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XMVector4TransformStream function (directxmath.h)

Transforms a stream of 4D vectors by a given matrix.

Syntax

XMFLOAT4 *XM_CALLCONV XMVector4TransformStream(
 [out] XMFLOAT4 *pOutputStream,
 [in] size_t OutputStride,
 [in] const XMFLOAT4 *pInputStream,
 [in] size_t InputStride,
 [in] size_t VectorCount,
 [in] FXMMATRIX M
) noexcept;

Parameters

[out] pOutputStream

Address of the first XMFLOAT4 in the destination stream.

[in] OutputStride

Stride, in bytes, between vectors in the destination stream.

[in] pInputStream

Address of the first XMFLOAT4 in the stream to be transformed.

[in] InputStride

Stride, in bytes, between vectors in the input stream.

[in] VectorCount

Number of vectors to transform.

[in] M

Transformation matrix.

Return value

Returns the address of the first XMFLOAT4 in the destination stream.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

DirectXMath Library 4D Vector Transformation Functions

XMVector4Transform


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