Steve Lava Chichen. any buddy can edit if they play bedrock edition
[NBT List / JSON Array] Gossips: Pieces of gossip that can be exchanged between villagers when they meet. Is not preserved when removed.
[NBT Compound / JSON Object] A piece of gossip.
[Int] Value: The strength of the gossip.
for major_negative: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared
for minor_negative: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared
for major_positive: weight 5, max 20, +20 when cured, does not decrease and never shared
for minor_positive: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared
for trading: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared
[Int Array] Target The UUID of the player who caused the gossip, stored as four ints.
[String] Type: An ID value indicating the type of gossip. The possible values are major_negative, minor_negative, major_positive, minor_positive, and trading.
[NBT Compound / JSON Object] Offers: Is generated when the trading menu is opened for the first time.
[NBT List / JSON Array] Recipes: List of trade options.
[NBT Compound / JSON Object] A trade option.
[NBT Compound / JSON Object] buy: The first 'cost' item, without the Slot tag.
[Int] demand: The price adjuster of the first 'cost' item based on demand. Updated when a villager resupply.
[Int] maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
[Float] priceMultiplier: The multiplier on the [Int] demand price adjuster; the final adjusted price is added to the first 'cost' item's price.
[Byte] rewardExp: 1 or 0 (true/false) – Whether this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
[NBT Compound / JSON Object] sell: The item being sold for each set of cost items, without the Slot tag.
[Int] specialPrice: A modifier added to the original price of the first 'cost' item.
[Int] uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
[Int] xp: How much experience the villager gets from this trade.
[NBT Compound / JSON Object] VillagerData: Information about the villager’s type, profession, and level.
[Int] level: The current level of this villager's profession. Influences the trading options generated by the villager. If it is greater than their profession's maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.
Hi, welcome to my page. Sorry, I can't show my player because I don't know how to do it, and my player has a different username. chat in the page to tell me how to do it, I love sculk i just put random stuff