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D3D12_TEX2DMS_ARRAY_SRV structure (d3d12.h)
Describes the subresources from an array of multi sampled 2D textures to use in a shader-resource view.
Syntax
typedef struct D3D12_TEX2DMS_ARRAY_SRV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_SRV;
Members
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures to use.
Remarks
This structure is one member of a shader-resource-view description, D3D12_SHADER_RESOURCE_VIEW_DESC.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |
See also
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