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@kaizen_nagoya(Dr. Kiyoshi Ogawa)

dockerでBASIC:docker(116)

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Last updated at Posted at 2021-05-05

dockerでBASICを使おうとGCCで起動

$ docker run -it gcc /bin/bash

basicを検索

# apt update; apt -y upgrade; apt install man
# apt search basic
Sorting... Done
Full Text Search... Done
acheck-rules/stable 0.3.3 all
 Basic rules for acheck

bwbasic/stable 2.20pl2-11+b2 amd64
 Bywater BASIC Interpreter

yabasic/stable 1:2.82.0-1 amd64
 Yet Another BASIC interpreter

# apt install yabasic
# man yabasic
yabasic(1) General Commands Manual yabasic(1)

NAME
 yabasic - yet another Basic

SYNOPSIS
 yabasic [OPTIONS] [FILENAME [ARGUMENTS]]

DESCRIPTION
 Yabasic implements the most common and simple elements of the basic lan-
 guage. It comes with goto/gosub, with various loops, with user defined
 subroutines and libraries. Yabasic does simple graphics and printing.
 Yabasic runs under Unix and Windows, it is small, open source and free.

 This man-page is derived from yabasic.htm, which too should be installed
 on your system; per default in

 /usr/local/share/applications/yabasic/yabasic.htm.

 The same information can also be found on www.yabasic.de

 Here is its content:

 Yabasic

 ----------------------------------------------------------------------------
---

 Table of Contents

 1. Introduction

 About this document
 About yabasic

 2. The yabasic-program under Windows

 Starting yabasic
 Options
 The context Menu

 3. The yabasic-program under Unix

 Starting yabasic
 Options
 Setting defaults

 4. Command line options of yabasic
 5. Some features of yabasic, explained by topic

 print, input and others
 Control statements: loops, if and switch
 Drawing and painting
 Reading from and writing to files
 Subroutines and Libraries
 String processing
 Arithmetic and numbers
 Data and such
 Other interesting commands.

 6. All commands and functions of yabasic listed by topic

 Number processing and conversion
 Conditions and control structures
 Data keeping and processing
 String processing
 File operations and printing
 Subroutines and libraries
 Other commands
 Graphics and printing

 7. All commands and functions of yabasic grouped alphabetically

 A
 B
 C
 D
 E
 F
 G
 H
 I
 L
 M
 N
 O
 P
 R
 S
 T
 U
 V
 W
 X
 Special characters
 Reserved Words

 8. Some general concepts and terms

 Logical shortcuts
 Conditions and expressions
 References on arrays
 Specifying Filenames under Windows
 Escape-sequences
 Creating a standalone program from your yabasic-program

 9. A few example programs

 A very simple program
 The demo of yabasic

 10. The Copyright of yabasic

 Chapter 1. Introduction

 About this document
 About yabasic

 About this document

 This document describes yabasic. You will find information about the yabasic
 interpreter (the program yabasic under Unix or yabasic.exe under Windows) as
 well as the language (which is, of course, a sort of basic) itself.

 This document applies to version 2.82 of yabasic

 However, this document does not contain the latest news about yabasic or a F
AQ.
 As such information tends to change rapidly, it is presented online only at
 www.yabasic.de.

 Although basic has its reputation as a language for beginning programmers, t
his
 is not an introduction to programming at large. Rather this text assumes, th
at
 the reader has some (moderate) experience with writing and starting computer
 programs.

 About yabasic

 yabasic is a traditional basic interpreter. It understands most of the typic
al
 basic-constructs, like goto, gosub, line numbers, read, data or
 string-variables with a trailing '$'. But on the other hand, yabasic impleme
nts
 some more advanced programming-constructs like subroutines or libraries (but
 not objects). yabasic works much the same under Unix and Windows.

 yabasic puts emphasis on giving results quickly and easily; therefore simple
 commands are provided to open a graphic window, print the graphics or contro
l
 the console screen and get keyboard or mouse information. The example below
 opens a window, draws a circle and prints the graphic:

 open window 100,100
 open printer
 circle 50,50,40
 text 10,50,"Press any key to get a printout"
 clear screen
 inkey$
 close printer
 close window

 This example has fewer lines, than it would have in many other programming
 languages. In the end however yabasic lacks behind more advanced and modern
 programming languages like C++ or Java. But as far as it goes it tends to gi
ve
 you results more quickly and easily.

