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D3D12_SUBRESOURCE_TILING structure (d3d12.h)

Describes a tiled subresource volume.

Syntax

typedef struct D3D12_SUBRESOURCE_TILING {
 UINT WidthInTiles;
 UINT16 HeightInTiles;
 UINT16 DepthInTiles;
 UINT StartTileIndexInOverallResource;
} D3D12_SUBRESOURCE_TILING;

Members

WidthInTiles

The width in tiles of the subresource.

HeightInTiles

The height in tiles of the subresource.

DepthInTiles

The depth in tiles of the subresource.

StartTileIndexInOverallResource

The index of the tile in the overall tiled subresource to start with.

Remarks

This structure is used by the GetResourceTiling method.

Requirements

Requirement Value
Header d3d12.h

See also

CD3DX12_SUBRESOURCE_TILING

Core Structures


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