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D3D12_TEX2DMS_ARRAY_DSV structure (d3d12.h)

Describes the subresources from an array of multi sampled 2D textures for a depth-stencil view.

Syntax

typedef struct D3D12_TEX2DMS_ARRAY_DSV {
 UINT FirstArraySlice;
 UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_DSV;

Members

FirstArraySlice

The index of the first texture to use in an array of textures.

ArraySize

Number of textures to use.

Remarks

Use this structure with a D3D12_DEPTH_STENCIL_VIEW_DESC structure to view the resource as an array of multi sampled 2D textures.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures


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