 Chapter 2. The yabasic-program under Windows

 Starting yabasic
 Options
 The context Menu

 Starting yabasic

 Once, yabasic has been set up correctly, there are three ways to start it:

 1. Right click on your desktop: The desktop menu appears with a submenu nam
ed
 new. From this submenu choose yabasic. This will create a new icon on yo
ur
 desktop. If you right click on this icon, its context menu will appear;
 choose Execute to execute the program.

 2. As a variant of the way described above, you may simply create a file wi
th
 the ending .yab (e.g. with your favorite editor). Everything else then
 works as described above.

 3. From the start-menu: Choose yabasic from your start-menu. A console-wind
ow
 will open and you will be asked to type in your program. Once you are
 finished, you need to type return twice, and yabasic will parse and exec
ute
 your program.

 Note

 This is not the preferred way of starting yabasic ! Simply because the
 program, that you have typed, can not be saved and will be lost inevitab
ly
 ! There is no such thing as a save-command and therefore no way to conse
rve
 the program, that you have typed. This mode is only intended for quick
 hacks, and short programs.

 Options

 Under Windows yabasic will mostly be invoked by double-clicking on an
 appropriate icon; this way you do not have a chance to specify any of the
 command line options below. However, advanced users may change the librarypa
th
 in the registry, which has the same effect as specifying it as an option on 
the
 command line.

 See the chapter on options for a complete list of all options, either on Uni
x
 or Windows.

 The context Menu

 Like every other icon under Windows, the icon of every yabasic-program has a
 context menu offering the most frequent operations, that may be applied to a
 yabasic-program.

 Execute

 This will invoke yabasic to execute your program. The same happens, if y
ou
 double click on the icon.

 Edit

 notepad will be invoked, allowing you to edit your program.

 View docu

 This will present the embedded documentation of your program. Embedded
 documentation is created with the special comment doc.

 Chapter 3. The yabasic-program under Unix

 Starting yabasic
 Options
 Setting defaults

 Starting yabasic

 If your system administrator (vulgo root) has installed yabasic correctly,
 there are three ways to start it:

 1. You may use your favorite editor (emacs, vi ?) to put your program into 
a
 file (e.g. foo). Make sure that the very first line starts with the
 characters '#!' followed by the full pathname of yabasic (e.g. '#!/usr/
 local/bin/yabasic'). This she-bang-line ensures, that your Unix will inv
oke
 yabasic to execute your program (see also the entry for the hash
 -character). Moreover, you will need to change the permissions of your
 yabasic-program foo, e.g. chmod u+x foo. After that you may invoke yabas
ic
 to invoke your program by simply typing foo (without even mentioning
 yabasic). However, if your PATH-variable does not contain a single dot
 ('.') you will have to type the full pathname of your program: e.g. /hom
e/
 ihm/foo (or at least ./foo).

 2. Save your program into a file (e.g. foo) and type yabasic foo. This
 assumes, that the directory, where yabasic resides, is contained within
 your PATH-variable.

 3. Finally your may simply type yabasic (maybe it will be necessary to incl
ude
 its full pathname). This will make yabasic come up and you will be asked
 to
 type in your program. Once you are finished, you need to type return twi
ce,
 and yabasic will parse and execute your program.

 Note

 This is not the preferred way of starting yabasic ! Simply because the
 program, that you have typed, can not be saved and will be lost inevitab
ly
 ! There is no such thing as a save-command and therefore no way to conse
rve
 the program, that you have typed. This mode is only intended for quick
 hacks, and short programs, i.e. for using yabasic as some sort of fancy
 desktop calculator.

 Options

 yabasic accepts a number of options on the command line.

 See chapter on options for a complete list of all options, either on Unix or
 Windows.

 Setting defaults

 If you want to set some options once for all, you may put them into your
 X-Windows resource file. This is usually the file .Xresources or some such
 within your home directory (type man X for details).

 Here is a sample section, which may appear within this file:

 yabasic*foreground: blue
 yabasic*background: gold
 yabasic*geometry: +10+10
 yabasic*font: 9x15

 This will set the foreground color of the graphic-window to blue and the
 background color to gold. The window will appear at position 10,10 and the text
 font will be 9x15.

