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D3D12_FEATURE_DATA_D3D12_OPTIONS10 structure (d3d12.h)
Indicates whether or not the SUM combiner can be used, and whether or not SV_ShadingRate can be set from a mesh shader.
Syntax
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 {
BOOL VariableRateShadingSumCombinerSupported;
BOOL MeshShaderPerPrimitiveShadingRateSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS10;
Members
VariableRateShadingSumCombinerSupported
Type: _Out_ BOOL
Indicates whether or not the SUM combiner can be used (this relates to variable-rate shading Tier 2). true if it can, otherwise false.
MeshShaderPerPrimitiveShadingRateSupported
Type: _Out_ BOOL
Indicates whether or not SV_ShadingRate can be set from a mesh shader (this relates to variable-rate shading Tier 2). true if it can, otherwise false.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows Build 22000 |
| Minimum supported server | Windows Build 22000 |
| Header | d3d12.h |
See also
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