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D3D12_RAYTRACING_PIPELINE_FLAGS enumeration (d3d12.h)

Defines constants that specify configuration flags for a raytracing pipeline.

Syntax

typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS {
 D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
 D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100,
 D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200,
 D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS
} ;

Constants

 
D3D12_RAYTRACING_PIPELINE_FLAG_NONE
Value: 0
Specifies no option.
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES
Value: 0x100
Specifies that for any TraceRay call within this raytracing pipeline, the RAY_FLAG_SKIP_TRIANGLES ray flag should be added in. The resulting combination of ray flags must be valid. The presence of this flag in a raytracing pipeline config doesn't show up in a RayFlags call from a shader. Implementations might be able to optimize pipelines knowing that a particular primitive type need not be considered.
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES
Value: 0x200
Specifies that for any TraceRay call within this raytracing pipeline, the RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES ray flag should be added in.

Requirements

Requirement Value
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header d3d12.h

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