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VOOZH | about |
| Description |
Player shadows I added simple round shadows under player models. The closer you are to the ground, the darker they are, and they don’t hover out over the edges of tiles. It does cost some cpu power to do the calculations, so it’ll probably be an option, and it will only be visible for nearby players, but it really adds a lot of depth to the scene. Here’s a screenshot with an unrelated MD3 model running: Conclusion: This was a trumph [sic]! |
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| Source | |
| Date | 19 December 2009 |
| Author |
Notch |
| Permission (Reusing this file) |
See below.
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
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| current | 14:38, 8 April 2012 | 👁 Thumbnail for version as of 14:38, 8 April 2012 | 500 × 281 (255 KB) | Ldtvproductions (talk | contribs) | From Word of Notch |
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| Horizontal resolution | 37.79 dpc |
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| Vertical resolution | 37.79 dpc |
| Software used |
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