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User:Feystorm28387

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My real name is Patrick Hemmer. My main job is as a nix admin for an email provider. I love designing things and solving problems, both of which I'm extremely good at. My HA cluster guide is just one example of my boredom. I decided to take up the challenge of getting minecraft into pacemaker since it seemed nobody else had done it.

I do have a life outside computers, so I probably wont check my talk page very much (read: never). But if you need/want to get ahold of me, you can email me at mcw [@t] stormcloud9 [d0t] net


High-Availability cluster

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This is a draft and should not be considered a file product. Upon finalization this information will be published into a dedicated page

This guide will provide the steps for creating a HA (high availability) minecraft server.

A high availability cluster is one designed to keep services running with the absolute minimum of downtime. Upon completion of this guide, minecraft will be managed by HA clustering software such that should a server fail, the software crash, you wish to shut a server down, or any other number of events, the minecraft server will stay running.


This guide is a simple active/passive setup where the second server in the cluster does not serve up any services. Another (future) version of this guide will provide instructions on how to run an active/active cluster with each server running a separate minecraft world.


This guide was created on a machine running Gentoo linux, and thus some of the commands may not work on your distro (namely the package management) and some paths may be different.


Prerequisites

  • 2 servers on the same network
  • An IP to use to front the server.
  • Linux or unix variant capable of running Corosync & Pacemaker.
  • Perl. Some of the scripts used are written in perl.
  • Moderate understanding of Linux & server management. HA clustering is an advanced topic. Care has been taken to remove much of the hard stuff, but when things break (and they always seem to do so), having a general knowledge of how things work will allow you to solve most issues.


Installation

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All the commands in this section should be run on both servers except where noted.


DRBD is a block device replication daemon. It allows us to have a drive on each server that is identical. Think of it as RAID-1 across multiple servers.

 emerge drbd drbd-kernel

You dont have to install drbd-kernel as DRBD is included in recent kernel versions. However DRBD recommends that you make sure that the DRBD userspace version matches the kernel version. So it can be easier to used the drbd-kernel package and not have to worry about it every time the kernel is upgraded.

Pacemaker

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Pacemaker is the utility that will manage all the services and ensure they stay running.

 emerge pacemaker corosync 
 mkdir /etc/ocf
 ln -s /etc/ocf /usr/lib/ocf/resource.d/etc
 wget -O /etc/ocf/minecraft http://stormcloud9.net/minecraft/ocf/minecraft
 chmod a+x /etc/ocf/minecraft
 wget -O /usr/local/bin/ping_minecraft.pl http://stormcloud9.net/minecraft/ping.pl
 chmod a+x /usr/local/bin/ping_minecraft.pl
 wget -O /usr/local/bin/mux_server http://stormcloud9.net/minecraft/mux_server
 chmod a+x /usr/local/bin/mux_server
 wget -O /usr/local/bin/mux_client http://stormcloud9.net/minecraft/mux_client
 chmod a+x /usr/local/bin/mux_client


Minecraft server

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On gentoo, the minecraft server is available in a layman overlay, and it seems to be kept fairly up-to-date, so we'll be using this.

 emerge layman
 layman -L # we already know the overlay we want, but this makes layman download the list of available overlays
 layman -a java-overlay
 echo "source /var/lib/layman/make.conf" >> /etc/make.conf
 emerge minecraft-server

Run the following on one server

 useradd -d /var/lib/minecraft -g games -s /sbin/nologin -r minecraft
 getent passwd minecraft | awk -F: '{ print $3 }'

Take the uid which is the output of the second command above (getent) and use it in the following command on the other server

 useradd -d /var/lib/minecraft -g games -s /sbin/nologin -r -u <UIDHERE> minecraft


Configuration

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In all the examples in this section the following confirguation values will be used. These configuration values may not be the same as in your setup, so substitute as appropriate.

