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CD3D11_TEXTURE2D_DESC structure (d3d11.h)

Represents a 2D texture and provides convenience methods for creating 2D textures.

Syntax

struct CD3D11_TEXTURE2D_DESC : D3D11_TEXTURE2D_DESC {
 void CD3D11_TEXTURE2D_DESC();
 void CD3D11_TEXTURE2D_DESC(
 const D3D11_TEXTURE2D_DESC & o
 );
 void CD3D11_TEXTURE2D_DESC(
 DXGI_FORMAT format,
 UINT width,
 UINT height,
 UINT arraySize,
 UINT mipLevels,
 UINT bindFlags,
 D3D11_USAGE usage,
 UINT cpuaccessFlags,
 UINT sampleCount,
 UINT sampleQuality,
 UINT miscFlags
 );
 void ~CD3D11_TEXTURE2D_DESC();
};

Inheritance

The CD3D11_TEXTURE2D_DESC structure implements D3D11_TEXTURE2D_DESC.

Members

void CD3D11_TEXTURE2D_DESC()

Instantiates a new instance of an uninitialized CD3D11_TEXTURE2D_DESC structure.

void CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC & o)

Instantiates a new instance of a CD3D11_TEXTURE2D_DESC structure that is initialized with a D3D11_TEXTURE2D_DESC structure.

void CD3D11_TEXTURE2D_DESC( DXGI_FORMAT format, UINT width, UINT height, UINT arraySize, UINT mipLevels, UINT bindFlags, D3D11_USAGE usage, UINT cpuaccessFlags, UINT sampleCount, UINT sampleQuality, UINT miscFlags)

Instantiates a new instance of a CD3D11_TEXTURE2D_DESC structure that is initialized with D3D11_TEXTURE2D_DESC values.

void ~CD3D11_TEXTURE2D_DESC()

Destroys an instance of a CD3D11_TEXTURE2D_DESC structure.

Remarks

Here is how D3D11.h defines CD3D11_TEXTURE2D_DESC:

struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
{
 CD3D11_TEXTURE2D_DESC()
 {}
 explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
 D3D11_TEXTURE2D_DESC( o )
 {}
 explicit CD3D11_TEXTURE2D_DESC(
 DXGI_FORMAT format,
 UINT width,
 UINT height,
 UINT arraySize = 1,
 UINT mipLevels = 0,
 UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
 D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
 UINT cpuaccessFlags = 0,
 UINT sampleCount = 1,
 UINT sampleQuality = 0,
 UINT miscFlags = 0 )
 {
 Width = width;
 Height = height;
 MipLevels = mipLevels;
 ArraySize = arraySize;
 Format = format;
 SampleDesc.Count = sampleCount;
 SampleDesc.Quality = sampleQuality;
 Usage = usage;
 BindFlags = bindFlags;
 CPUAccessFlags = cpuaccessFlags;
 MiscFlags = miscFlags;
 }
 ~CD3D11_TEXTURE2D_DESC() {}
 operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures


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