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D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS enumeration (d3d12.h)
Specifies options for determining quality levels.
Syntax
typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS {
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1
} ;
Constants
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONEValue: 0 No options are supported. |
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCEValue: 0x1 The number of quality levels can be determined for tiled resources. |
Remarks
This enum is used by the D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS structure.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |
See also
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