Server1 IP: 192.168.2.11

Server2 IP: 192.168.2.12

Minecraft IP: 192.168.2.21

Minecraft data device: /dev/sdb


Server1 will often be referred to as node1, and server2 as node2.


In this guide data is being stored on an actual block device. You can use a file as the storage medium for the data, but you get less performance as you have to go through the filesystem layer. However as you may be limited in your options, if you wish to use a file, run the following commands on each server

 dd if=/dev/zero of=/var/lib/minecraft/disk.img bs=1M count=1024

That will create a 1gb file device, which is actually pretty small. Change the `1024` value to the size in MB you wish it to be. Then in all places where /dev/sdb is referenced, substitute /var/lib/minecraft/disk.img


Create the file /etc/drbd.d/minecraft.res with the following contents (on both nodes)

resource minecraft {
	protocol B;
	on server1 {
		device 		minor 1;
		disk			/dev/sdb;
		address		192.168.2.11:7789;
		meta-disk	internal;
	}
	on server2 {
		device 		minor 1;
		disk			/dev/sdb;
		address		192.168.2.12:7789;
		meta-disk	internal;
	}
}

You might get slightly better performance with `protocol A` in the above configuration at the increased risk of data inconsistency in the event of a node failure. The choice is up to you. Consult the DRBD protocol documentation for the behavior of each.


  • Create the device metadata
WARNING: This will erase anything that resides on /dev/sdb. You can setup DRBD in a way to leave data on the device intact, but that is beyond the scope of this guide.
 drbdadm create-md resource


  • Start DRBD
 /etc/init.d/drbd start

Do not add DRBD to any runlevel, we do not want it to automatically start on boot. We are starting it now so that we may configure it.


All the commands from here until we shut down DRBD below only need to be run on one node


  • Start replication

If the drives on both nodes contain no data on them, you can skip the initial sync that will happen when the resource is brought up with the following command. This just saves time and is not required.

 drbdadm new-current-uuid --clear-bitmap minecraft


On the node that you want to become the primary for the drive (data on the other node will be erased with data from this one) run

 drbdadm primary --force minecraft


  • Create the filesystem
 mkfs.xfs /dev/drbd/by-res/minecraft


  • Configure minecraft data directory
 mount /dev/drbd/by-res/minecraft /var/lib/minecraft
 chown -R minecraft:games /var/lib/minecraft
 ln -s /dev/null /var/lib/minecraft/server.log
 umount /var/lib/minecraft
If you have pre-existing minecraft data you wish to run on this cluster, copy it to /var/lib/minecraft after it is mounted


  • Shut down DRBD

We are done configuring DRBD at this point, so shut it back down (both nodes again).

 /etc/init.d/drbd stop


Pacemaker

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Service configuration
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Create with the following contents

compatibility: none

totem {
	version: 2
	secauth: off
	threads: 0
	rrp_mode: passive
	interface {
		ringnumber: 0
		bindnetaddr: 192.168.2.0
		mcastaddr: 226.94.1.2
		mcastport: 5405
	}
}

logging {
	fileline: off
	to_stderr: no
	to_logfile: no
	to_syslog: yes
	syslog_facility: local2
	syslog_priority: debug
	timestamp: on
	logger_subsys {
		subsys: AMF
		debug: off
	}
}

amf {
	mode: disabled
}

The `bindnetaddr` value must be set to the network address of your network. If your servers have 2 network interfaces, the ideal solution is to set up a crossover cable between them and use that as the first interface, then create a second `interface {}` section with `ringnumber` set to 1 for the non-crossover interface. Having 2 paths for the servers to talk to each other is to help avoid a split brain situation in the event that the primary network goes down. You can also use this crossover link for DRBD if you wish and keep the DRBD replication data off the network. It is simpler to keep the `syslog_priority` at debug, and then filter out the debug level on the syslog daemon. This is because you cant change the priority once corosync/pacemaker is started, but you can change the syslog filter. So if youre having issues you wish to troubleshoot, you dont have to shut down pacemaker to change the log level.


