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D3D12_TEX1D_UAV structure (d3d12.h)
Describes a unordered-access 1D texture resource.
Syntax
typedef struct D3D12_TEX1D_UAV {
UINT MipSlice;
} D3D12_TEX1D_UAV;
Members
MipSlice
The mipmap slice index.
Remarks
Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as a 1D texture.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |
See also
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