humanmade/asset-loader

Utilities to seamlessly consume Webpack-bundled assets in WordPress themes & plugins.

Package info

github.com/humanmade/asset-loader

Type:wordpress-plugin

pkg:composer/humanmade/asset-loader

Statistics

Installs: 342 301

Dependents: 5

Suggesters: 0

Stars: 26

Open Issues: 9

v1.0.0 2026-05-27 19:20 UTC

Requires

Suggests

None

Provides

None

Conflicts

None

Replaces

None

GPL-2.0-or-later 598a1947bac21051876b4e177bf01b09a8555f74


README

This plugin exposes functions which may be used within other WordPress themes or plugins to register and enqueue bundled script assets. It supports both wp-scripts-generated builds and custom Webpack configurations that output a JSON asset manifest.

👁 Build Status

Usage

Script Asset API (wp-scripts)

This plugin's primary public interface is for loading scripts built with wp-scripts. Use these functions for any wp-scripts-generated bundle that is not already auto-registered by register_block_type_from_metadata(). Dependencies and version information are read automatically from the .asset.php file generated alongside each bundle.

<?php
namespace My_Plugin\Scripts;

use Asset_Loader;

add_action( 'enqueue_block_editor_assets', __NAMESPACE__ . '\\enqueue_block_editor_assets' );

function enqueue_block_editor_assets() {
 // Register and enqueue a wp-scripts bundle in one step.
 Asset_Loader\enqueue_script_asset(
 'my-plugin-editor',
 plugin_dir_path( __DIR__ ) . 'build/editor/index.js'
 );
}

add_action( 'wp_enqueue_scripts', __NAMESPACE__ . '\\enqueue_frontend_assets' );

function enqueue_frontend_assets() {
 // You can pass additional dependencies beyond those in asset.php.
 Asset_Loader\enqueue_script_asset(
 'my-plugin-frontend',
 plugin_dir_path( __DIR__ ) . 'build/frontend/index.js',
 [ 'some-other-script-handle' ]
 );
}

The wp-scripts build does not output an asset file for CSS assets or hash their filenames, so we recommend to use the standard wp_register_style and wp_enqueue_style functions directly for style assets unrelated to a particular block.

Manifest Asset API (custom Webpack)

For projects using a custom Webpack configuration that outputs a JSON asset manifest (such as those created with the presets in @humanmade/webpack-helpers), use Asset_Loader\register_manifest_asset() and Asset_Loader\enqueue_manifest_asset(). The manifest associates asset bundle names with either URIs pointing to asset bundles on a running DevServer instance, or else local file paths on disk.

<?php
namespace My_Theme\Scripts;

use Asset_Loader;

add_action( 'enqueue_block_editor_assets', __NAMESPACE__ . '\\enqueue_block_editor_assets' );

/**
 * Enqueue the JS and CSS for blocks in the editor.
 */
function enqueue_block_editor_assets() {
 Asset_Loader\enqueue_manifest_asset(
 // In a plugin, this would be `plugin_dir_path( __FILE__ )` or similar.
 get_stylesheet_directory() . '/build/asset-manifest.json',
 // The handle of a resource within the manifest. For static file fallbacks,
 // this should also match the filename on disk of a build production asset.
 'editor.js',
 [
 'handle' => 'optional-custom-script-handle',
 'dependencies' => [ 'wp-element', 'wp-editor' ],
 ]
 );

 Asset_Loader\enqueue_manifest_asset(
 // In a plugin, this would be `plugin_dir_path( __FILE__ )` or similar.
 get_stylesheet_directory() . '/build/asset-manifest.json',
 // Enqueue CSS for the editor.
 'editor.css',
 [
 'handle' => 'custom-style-handle',
 'dependencies' => [ 'some-style-dependency' ],
 ]
 );
}

Block Extensions API

Use register_block_extension() to attach additional scripts and styles to an already-registered block type (core or third-party) via a block.json file, without registering a new block.

<?php
use Asset_Loader;

add_action( 'init', function() {
 // Extend core/paragraph with a custom viewScript and style.
 // The block.json at this path should have "name": "core/paragraph"
 // and declare assets using file:./relative paths.
 Asset_Loader\register_block_extension(
 plugin_dir_path( __FILE__ ) . 'build/blocks/core/paragraph/block.json'
 );
} );

Documentation

For complete documentation, including contributing process, visit the docs site.

License

This plugin is free software. You can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.