Create with the following contents

service {
	name: pacemaker
	ver: 0
}


  • Start up pacemaker

Pacemaker is fronted by corosync. Pacemaker is the actual brains of the cluster management, but corosync is used as the communications layer.

 /etc/init.d/corosync start
 rc-update add corosync default


Resource configuration
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All the commands in this section need only be run on one node


  • Wait for pacemaker to start

Run the following command until you see one of the nodes listed as 'Online'. This can take several minutes. Whenever both nodes have been down at the same time, startup can take a while. If only one node is down at a time, the service comes up immediately

 crm status


  • Enter crm configuration mode
 crm configure


The following are all the configuation commands that need to be entered into corosync. A brief explanation of each command will be provided without going beyond the scope of this guide. Just type each command in at the configure prompt.


 property stonith-enabled="false"

Pacemaker will refuse to operate without a stonith configuration unless this property is set.


 property no-quorum-policy="ignore"

If the other node dies, pacemaker wont do anything because it cant determine if it lost network, or if the other node lost network. This disables that behavior.


 property default-resource-stickiness="INFINITY"

Whenever a node fails, and the resources migrate over to the other node, this keeps the resources from migrating back when the node comes back online. This is desirable as all your clients will get disconnected when the resource migrates.


 property cluster-recheck-interval="30s"

This setting doesnt make sense now, but we will use it so that if something causes minecraft to die on one node, and it moves to the other, then after 30 seconds it will be able to move back to the first node should the second node fail.


primitive drbd ocf:linbit:drbd params drbd_resource="minecraft" meta migration-threshold="1" failure-timeout="30s" op monitor interval="10s"

This tells pacemaker to manage our DRBD replication and check it every 10 seconds to make sure its operational. Then if the resource fails once, it will shut everything down and move to the other node, and then after 30 seconds will be allowed back on this node again.


 ms drbd-ms drbd meta master-max="1" master-node-max="1" clone-max="2" clone-node-max="1" notify="true"

This tells pacemaker that the `drbd` resource is a master/slave resource. Meaning that one node is the primary (sends replication data), and the other node is the secondary (receives replication data).


primitive filesystem ocf:heartbeat:Filesystem params device="/dev/drbd/by-res/minecraft" directory="/var/lib/minecraft" fstype="xfs" options="noatime" meta migration-threshold="1" failure-timeout="30s"


Here we tell pacemaker to mount the DRBD drive to /var/lib/minecraft. We also set 'noatime' for a minor performance gain (very very minor, but cant hurt).

 primitive ip ocf:heartbeat:IPaddr2 params ip="192.168.2.21" nic="eth0" cidr_netmask="24"

This tells pacemaker to bring up the ip 192.168.2.21 on the node that is running minecraft


primitive minecraft ocf:etc:minecraft params mux_server_path="/usr/local/bin/mux_server" mux_client_path="/usr/local/bin/mux_client" mux_socket_path="/var/run/minecraft.mux" jar_path="/usr/share/minecraft-server/lib/minecraft-server.jar" datadir="/var/lib/minecraft" user="minecraft" mem_max="1024M" ping_path="/usr/local/bin/ping_minecraft.pl" op monitor interval="10s" meta migration-threshold="1" failure-timeout="30s" target-role="Stopped"

And here is where we actually start minecraft itself. We use the mux_server script to start it under the 'minecraft' user. Hopefully most of the options there are easy enough to figure out. Also, if you configured minecraft to listen on a port other than the default '25565', you will need to specify that like 'check_port="25566"' after the `ping_path` parameter. The `target-role="Stopped"` is so that we can generate the world. This process takes a while, and pacemaker will think minecraft is dead because its not responding. If you copied a pre-existing world to /var/lib/minecraft earlier, you can leave this parameter off and skip the world generation steps below.


