![]() |
VOOZH | about |
{{SoundTable}} instead.A template that automatically generates a table for sounds.
Java Edition table:
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| ? | ? | ? | ? | ? | ? | ? | ? | ?{ "java": "1" } |
Historical table:
| Sounds | ||||||
|---|---|---|---|---|---|---|
| Sound | Source | Description | Identifier | Volume | Pitch | Attenuation distance |
| ? | ? | ? | ? | ? | ? | ?{ "historical": "1" } |
Bedrock Edition table:
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Identifier | Volume | Pitch |
| ? | ? | ? | ? | ? | ?{ "bedrock": "1" } |
Minecraft Dungeons and Minecraft Legends table:
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| ? | ? | ?{ "dungeons": "1" } |
| Parameter | Function |
|---|---|
type |
bedrock, dungeons, legends, or historical. Inserting a table with a type parameter, see above for corresponding output, if defined has to be defined in the first call (no need to define it on consecutive calls).
|
forcecollapsed |
Forces the table to begin collapsed. If defined, it must be defined in the first call (no need to define it on consecutive calls). |
templatepage |
If specified, creates links in the top-left corner of the page to view, edit, and view the talk page of the link in the argument. Used for subpages of this template and other places where sound tables are transcluded onto other pages. |
title |
Text to put at the top of the table instead of "Sounds". |
nocat |
Stops table from inserting categories, if defined has to be defined in the first call (no need to define it on consecutive calls). |
sound |
The sound, set to "-" if none in this event. |
sound2 - sound20 |
Additional sounds. |
rowspan |
How many rows the Sound column for this row should take up. |
subtitle |
The subtitle, set to "-" if none in this event. |
source |
The sound category (slider in the sounds menu). Should be one of the following:
"Sound" is exclusive to Bedrock Edition and historical Java Edition versions. "Entity-Dependent" is for entities that play sounds, such as footsteps, using their own sound sources. "None" is exclusive to unused sound events. |
overridesource |
Set to any value for the source to use what is given to the template, rather than one of the values above.
|
description |
When the sound plays. |
id |
The sound event/resource location (code formatting automatically added). Do not add anything other than the id here; that goes in idnote.
|
idnote |
Text, such as a reference, to be added after the id, without code formatting. |
translationkey |
The subtitle key/translation key (code formatting automatically added), set to "-" if none in this event. Do not add anything other than the translation key here; that goes in translationkeynote.
|
translationkeynote |
Text, such as a reference, to be added after the translation key, without code formatting. |
volume |
The volume the game plays this sound event at. |
pitch |
The pitch the game plays this sound event at. |
distance |
The attenuation distance the game plays this sound event at. |
foot |
Inserting the table end, always has to be defined in the last call. |