 Chapter 4. Command line options of yabasic

 Here are the options, that yabasic accepts on the command line (both under Unix
 and Windows).

 All the options below may be abbreviated (and one hyphen may be dropped), as
 long as the abbreviation does not become ambiguous. For example, you may write
 -e instead of --execute.

 --help or -?

 Prints a short help message, which itself describes two further
 help-options.

 --version

 Prints the version of yabasic.

 --infolevel INFOLEVEL

 Change the infolevel of yabasic, where INFOLEVEL can be one of debug, note,
 warning, error, fatal and bison (the default is warning). This option
 changes the amount of debugging-information yabasic produces. However,
 normally only the author of yabasic (me !) would want to change this.

 --execute A-PROGRAM-AS-A-SINGLE-STRING

 With this option you may specify some yabasic-code to be executed right
 away. This is useful for very short programs, which you do not want to save
 to a file. If this option is given, yabasic will not read any code from a
 file. E.g.

 yabasic -e 'for a=1 to 10:print a*a:next a'

 prints the square numbers from 1 to 10.

 --bind NAME-OF-STANDALONE-PROGRAM

 Create a standalone program (whose name is specified by
 NAME-OF-STANDALONE-PROGRAM) from the yabasic-program, that is specified on
 the command line. See the section about creating a standalone-program for
 details.

 --geometry +X-POSITION+Y-POSITION

 Sets the position of the graphic window, that is opened by open window (the
 size of this window, of course, is specified within the open
 window-command). An example would be -geometry +20+10, which would place
 the graphic window 10 pixels below the upper border and 20 pixels right of
 the left border of the screen. This value cannot be changed, once yabasic
 has been started.

 -fg FOREGROUND-COLOR or --foreground FOREGROUND-COLOR

 Unix only. Define the foreground color for the graphics-window (that will
 be opened with open window). The usual X11 color names, like red, green,?
 are accepted. This value cannot be changed, once yabasic has been started.

 -bg BACKGROUND-COLOR or --background BACKGROUND-COLOR

 Unix only. Define the background color for the graphics-window. The usual
 X11 color names are accepted. This value cannot be changed, once yabasic
 has been started.

 --display X11-DISPLAY-SPECIFICATION

 Unix only. Specify the display, where the graphics window of yabasic should
 appear. Normally this value will be already present within the environment
 variable DISPLAY.

 --font NAME-OF-FONT

 Under Unix. Name of the font, which will be used for text within the
 graphics window.

 --font NAME-OF-FONT

 Under Windows. Name of the font, which will be used for graphic-text; can
 be any of decorative, dontcare, modern, roman, script, swiss. You may
 append a fontsize (measured in pixels) to any of those fontnames; for
 example -font swiss30 chooses a swiss-type font with a size of 30 pixels
.

 --docu NAME-OF-A-PROGRAM

 Print the embedded documentation of the named program. The embedded
 documentation of a program consists of all the comments within the program,
 which start with the special keyword doc. This documentation can also be
 seen by choosing the corresponding entry from the context-menu of any
 yabasic-program.

 --check

 Check for possible compatibility problems within your yabasic-program. E
.g.
 this option reports, if you are using a function, that has recently
 changed.

 --librarypath DIRECTORY-WITH-LIBRARIES

 Change the directory, wherein libraries will be searched and imported (with
 the import-command). See also import for more information about the way,
 libraries are searched.

 --

 Do not try to parse any further options; rather pass the subsequent words
 from the commandline to yabasic.

 Chapter 5. Some features of yabasic, explained by topic

 print, input and others
 Control statements: loops, if and switch
 Drawing and painting
 Reading from and writing to files
 Subroutines and Libraries
 String processing
 Arithmetic and numbers
 Data and such
 Other interesting commands.

 This chapter has sections for some of the major features of yabasic and names a
 few commands related with each area. So, depending on your interest, you find
 the most important commands of this area named; the other commands from this
 area may then be discovered through the links in the see also-section.

 print, input and others

 The print-command is used to put text on the text screen. Here, the term text
 screen stands for your terminal (under Unix) or the console window (under
 Windows).

 At the bottom line, print simply outputs its argument to the text window.
 However, once you have called clear screen you may use advanced features like
 printing colors or copying areas of text with getscreen$ or putscreen.

