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D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV structure (d3d12.h)
A shader resource view (SRV) structure for storing a raytracing acceleration structure.
Syntax
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV {
D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;
Members
Location
The GPU virtual address of the SRV.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |
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