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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Map generation and terrain modification.
Collections of mods with tweaks to make them work together.
Armors or armor equipment.
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Things related to oil and other fluids.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
New places to build more factories.
Changes to power production and distribution.
More than just chests.
Trains are great, but what if they could do even more?
Transportation of the player, be it vehicles or teleporters.
A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Map generation and terrain modification.
Things related to oil and other fluids.
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
Adds up to 3 new star systems to help organize planet mods and add an extra layer of depth to space logistics requiring interstellar travel between the systems.
Mods introducing new content into the game.
Map generation and terrain modification.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Map generation and terrain modification.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
New places to build more factories.
Changes to power production and distribution.
Solo Teams is a Factorio 2.0 multiplayer mod where every player gets their own independent force - your own tech tree, your own factory, your own pace - all on the same shared map. Players start in cease-fire so you can't damage each other's builds, but you can opt into friendship to cooperate. A Landing Pen lets everyone wait together before spawning, with an optional buddy system to start on the same planet. Built-in GUI panels let you compare research progress, production stats, and player lo
Mods introducing new content into the game.
Changes to the player's in-game appearance.
Map generation and terrain modification.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Armors or armor equipment.
Entities which interact with the circuit network.
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
New places to build more factories.
Changes to power production and distribution.
More than just chests.
Trains are great, but what if they could do even more?
Transportation of the player, be it vehicles or teleporters.
Pick your starting planet. Multiplayer compatible, players can pick any planet individually. Even modded planets!
Small changes concerning balance, gameplay, or graphics.
Map generation and terrain modification.
New places to build more factories.
Transportation of the player, be it vehicles or teleporters.
Create water like landfill, without destroying things on land. Unlike most waterfill mods, this will not destroy any land-based entities, like structures, resources, cliffs, trees, or yourself. Only land with nothing on it will be replaced. Offers a choice of 6 different types of water.
Mods introducing new content into the game.
Map generation and terrain modification.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten fusion plastic and plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
Map generation and terrain modification.
Things related to oil and other fluids.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
New places to build more factories.
Changes to power production and distribution.
Trains are great, but what if they could do even more?
Transportation of the player, be it vehicles or teleporters.
Factorio-Ex 是一个全面增强 Factorio 游戏体验的大型模组,为玩家提供了更加丰富和多样化的游戏内容。从高级生产建筑到先进的能源系统,从优化的物流网络到强大的防御设施,该模组几乎涵盖了游戏的所有方面。 无论您是喜欢构建庞大工业帝国的生产型玩家,还是喜欢优化物流网络的物流型玩家,或是喜欢设计防御系统的战斗型玩家,Factorio-Ex 都能为您提供新的挑战和乐趣。 通过引入新的资源、科技和游戏机制,Factorio-Ex 为 Factorio 注入了新的活力,让玩家能够体验到更加丰富和深入的游戏内容。 可以加入QQ交流群458706926 祝您游戏愉快! 🚀
Mods introducing new content into the game.
Armors or armor equipment.
Changes to the player's in-game appearance.
Entities which interact with the circuit network.
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
Changes to power production and distribution.
More than just chests.
Trains are great, but what if they could do even more?
Transportation of the player, be it vehicles or teleporters.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
New places to build more factories.
Changes to power production and distribution.
Machines can only be placed on solid flooring. Works correctly across all planets including Gleba and space platforms.
Small changes concerning balance, gameplay, or graphics.
Map generation and terrain modification.
Furnaces, assembling machines, production chains.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Map generation and terrain modification.
Things related to oil and other fluids.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
New places to build more factories.
Changes to power production and distribution.
Makes tree seeds blueprintable and robot-plantable. Shift-click or stamp a blueprint to place planting ghosts, then let construction robots plant trees automatically using seeds from your logistic network. Respects vanilla tree spacing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change blueprint behavior.
Map generation and terrain modification.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
New places to build more factories.
Changes to power production and distribution.
More than just chests.
Transportation of the player, be it vehicles or teleporters.
Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.
Small changes concerning balance, gameplay, or graphics.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Welcome to Aquilo! In this mod, you will try to survive on the most remote, cold, and empty planet. However, as we know, there are no basic resources on Aquilo, and this mod will change that.
Large total conversion mods.
Changes to the player's in-game appearance.
Map generation and terrain modification.
Things related to oil and other fluids.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
New Ores and resources as well as machines.
The Square is a Factorio challenge mod where your factory begins inside a tiny square and can grows by researching Square expansion. Each square expansion level adds one buildable tile in each direction. The intended purpose of this mod is to constrain space and force efficient design of the factory.
Scenarios, maps, and puzzles.
Map generation and terrain modification.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Entities which interact with the circuit network.
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
Augmented or new ways of transporting materials - belts, inserters, pipes!
New Ores and resources as well as machines.
New places to build more factories.
More than just chests.
Transportation of the player, be it vehicles or teleporters.