STENCIL_DESC(
 CD3D11_DEFAULT unnamedParam1
 );
 void CD3D11_DEPTH_STENCIL_DESC(
 BOOL depthEnable,
 D3D11_DEPTH_WRITE_MASK depthWriteMask,
 D3D11_COMPARISON_FUNC depthFunc,
 BOOL stencilEnable,
 UINT8 stencilReadMask,
 UINT8 stencilWriteMask,
 D3D11_STENCIL_OP frontStencilFailOp,
 D3D11_STENCIL_OP frontStencilDepthFailOp,
 D3D11_STENCIL_OP frontStencilPassOp,
 D3D11_COMPARISON_FUNC frontStencilFunc,
 D3D11_STENCIL_OP backStencilFailOp,
 D3D11_STENCIL_OP backStencilDepthFailOp,
 D3D11_STENCIL_OP backStencilPassOp,
 D3D11_COMPARISON_FUNC backStencilFunc
 );
 void ~CD3D11_DEPTH_STENCIL_DESC();
};

Inheritance

The CD3D11_DEPTH_STENCIL_DESC structure implements D3D11_DEPTH_STENCIL_DESC.

Members

void CD3D11_DEPTH_STENCIL_DESC()

Instantiates a new instance of an uninitialized CD3D11_DEPTH_STENCIL_DESC structure.

void CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC & o)

Instantiates a new instance of a CD3D11_DEPTH_STENCIL_DESC structure that is initialized with a D3D11_DEPTH_STENCIL_DESC structure.

void CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT unnamedParam1)

Instantiates a new instance of a CD3D11_DEPTH_STENCIL_DESC structure that is initialized with default depth-stencil-state values.

void CD3D11_DEPTH_STENCIL_DESC( BOOL depthEnable, D3D11_DEPTH_WRITE_MASK depthWriteMask, D3D11_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D11_STENCIL_OP frontStencilFailOp, D3D11_STENCIL_OP frontStencilDepthFailOp, D3D11_STENCIL_OP frontStencilPassOp, D3D11_COMPARISON_FUNC frontStencilFunc, D3D11_STENCIL_OP backStencilFailOp, D3D11_STENCIL_OP backStencilDepthFailOp, D3D11_STENCIL_OP backStencilPassOp, D3D11_COMPARISON_FUNC backStencilFunc)

void ~CD3D11_DEPTH_STENCIL_DESC()

Destroys an instance of a CD3D11_DEPTH_STENCIL_DESC structure.

Remarks

Here is how D3D11.h defines CD3D11_DEPTH_STENCIL_DESC:

struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC
{
 CD3D11_DEPTH_STENCIL_DESC()
 {}
 explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) :
 D3D11_DEPTH_STENCIL_DESC( o )
 {}
 explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT )
 {
 DepthEnable = TRUE;
 DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
 DepthFunc = D3D11_COMPARISON_LESS;
 StencilEnable = FALSE;
 StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
 StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
 const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp =
 { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };
 FrontFace = defaultStencilOp;
 BackFace = defaultStencilOp;
 }
 explicit CD3D11_DEPTH_STENCIL_DESC(
 BOOL depthEnable,
 D3D11_DEPTH_WRITE_MASK depthWriteMask,
 D3D11_COMPARISON_FUNC depthFunc,
 BOOL stencilEnable,
 UINT8 stencilReadMask,
 UINT8 stencilWriteMask,
 D3D11_STENCIL_OP frontStencilFailOp,
 D3D11_STENCIL_OP frontStencilDepthFailOp,
 D3D11_STENCIL_OP frontStencilPassOp,
 D3D11_COMPARISON_FUNC frontStencilFunc,
 D3D11_STENCIL_OP backStencilFailOp,
 D3D11_STENCIL_OP backStencilDepthFailOp,
 D3D11_STENCIL_OP backStencilPassOp,
 D3D11_COMPARISON_FUNC backStencilFunc )
 {
 DepthEnable = depthEnable;
 DepthWriteMask = depthWriteMask;
 DepthFunc = depthFunc;
 StencilEnable = stencilEnable;
 StencilReadMask = stencilReadMask;
 StencilWriteMask = stencilWriteMask;
 FrontFace.StencilFailOp = frontStencilFailOp;
 FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
 FrontFace.StencilPassOp = frontStencilPassOp;
 FrontFace.StencilFunc = frontStencilFunc;
 BackFace.StencilFailOp = backStencilFailOp;
 BackFace.StencilDepthFailOp = backStencilDepthFailOp;
 BackFace.StencilPassOp = backStencilPassOp;
 BackFace.StencilFunc = backStencilFunc;
 }
 ~CD3D11_DEPTH_STENCIL_DESC() {}
 operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures


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