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This template calculates the time in seconds for a block to be broken.
{{Breaking time|1=Block|2=Tool|drop=Tool required|var=15 (hardness)}}
| Parameter | Function | Default/Example value |
|---|---|---|
1 |
(Block) Which block is being broken. |
Obsidian
|
2 |
(Optional - Tool) The tool being used. Written as [material] [form] or [plain tool]: [material] can be Wood, Wooden, Stone, Iron, Golden, Diamond, or Netherite; [from] can be Shovel, Hoe, Sword, Axe, or Pickaxe; [plain tool] can be Shears, Any, or None |
Diamond Hoe, Wood Sword, Shears, or None Default: Any
|
drop |
What level of tool is needed to harvest this block (i.e. which material the tool needs to be equal to or better than in order to make the block drop its corresponding item/items). | Same as [material] used for Tool.Can also be Any, or None.Default: Any
|
var |
(Optional) The hardness of the block. If set, the hardness of the block used in the calculation will be var. If not set, the hardness of the block is whatever hardess defined by {{hardness values}} for the block. |
Any number, such as 0.2, 1, 15, 50, or 0.
|
*{{Breaking time|Obsidian}}
*{{Breaking time|Obsidian|drop=Diamond}}
*{{Breaking time|Obsidian|Iron}}
*{{Breaking time|Obsidian|Iron|drop=Diamond}}
*{{Breaking time|Obsidian|Diamond}}
*{{Breaking time|Obsidian|Diamond|drop=Diamond}}