Note

Access to this page requires authorization. You can try signing in or .

Access to this page requires authorization. You can try .

D3D12_WRITEBUFFERIMMEDIATE_PARAMETER structure (d3d12.h)

Specifies the immediate value and destination address written using ID3D12GraphicsCommandList2::WriteBufferImmediate.

Syntax

typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER {
 D3D12_GPU_VIRTUAL_ADDRESS Dest;
 UINT32 Value;
} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;

Members

Dest

The GPU virtual address at which to write the value. The address must be aligned to a 32-bit (4-byte) boundary.

Value

The 32-bit value to write.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures


Feedback

Was this page helpful?

Additional resources