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01 February 2021
For almost 30 years—starting in the 80s—the introductory computer science class at MIT was 6.001 “Structure and Interpretation of Computer Programs”. Whether you’re a programmer or not, this first lecture by Hal Abelson gives an inspiring intro to the topic of computation:
This particular video was recorded in 1986, making it a fun time capsule of not just the haircuts and outfits of the students in the classroom, but also—while pretty timeless—on some topics of programming. I loved the part around the 28 minute mark where Abelson is describing a general framework for thinking about a language:
and then he says:
So when someone says, “gee I have a great new programming language,” you don’t say, “how many characters does it take to invert a matrix?” It’s irrelevant.
This hypothetical situation sounds so outlandish and far fetched with today’s verbose and easy-to-read programming languages, but I must assume that he was taking a dig at the ultra succinct, chock-full of symbols, developed in the 60s programming language, APL (which stands for “A Programing Language”).
From Wikipedia:
The programming language APL uses a number of symbols, rather than words from natural language, to identify operations, similarly to mathematical symbols. Prior to the wide adoption of Unicode, a number of special-purpose EBCDIC and non-EBCDIC code pages were used to represent the symbols required for writing APL.
There were even custom keyboards used for it:
So, if you’re curious how many characters it takes to invert a matrix in APL, well the answer is there’s a matrix inverse primitive function and it’s one character: ⌹
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