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D3D12_LIFETIME_STATE enumeration (d3d12.h)

Defines constants that specify the lifetime state of a lifetime-tracked object.

Syntax

typedef enum D3D12_LIFETIME_STATE {
 D3D12_LIFETIME_STATE_IN_USE = 0,
 D3D12_LIFETIME_STATE_NOT_IN_USE
} ;

Constants

 
D3D12_LIFETIME_STATE_IN_USE
Value: 0
Specifies that the lifetime-tracked object is in use.
D3D12_LIFETIME_STATE_NOT_IN_USE
Specifies that the lifetime-tracked object is not in use.

Requirements

Requirement Value
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header d3d12.h

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