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D3DGetInputSignatureBlob function (d3dcompiler.h)
Note D3DGetInputSignatureBlob may be altered or unavailable for releases after Windows 8.1. Instead use D3DGetBlobPart with the D3D_BLOB_INPUT_SIGNATURE_BLOB value.
Gets the input signature from a compilation result.
Syntax
HRESULT D3DGetInputSignatureBlob(
[in] LPCVOID pSrcData,
[in] SIZE_T SrcDataSize,
[out] ID3DBlob **ppSignatureBlob
);
Parameters
[in] pSrcData
Type: LPCVOID
A pointer to source data as compiled HLSL code.
[in] SrcDataSize
Type: SIZE_T
Length of pSrcData.
[out] ppSignatureBlob
Type: ID3DBlob**
A pointer to a buffer that receives the ID3DBlob interface that contains a compiled shader.
Return value
Type: HRESULT
Returns one of the Direct3D 11 return codes.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3dcompiler.h |
| Library | D3dcompiler_47.lib |
| DLL | D3dcompiler_47.dll |
See also
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