 You may ask the user for input with the input-command; use inkey$ to get each
 key as soon as it is pressed.

 Control statements: loops, if and switch

 Of course, yabasic has the goto- and gosub-statements; you may go to a label or
 a line number (which is just a special kind of label). goto, despite its bad
 reputation ([goto considered harmful]), has still its good uses; however in
 many cases you are probably better off with loops like repeat-until, while-wend
 or do-loop; you may leave any of these loops with the break-statement or start
 the next iteration immediately with continue.

 Decisions can be made with the if-statement, which comes either in a short and
 a long form. The short form has no then-keyword and extends up to the end of
 the line. The long form extends up to the final endif and may use some of the
 keywords then (which introduces the long form), else or elsif.

 If you want to test the result of an expression against many different values,
 you should probably use the switch-statement.

 Drawing and painting

 You need to call open window before you may draw anything with either line,
 circle, rectangle or triangle; all of these statements may be decorated with
 clear or fill. If you want to change the colour for drawing, use colour. Note
 however, that there can only be a single window open at any given moment in
 time.

 Everything you have drawn can be send to your printer too, if you use the open
 printer command.

 To allow for some (very) limited version of animated graphics, yabasic offers
 the commands getbit$ and putbit, which retrieve rectangular regions from the
 graphics-window into a string or vice versa.

 If you want to sense mouse-clicks, you may use the inkey$-function.

 Reading from and writing to files

 Before you may read or write a file, you need to open it; once you are done,
 you should close it. Each open file is designated by a simple number, which
 might be stored within a variable and must be supplied if you want to access
 the file. This is simply done by putting a hash ('#') followed by the number of
 the file after the keyword input (for reading from) or print (for writing to a
 file) respectively.

 If you need more control, you may consider reading and writing one byte at a
 time, using the multi-purpose commands peek and poke.

 Subroutines and Libraries

 The best way to break any yabasic-program into smaller, more manageable chunks
 are subroutines and libraries. They are yabasic's most advanced means of
 structuring a program.

 Subroutines are created with the command sub. they accept parameters and may
 return a value. Subroutines can be called much like any builtin function of
 yabasic; therefore they allow one to extend the language itself.

 Once you have created a set of related subroutines and you feel that they could
 be useful in other programs too, you may collect them into a library. Such a
 library is contained within a separate file and may be included in any of your
 programs, using the keyword import, which see.

 String processing

 yabasic has a set of functions to extract parts from a string: left$, mid$ and
 right$. Note, that all of them can be assigned to, i.e. they may change part of
 a string.

 If you want to split a string into tokens you should use the functions token
 or
 split.

 Some functions are handy for normalizing a string: upper$ and lower$ convert
 a
 string to all upper or lower case respectively, whereas chomp$ cuts of any
 trailing newline character, but only if present.

 chr$ and str$ convert a string into a number, both in different ways.

 To analyze a string use instr (finding one string within the other) or glob
 (testing a string against a simple pattern).

 To concatenate strings use the operator + like in a$ + b$.

 You may also see the complete list of a string processing functions.

 Arithmetic and numbers

 Yabasic handles numbers and arithmetic: You may calculate trigonometric
 functions like sin or atan, or logarithms (with log). Bitwise operations, li
ke
 and or or are available as well min or max (calculate the minimum or maximum
 of
 its argument) or mod or int (reminder of a division or integer part or a
 number).

 Conversion between numerical bases can be done with hex$ and dec. And you ma
y
 write hexadecimal constants in the usual way, e.g.

 print 0xff

 . All calculations in yabasic are done with double precision.

 Data and such

 You may store data within your program within data-statements; during execut
ion
 you will probably want to read it into arrays, which must have been dimed
 before.

 Other interesting commands.

 * Yabasic programs may start other programs with the commands system and
 system$.

 * peek and poke allow one to get and set internal information; either for 
the
 operating system (i.e. Unix or Windows) or yabasic itself.

 * The current time or date can be retrieved with (guess what !) time$ and
 date$.

