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CD3D11_SAMPLER_DESC structure (d3d11.h)

Represents a sampler state and provides convenience methods for creating sampler states.

Syntax

struct CD3D11_SAMPLER_DESC : D3D11_SAMPLER_DESC {
 void CD3D11_SAMPLER_DESC();
 void CD3D11_SAMPLER_DESC(
 const D3D11_SAMPLER_DESC & o
 );
 void CD3D11_SAMPLER_DESC(
 CD3D11_DEFAULT unnamedParam1
 );
 void CD3D11_SAMPLER_DESC(
 D3D11_FILTER filter,
 D3D11_TEXTURE_ADDRESS_MODE addressU,
 D3D11_TEXTURE_ADDRESS_MODE addressV,
 D3D11_TEXTURE_ADDRESS_MODE addressW,
 FLOAT mipLODBias,
 UINT maxAnisotropy,
 D3D11_COMPARISON_FUNC comparisonFunc,
 const FLOAT *borderColor,
 FLOAT minLOD,
 FLOAT maxLOD
 );
 void ~CD3D11_SAMPLER_DESC();
};

Inheritance

The CD3D11_SAMPLER_DESC structure implements D3D11_SAMPLER_DESC.

Members

void CD3D11_SAMPLER_DESC()

Instantiates a new instance of an uninitialized CD3D11_SAMPLER_DESC structure.

void CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC & o)

Instantiates a new instance of a CD3D11_SAMPLER_DESC structure that is initialized with a D3D11_SAMPLER_DESC structure.

void CD3D11_SAMPLER_DESC( CD3D11_DEFAULT unnamedParam1)

Instantiates a new instance of a CD3D11_SAMPLER_DESC structure that is initialized with default sampler-state values.

void CD3D11_SAMPLER_DESC( D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU, D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW, FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc, const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD)

Instantiates a new instance of a CD3D11_SAMPLER_DESC structure that is initialized with a D3D11_SAMPLER_DESC structure.

void ~CD3D11_SAMPLER_DESC()

Destroys an instance of a CD3D11_SAMPLER_DESC structure.

Remarks

Here is how D3D11.h defines CD3D11_SAMPLER_DESC:

struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC
{
 CD3D11_SAMPLER_DESC()
 {}
 explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) :
 D3D11_SAMPLER_DESC( o )
 {}
 explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT )
 {
 Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
 AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
 AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
 AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
 MipLODBias = 0;
 MaxAnisotropy = 1;
 ComparisonFunc = D3D11_COMPARISON_NEVER;
 BorderColor[ 0 ] = 1.0f;
 BorderColor[ 1 ] = 1.0f;
 BorderColor[ 2 ] = 1.0f;
 BorderColor[ 3 ] = 1.0f;
 MinLOD = -3.402823466e+38F; // -FLT_MAX
 MaxLOD = 3.402823466e+38F; // FLT_MAX
 }
 explicit CD3D11_SAMPLER_DESC(
 D3D11_FILTER filter,
 D3D11_TEXTURE_ADDRESS_MODE addressU,
 D3D11_TEXTURE_ADDRESS_MODE addressV,
 D3D11_TEXTURE_ADDRESS_MODE addressW,
 FLOAT mipLODBias,
 UINT maxAnisotropy,
 D3D11_COMPARISON_FUNC comparisonFunc,
 _In_reads_opt_( 4 ) const FLOAT* borderColor, // RGBA
 FLOAT minLOD,
 FLOAT maxLOD )
 {
 Filter = filter;
 AddressU = addressU;
 AddressV = addressV;
 AddressW = addressW;
 MipLODBias = mipLODBias;
 MaxAnisotropy = maxAnisotropy;
 ComparisonFunc = comparisonFunc;
 const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f };
 if (!borderColor) borderColor = defaultColor;
 BorderColor[ 0 ] = borderColor[ 0 ];
 BorderColor[ 1 ] = borderColor[ 1 ];
 BorderColor[ 2 ] = borderColor[ 2 ];
 BorderColor[ 3 ] = borderColor[ 3 ];
 MinLOD = minLOD;
 MaxLOD = maxLOD;
 }
 ~CD3D11_SAMPLER_DESC() {}
 operator const D3D11_SAMPLER_DESC&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures


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