Note

Access to this page requires authorization. You can try signing in or .

Access to this page requires authorization. You can try .

CD3D11_RASTERIZER_DESC structure (d3d11.h)

Represents a rasterizer-state structure and provides convenience methods for creating rasterizer-state structures.

Syntax

struct CD3D11_RASTERIZER_DESC : D3D11_RASTERIZER_DESC {
 void CD3D11_RASTERIZER_DESC();
 void CD3D11_RASTERIZER_DESC(
 const D3D11_RASTERIZER_DESC & o
 );
 void CD3D11_RASTERIZER_DESC(
 CD3D11_DEFAULT unnamedParam1
 );
 void CD3D11_RASTERIZER_DESC(
 D3D11_FILL_MODE fillMode,
 D3D11_CULL_MODE cullMode,
 BOOL frontCounterClockwise,
 INT depthBias,
 FLOAT depthBiasClamp,
 FLOAT slopeScaledDepthBias,
 BOOL depthClipEnable,
 BOOL scissorEnable,
 BOOL multisampleEnable,
 BOOL antialiasedLineEnable
 );
 void ~CD3D11_RASTERIZER_DESC();
};

Inheritance

The CD3D11_RASTERIZER_DESC structure implements D3D11_RASTERIZER_DESC.

Members

void CD3D11_RASTERIZER_DESC()

Instantiates a new instance of an uninitialized CD3D11_RASTERIZER_DESC structure.

void CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC & o)

Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with a D3D11_RASTERIZER_DESC structure.

void CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT unnamedParam1)

Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with default rasterizer-state values.

void CD3D11_RASTERIZER_DESC( D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable)

Instantiates a new instance of a CD3D11_RASTERIZER_DESC structure that is initialized with D3D11_RASTERIZER_DESC values.

void ~CD3D11_RASTERIZER_DESC()

Destroys an instance of a CD3D11_RASTERIZER_DESC structure.

Remarks

Here is how D3D11.h defines CD3D11_RASTERIZER_DESC:

struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC
{
 CD3D11_RASTERIZER_DESC()
 {}
 explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) :
 D3D11_RASTERIZER_DESC( o )
 {}
 explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT )
 {
 FillMode = D3D11_FILL_SOLID;
 CullMode = D3D11_CULL_BACK;
 FrontCounterClockwise = FALSE;
 DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
 DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
 SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
 DepthClipEnable = TRUE;
 ScissorEnable = FALSE;
 MultisampleEnable = FALSE;
 AntialiasedLineEnable = FALSE;
 }
 explicit CD3D11_RASTERIZER_DESC(
 D3D11_FILL_MODE fillMode,
 D3D11_CULL_MODE cullMode,
 BOOL frontCounterClockwise,
 INT depthBias,
 FLOAT depthBiasClamp,
 FLOAT slopeScaledDepthBias,
 BOOL depthClipEnable,
 BOOL scissorEnable,
 BOOL multisampleEnable,
 BOOL antialiasedLineEnable )
 {
 FillMode = fillMode;
 CullMode = cullMode;
 FrontCounterClockwise = frontCounterClockwise;
 DepthBias = depthBias;
 DepthBiasClamp = depthBiasClamp;
 SlopeScaledDepthBias = slopeScaledDepthBias;
 DepthClipEnable = depthClipEnable;
 ScissorEnable = scissorEnable;
 MultisampleEnable = multisampleEnable;
 AntialiasedLineEnable = antialiasedLineEnable;
 }
 ~CD3D11_RASTERIZER_DESC() {}
 operator const D3D11_RASTERIZER_DESC&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures


Feedback

Was this page helpful?

Additional resources