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VOOZH | about |
| Description |
The trees in the current infdev version used a prototype version of this scheme. I cleaned up the code, extracted some simple APIs and ended up with an easy to maintain and expand upon structure. So I added a “CaveFeature” class that could get generated under ground, made the level generator spam it, and ended up with this: Yep, that’s hugely complex infinite caves. Each individual tunnel is restricted to just 16 blocks, but they overlap and intertwine, causing some mighty confusing structures. It’s not perfect yet, though. |
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| Source | |
| Date | 21 March 2010 |
| Author |
Notch |
| Permission (Reusing this file) |
See below.
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 01:51, 28 January 2021 | 👁 Thumbnail for version as of 01:51, 28 January 2021 | 500 × 281 (78 KB) | AlienAgent124 (talk | contribs) |
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