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D3DWriteBlobToFile function (d3dcompiler.h)
Note You can use this API to develop your Windows Store apps, but you can't use it in apps that you submit to the Windows Store.
Writes a memory blob to a file on disk.
Syntax
HRESULT D3DWriteBlobToFile(
[in] ID3DBlob *pBlob,
[in] LPCWSTR pFileName,
[in] BOOL bOverwrite
);
Parameters
[in] pBlob
Type: ID3DBlob*
A pointer to a ID3DBlob interface that contains the memory blob to write to the file that the pFileName parameter specifies.
[in] pFileName
Type: LPCWSTR
A pointer to a constant null-terminated string that contains the name of the file to which to write.
[in] bOverwrite
Type: BOOL
A Boolean value that specifies whether to overwrite information in the pFileName file. TRUE specifies to overwrite information and FALSE specifies not to overwrite information.
Return value
Type: HRESULT
Returns one of the Direct3D 11 return codes.
Remarks
Note The D3dcompiler_44.dll or later version of the file contains the D3DWriteBlobToFile compiler function.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3dcompiler.h |
| Library | D3DCompiler.lib |
| DLL | D3DCompiler_47.dll |
See also
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