 Chapter 6. All commands and functions of yabasic listed by topic

 Number processing and conversion
 Conditions and control structures
 Data keeping and processing
 String processing
 File operations and printing
 Subroutines and libraries
 Other commands
 Graphics and printing

 Number processing and conversion

 abs()
 returns the absolute value of its numeric argument
 acos()
 returns the arcus cosine of its numeric argument
 and()
 the bitwise arithmetic and
 asin()
 returns the arcus sine of its numeric argument
 atan()
 returns the arctangent of its numeric argument
 bin$()
 converts a number into a sequence of binary digits
 cos()
 return the cosine of its single argument
 dec()
 convert a base 2 or base 16 number into decimal form
 eor()
 compute the bitwise exclusive or of its two arguments
 euler
 another name for the constant 2.71828182864
 exp()
 compute the exponential function of its single argument
 frac()
 return the fractional part of its numeric argument
 int()
 return the integer part of its single numeric argument
 ceil()
 return the smallest integral number, that is greater or equal than i
ts
 argument
 floor()
 return the largest integral number, that is smaller or equal than it
s
 argument
 log()
 compute the natural logarithm
 max()
 return the larger of its two arguments
 min()
 return the smaller of its two arguments
 mod
 compute the remainder of a division
 or()
 arithmetic or, used for bit-operations
 pi
 a constant with the value 3.14159
 ran()
 return a random number
 sig()
 return the sign of its argument
 sin()
 return the sine of its single argument
 sqr()
 compute the square of its argument
 sqrt()
 compute the square root of its argument
 tan()
 return the tangent of its argument
 xor()
 compute the exclusive or
 ** or ^
 raise its first argument to the power of its second

 Conditions and control structures

 and
 logical and, used in conditions
 break
 breaks out of a switch statement or a loop
 case
 mark the different cases within a switch-statement
 continue
 start the next iteration of a for-, do-, repeat- or while-loop
 default
 mark the default-branch within a switch-statement
 do
 start a (conditionless) do-loop
 else
 mark an alternative within an if-statement
 elsif
 starts an alternate condition within an if-statement
 end
 terminate your program
 endif
 ends an if-statement
 false
 a constant with the value of 0
 fi
 another name for endif
 for
 starts a for-loop
 gosub
 continue execution at another point within your program (and return 
later)
 goto
 continue execution at another point within your program (and never c
ome
 back)
 if
 evaluate a condition and execute statements or not, depending on the
 result
 label
 mark a specific location within your program for goto, gosub or rest
ore
 loop
 marks the end of an infinite loop
 next
 mark the end of a for loop
 not
 negate an expression; can be written as !
 on gosub
 jump to one of multiple gosub-targets
 on goto
 jump to one of many goto-targets
 on interrupt
 change reaction on keyboard interrupts
 logical or
 logical or, used in conditions
 pause
 pause, sleep, wait for the specified number of seconds
 repeat
 start a repeat-loop
 return
 return from a subroutine or a gosub
 sleep
 pause, sleep, wait for the specified number of seconds
 switch
 select one of many alternatives depending on a value
 then
 tell the long from the short form of the if-statement
 true
 a constant with the value of 1
 until
 end a repeat-loop
 wait
 pause, sleep, wait for the specified number of seconds
 wend
 end a while-loop
 while
 start a while-loop
 :
 separate commands from each other

 Data keeping and processing

 arraydim()
 returns the dimension of the array, which is passed as an array refe
rence
 arraysize()
 returns the size of a dimension of an array
 data
 introduces a list of data-items
 dim
 create an array prior to its first use
 read
 read data from data-statements
 redim
 create an array prior to its first use. A synonym for dim
 restore
 reposition the data-pointer

 String processing

 asc()
 accepts a string and returns the position of its first character wit
hin the
 ascii charset
 chomp$()
 Chop of the trailing newline of its string-argument; if the string d
oes not
 end in a newline, the string is returned unchanged
 chr$()
 accepts a number and returns the character at this position within t
he
 ascii charset
 glob()
 check if a string matches a simple pattern
 hex$()
 convert a number into hexadecimal
 instr()
 searches its second argument within the first; returns its position 
if
 found
 left$()
 return (or change) left end of a string
 len()
 return the length of a string
 lower$()
 convert a string to lower case
 ltrim$()
 trim spaces at the left end of a string
 mid$()
 return (or change) characters from within a string
 right$()
 return (or change) the right end of a string
 split()
 split a string into many strings
 str$()
 convert a number into a string
 token()
 split a string into multiple strings
 trim$()
 remove leading and trailing spaces from its argument
 upper$()
 convert a string to upper case
 val()
 converts a string to a number