 colocation minecraft_1 inf: minecraft ip
 colocation minecraft_2 inf: ip filesystem
 colocation minecraft_3 inf: filesystem drbd-ms:Master

These say that 'minecraft' must run on the same node that 'ip' is running on, that 'minecraft' must run on the same node that the filesystem is mounted on, and so forth


 order order_startup inf: drbd-ms:promote filesystem:start ip:start minecraft:start
 order order_stop inf: minecraft:stop ip:stop filesystem:stop drbd-ms:demote

These should be obvious. They tell pacemaker what order to start & stop the resources.


 commit

This commits all the changes we just made. At this point if you did everything properly, all the resources except minecraft should start up. If you have an error in the configuration, you can type `edit` to find and fix whatever was broken (it will use what your EDITOR environment variable is set to)


Type `exit` or CTRL+D or CTRL+C to get out.


At this point we now need to create the initial minecraft world (spawn area). We could do this by just setting the pacemaker timeout really high until the world has finished generated, then lower it, but it is simpler to do manually.

 crm status

See which node is currently running the filesystem and run the next commands on that server

cd /var/lib/minecraft
/usr/local/bin/mux_server --user=minecraft -s /var/run/minecraft.mux -c "java -Xms64M -Xmx1024M -jar /usr/share/minecraft-server/lib/minecraft-server.jar nogui" -f local0 -t minecraft


Once the world is done generating send the `stop` command to shut the server down. Now tell pacemaker to start minecraft up

 crm resource start minecraft


Thats it, youre done!

Frosting

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The information in this section is not required, and goes above and beyond the core goal of getting the cluster up and running.

The information here is provided in a more general sense than the rest of the guide. Commands and such may not match up exactly with your system, but you should get a good idea of whats being done.


syslog-ng

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syslog-ng is one example of a logging daemon and is the one chosen to exemplify here due to its power and flexibility.

The cluster will log quite a bit of information and so tweaking the logging configuration is almost a requirement.


Pacemaker

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In the configuration below, we will split out each part of pacemaker into its own log for easy viewing, and also keep a 'messages' file with everything combined for timeline viewing. Tweak as you will.

filter f_ha { facility(local2); };
destination d_ha {
	file("/var/log/ha/messages");
	file("/var/log/ha/$PROGRAM");
};
log { source(s_local); filter(f_ha); destination(d_ha); };

Add to

@include "ha.conf"


minecraft

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We have an available feature we didnt use in the earlier resource configuration, and that is to have all the minecraft output (and input) sent to syslog.


  • Configure pacemaker

In the pacemaker resource configuration, add 2 parameters

 log_facility="local0" log_tag="minecraft"

This will send all output of minecraft, and any input to syslog local0 facility. If you need to edit your existing configuration do `crm configure edit` and then `commit` after you edit your editor.


  • Disable server.log

Since were using syslog for logging, we need to disable the server.log file so we dont have to worry about it filling up our filesystem.

 crm resource stop minecraft
 rm /var/lib/minecraft/server.log
 mknod /var/lib/minecraft/server.log c 1 3
 chown minecraft:games /var/lib/minecraft/server.log
 crm resource start minecraft

What that does is it creates a special character file where anything written to the file goes into oblivion (the same thing as /dev/null). We can't symlink server.log to /dev/null because the server will complain about locking issues


  • Configure syslog-ng

Create with the following contents

filter f_minecraft {
	facility(local0) and program("minecraft");
};
rewrite r_minecraft {
	subst('^\> \d{4}-\d{2}-\d{2} \d{2}:\d{2}:\d{2} ', '> ', value('MESSAGE') type('pcre'));
};
destination d_minecraft {
	file("/var/log/minecraft.log");
};
log { source(s_local); filter(f_minecraft); rewrite(r_minecraft); destination(d_minecraft); };

Add the following to

@include "minecraft.conf"

Auto save

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Create a cron job with something like the following

/usr/local/bin/mux_client -s /var/run/minecraft.mux --send "say World save in 15 seconds" && sleep 15 && /usr/local/bin/mux_client -s /var/run/minecraft.mux --send "save-all"

Management

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Minecraft

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You can connect to the minecraft console with the following command on the host that is currently running the service

 /usr/local/bin/mux_client -s /var/run/minecraft.mux

CTRL+C to exit the minecraft console (will not shut down the server).

