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MCPE Far Lands at X/Z: ±1,073,741,824. This far out, blocks still generates when looking at Z axis but it invisible when looking toward X/Z: ±2,147,483,648. Before X/Z: ±1,073,741,824 (right) and after X/Z: ±1,073,741,824 (left).
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 03:31, 15 June 2021 | 👁 Thumbnail for version as of 03:31, 15 June 2021 | 1,560 × 720 (105 KB) | Justin LRT (talk | contribs) | Render distance is now 80 chunks for further visibility. Before X/Z ±1,073,741,824 (right) and After X/Z ±1,073,741,824 (left) |
| 05:39, 28 December 2019 | 👁 Thumbnail for version as of 05:39, 28 December 2019 | 800 × 480 (39 KB) | Glitchunpatched (talk | contribs) | Image fully optimized using FileOptimizer | |
| 03:59, 30 March 2016 | 👁 Thumbnail for version as of 03:59, 30 March 2016 | 800 × 480 (42 KB) | ITechieGamer (talk | contribs) | Newer screenshot, exact position, with dying mobs | |
| 05:32, 9 September 2015 | 👁 Thumbnail for version as of 05:32, 9 September 2015 | 320 × 240 (14 KB) | ITechieGamer (talk | contribs) | Conpressed using OptiPNG | |
| 20:44, 18 May 2015 | 👁 Thumbnail for version as of 20:44, 18 May 2015 | 320 × 240 (27 KB) | MarioProtIV-gpuser (talk | contribs) | MCPE Far Lands at X/Z: ±2,145,624,024, at the near edge of the game's limits. |
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