 File operations and printing

 at()
 can be used in the print-command to place the output at a specified
 position
 beep
 ring the bell within your computer; a synonym for bell
 bell
 ring the bell within your computer (just as beep)
 clear screen
 erases the text window
 close
 close a file, which has been opened before
 close printer
 stops printing of graphics
 print color
 print with color
 print colour
 see print color
 eof
 check, if an open file contains data
 getscreen$()
 returns a string representing a rectangular section of the text term
inal
 inkey$
 wait, until a key is pressed
 input
 read input from the user (or from a file) and assign it to a variabl
e
 line input
 read in a whole line of text and assign it to a variable
 open
 open a file
 open printer
 open printer for printing graphics
 print
 Write to terminal or file
 putscreen
 draw a rectangle of characters into the text terminal
 reverse
 print reverse (background and foreground colors exchanged)
 screen
 as clear screen clears the text window
 seek()
 change the position within an open file
 tell
 get the current position within an open file
 using
 Specify the format for printing a number
 #
 either a comment or a marker for a file-number
 @
 synonymous to at
 ;
 suppress the implicit newline after a print-statement

 Subroutines and libraries

 end sub
 ends a subroutine definition
 export
 mark a function as globally visible
 import
 import a library
 local
 mark a variable as local to a subroutine
 numparams
 return the number of parameters, that have been passed to a subrouti
ne
 return
 return from a subroutine or a gosub
 static
 preserves the value of a variable between calls to a subroutine
 step
 specifies the increment step in a for-loop
 sub
 declare a user defined subroutine

 Other commands

 bind()
 Binds a yabasic-program and the yabasic-interpreter together into a
 standalone program.
 compile
 compile a string with yabasic-code on the fly
 date$
 returns a string with various components of the current date
 doc
 special comment, which might be retrieved by the program itself
 docu$
 special array, containing the contents of all docu-statement within 
the
 program
 error
 raise an error and terminate your program
 execute$()
 execute a user defined subroutine, which must return a string
 execute()
 execute a user defined subroutine, which must return a number
 exit
 terminate your program
 pause
 pause, sleep, wait for the specified number of seconds
 peek
 retrieve various internal information
 peek$
 retrieve various internal string-information
 poke
 change selected internals of yabasic
 rem
 start a comment
 sleep
 pause, sleep, wait for the specified number of seconds
 system()
 hand a statement over to your operating system and return its exitco
de
 system$()
 hand a statement over to your operating system and return its output
 time$
 return a string containing the current time
 to
 this keyword appears as part of other statements
 wait
 pause, sleep, wait for the specified number of seconds
 //
 starts a comment
 :
 separate commands from each other

 Graphics and printing

 backcolor
 specify the colour for subsequent drawing of the background
 box
 draw a rectangle. A synonym for rectangle
 circle
 draws a circle in the graphic-window
 clear
 Erase circles, rectangles or triangless
 clear window
 clear the graphic window and begin a new page, if printing is under 
way
 close curve
 close a curve, that has been drawn by the line-command
 close window
 close the graphics-window
 colour
 specify the colour for subsequent drawing
 dot
 draw a dot in the graphic-window
 fill
 draw a filled circles, rectangles or triangles
 getbit$()
 return a string representing the bit pattern of a rectangle within t
he
 graphic window
 line
 draw a line
 mouseb
 extract the state of the mousebuttons from a string returned by inke
y$
 mousemod
 return the state of the modifier keys during a mouseclick
 mousex
 return the x-position of a mouseclick
 mousey
 return the y-position of a mouseclick
 new curve
 start a new curve, that will be drawn with the line-command
 open window
 open a graphic window
 putbit
 draw a rectangle of pixels into the graphic window
 rectangle
 draw a rectangle
 triangle
 draw a triangle
 text
 write text into your graphic-window
 window origin
 move the origin of a window

 Chapter 7. All commands and functions of yabasic grouped alphabetically

 A
 B
 C
 D
 E
 F
 G
 H
 I
 L
 M
 N
 O
 P
 R
 S
 T
 U
 V
 W
 X
 Special characters
 Reserved Words

