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URL: https://processing.org/reference/screenx_

⇱ screenX() / Reference / Processing.org


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Name

screenX()

Description

Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen.

Examples

  • void setup() {
     size(100, 100, P3D);
    }
    
    void draw() {
     background(204);
     
     float x = mouseX;
     float y = mouseY;
     float z = -100;
     
     // Draw "X" at z = -100
     stroke(255);
     line(x-10, y-10, z, x+10, y+10, z); 
     line(x+10, y-10, z, x-10, y+10, z); 
     
     // Draw gray line at z = 0 and same 
     // x value. Notice the parallax
     stroke(102);
     line(x, 0, 0, x, height, 0);
     
     // Draw black line at z = 0 to match 
     // the x value element drawn at z = -100 
     stroke(0);
     float theX = screenX(x, y, z);
     line(theX, 0, 0, theX, height, 0); 
    } 
    

Syntax

  • screenX(x, y)
  • screenX(x, y, z)

Parameters

  • x(float)3D x-coordinate to be mapped
  • y(float)3D y-coordinate to be mapped
  • z(float)3D z-coordinate to be mapped

Return

  • float