You can have as many client connections as you want.


Pacemaker

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Pacemaker is a fairly advanced bit of software. If all goes well, you should never have to mess with it, but in the event that you have to, or you wish to learn more about it, a good resource is the Clusters from Scratch documentation.


  • Check pacemaker status
 crm status

This will show you if the services are running, and which node they are currently running on


  • Real-time status
 crm_mon -f

The -f tells it to show fail counts so you can see when a resource failed on a node


  • Move service to other node

There are multiple ways of doing this, but the simplest way is to put a node in standby. Once the node is in standby, pacemaker will shut down all resources on that node and then start them up on the other node.

 crm node standby server1

To bring the node back online

 crm node online server1


  • Stop the minecraft service

If you want to stop minecraft, but leave the filesystem mounted & DRBD running (to do maintenance or something)

 crm resource stop minecraft

DRBD is pretty good about maintaining itself. Any issues like a server shutdown or crash should be automatically handled when pacemaker starts DRBD back up. However in the event of more serious issues the documentation covers most scenarios.


  • Check DRBD status
 cat /proc/drbd

On a healthy cluster, you should see "ds:UpToDate/UpToDate". This means that both the drives are currently in sync.

If the node you are running the command on is the primary, you will see "ro:Primary/Secondary". If the node is secondary, it will be 'Secondary/Primary'

Notes

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mux_server/mux_client
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The mux_server and mux_client scripts were written for several reasons and they offer significant advantages over other utils like `screen`.

  • `screen` suffers from an issue where you cant script any commands to it until you actually connect a screen client at least once.
  • mux_client allows you to send a command to the server and then wait for a response (pipe to grep, head, etc). Very useful for scripting or some type of web/management UI.
  • You can have several mux_client sessions connected at the same time (yes screen can do this too)
  • The mux_server process can send all data received from clients and output from minecraft to a log. Minecraft creates a log file yes, but you cant see any commands that were sent to it by a client.
  • When connected with the mux_client, you can see, and it is very clear what output came from the minecraft server, and what output came from other mux_client sessions.
ping_minecraft.pl
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The ping_minecraft.pl script actually connects to the server, sends a command, and looks for a valid response to verify the server is operational, and not just running or accepting connections. When configuring the resource in pacemaker, you can specify a `check_ip` value of the IP that is fronting minecraft, however there seems to be an issue with this. When pacemaker goes to start minecraft, it checks to see if its already running. This check is done via the ping script. But the issue is that for some reason you will not get a 'connection refused' message connecting to the closed port on this IP within 21 seconds of it being brought up. Our start timeout is set to 20 seconds, so this is obviously a problem. Instead by not specifying `check_ip` is uses '127.0.0.1' which does have this delay issue. You could specify the `check_ip` if you want and up the timeout, but its your call


Further help
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I (the original author of this guide) would be willing to help with any issues you encounter along this guide. However please note there are some things I cannot do, namely helping you with the particulars of your linux distribution. I have extensive and ongoing experience with Gentoo and RedHat Enterprise, but it has been years (if ever) since I've touched other distros and cannot help you with installing packages or anything specific to those distributions (but I can probably help with the RedHat family like centos or fedora).

So with that said, if you wish to get ahold of me, just send an email to mcw {@t} stormcloud9 {d0t} net. I do have a full time job, so I may not be able to help right away, but I will try my best to get back within 12 hours, even if its to tell you I cant help.


You can also try #linux-ha on irc.freenode.net. There are a fair number of people who hang out here that have experience with Pacemaker and DRBD.

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