 A

 abs() ? returns the absolute value of its numeric argument
 acos() ? returns the arcus cosine of its numeric argument
 and ? logical and, used in conditions
 and() ? the bitwise arithmetic and
 arraydim() ? returns the dimension of the array, which is passed as an a
rray
 reference
 arraysize() ? returns the size of a dimension of an array
 asc() ? accepts a string and returns the position of its first character
 within
 the ascii charset
 asin() ? returns the arcus sine of its numeric argument
 at() ? can be used in the print-command to place the output at a specifi
ed
 position
 atan() ? returns the arctangent of its numeric argument

 Name

 abs() ? returns the absolute value of its numeric argument

 Synopsis

 y=abs(x)

 Description

 If the argument of the abs-function is positive (e.g. 2) it is returned
 unchanged, if the argument is negative (e.g. -1) it is returned as a pos
itive
 value (e.g. 1).

 Example

 print abs(-2),abs(2)

 This example will print 2 2

 See also

 sig

 ------------------------------------------------------------------------
-------

 Name

 acos() ? returns the arcus cosine of its numeric argument

 Synopsis

 x=acos(angle)

 Description

 acos is the arcus cosine-function, i.e. the inverse of the cos-function.
 Or,
 more elaborate: It Returns the angle (in radians, not degrees !), which,
 fed to
 the cosine-function will produce the argument passed to the acos-functio
n.

 Example

 print acos(0.5),acos(cos(pi))

 This example will print 1.0472 3.14159 which are ?/3 and ? respectively.

 See also

 cos, asin

 ------------------------------------------------------------------------
-------

 Name

 and ? logical and, used in conditions

 Synopsis

 if (a and b) ?
 while (a and b) ?

 Description

 Used in conditions (e.g within if, while or until) to join two expressio
ns.
 Returns true, if and only if its left and right argument are both true a
nd
 false otherwise.

 Note, that logical shortcuts may take place.

 Example

 input "Please enter a number" a
 if (a>=1 and a<=9) print "your input is between 1 and 9"

 See also

 or,not

 ------------------------------------------------------------------------
-------

 Name

 and() ? the bitwise arithmetic and

 Synopsis

 x=and(a,b)

 Description

 Used to compute the bitwise and of both its argument. Both arguments are
 treated as binary numbers (i.e. a series of 0 and 1); a bit of the resul
ting
 value will then be 1, if both arguments have a 1 at this position in the
ir
 binary representation.

 Note, that both arguments are silently converted to integer values and t
hat
 negative numbers have their own binary representation and may lead to
 unexpected results when passed to and.

 Example

 print and(6,3)

 This will print 2. This result is clear, if you note, that the binary
 representation of 6 and 3 are 110 and 011 respectively; this will yield 
010 in
 binary representation or 2 as decimal.

 See also

 or, eor and not

 ------------------------------------------------------------------------
-------

 Name

 arraydim() ? returns the dimension of the array, which is passed as an a
rray
 reference

 Synopsis

 a=arraydim(b())

 Description

 If you apply the arraydim()-function on a one-dimensional array (i.e. a 
vector)
 it will return 1, on a two-dimensional array (i.e. a matrix) it will ret
urn 2,
 and so on.

 This is mostly used within subroutines, which expect an array among thei
r
 parameters. Such subroutines tend to use the arraydim-function to check,
 if the
 array which has been passed, has the right dimension. E.g. a subroutine 
to
 multiply two matrices may want to check, if it really is invoked with tw
o
 2-dimensional arrays.

 Example

 dim a(10,10),b(10)
 print arraydim(a()),arraydim(b())

 This will print 2 1, which are the dimension of the arrays a() and b(). 
You may
 check out the function arraysize for a full-fledged example.

 See also

 arraysize and dim.

 ------------------------------------------------------------------------
-------

 Name

 arraysize() ? returns the size of a dimension of an array

 Synopsis

 x=arraysize(a(),b)

 Description

 The arraysize-function computes the size of a specified dimension of a
 specified array. Here, size stands for the maximum number, that may be u
sed as
 an index for this array. The first argument to this function must be an
 reference to an array, the second one specifies, which of the multiple
 dimensions of the array should be taken to calculate the size.

 An Example involving subroutines: Let's say, an array has been declared 
as dim
 a(10,20) (that is a two-dimensional array or a matrix). If this array is
 passed
 as an array reference to a subroutine, this sub will not know, what sort
 of
 array has been passed. With the arraydim-function the sub will be able t
o find
 the dimension of the array, with the arraysize-function it will be able 
to find
 out the size of this array in its two dimensions, which will be 10 and 2
0
 respectively.

 Our sample array is two dimensional; if you envision it as a matrix this
 matrix
 has 10 lines and 20 columns (see the dim-statement above. To state it mo
re
 formally: The first dimension (lines) has a size of 10, the second dimen
sion
 (columns) has a size of 20; these numbers are those returned by arraysiz
e(a
 (),1) and arraysize(a(),2) respectively. Refer to the example below for 
a
 typical usage.

 Example

 rem
 rem This program adds two matrices elementwise.
 rem

 dim a(10,20),b(10,20),c(10,20)

 rem initialization of the arrays a() and b()
 for y=1 to 10:for x=1 to 20
 a(y,x)=int(ran(4)):b(y,x)=int(ran(4))
 next x:next y

 matadd(a(),b(),c())

 print "Result:"
 for x=1 to 20
 for y=10 to 1 step -1
 print c(y,x)," ";
 next y
 print
 next x

 sub matadd(m1(),m2(),r())

 rem This sub will add the matrices m1() and m2()
 rem elementwise and store the result within r()
 rem This is not very useful but easy to implement.
 rem However, this sub excels in checking its arguments
 rem with arraydim() and arraysize()

 local x:local y

 if (arraydim(m1())<>2 or arraydim(m2())<>2 or arraydim(r())<>2) then
 error "Need two dimensional arrays as input"
 endif

 y=arraysize(m1(),1):x=arraysize(m1(),2)
 if (arraysize(m2(),1)<>y or arraysize(m2(),2)<>x) then
 error "The two matrices cannot be added elementwise"
 endif

 if (arraysize(r(),1)<>y or arraysize(r(),2)<>x) then
 error "The result cannot be stored in the third argument"
 endif

 local xx:local yy
 for xx=1 to x
 for yy=1 to y
 r(yy,xx)=m1(yy,xx)+m2(yy,xx)
 next yy
 next xx

 end sub

 See also

 arraydim and dim.

 ------------------------------------------------------------------------
-------

 Name

 asc() ? accepts a string and returns the position of its first character
 within
 the ascii charset

 Synopsis

 a=asc(char$)

 Description

 The asc-function accepts a string, takes its first character and looks i
t up
 within the ascii-charset; this position will be returned. The asc-functi
on is
 the opposite of the chr$-function. There are valid uses for asc, however
,
 comparing strings (i.e. to bring them into alphabetical sequence) is not
 among
 them; in such many cases you might consider to compare strings directly 
with <,
 = and > (rather than converting a string to a number and comparing this
 number).

 Example

 input "Please enter a letter between 'a' and 'y': " a$
 if (a$<"a" or a$>"y") print a$," is not in the proper range":end
 print "The letter after ",a$," is ",chr$(asc(a$)+1)

 See also

 chr$

 ------------------------------------------------------------------------
-------

 Name

 asin() ? returns the arcus sine of its numeric argument

 Synopsis

 angle=asin(x)

 Description

 acos is the arcus sine-function, i.e. the inverse of the sin-function. O
r, more
 elaborate: It Returns the angle (in radians, not degrees !), which, fed 
to the
 sine-function will produce the argument passed to the asin-function.

 Example

 print asin(0.5),asin(sin(pi))

 This will print 0.523599 -2.06823e-13 which is ? and almost 0 respective
ly.

 See also

 sin, acos

 ------------------------------------------------------------------------
-------

 Name

 at() ? can be used in the print-command to place the output at a specifi
ed
 position

 Synopsis

 clear screen
 ?
 print at(a,b)
 print @(a,b)

 Description

 The at-clause takes two numeric arguments (e.g. at(2,3)) and can be inse
rted
 after the print-keyword. at() can be used only if clear screen has been
 executed at least once within the program (otherwise you will get an err
or).

 The two numeric arguments of the at-function may range from 0 to the wid
th of
 your terminal minus 1, and from 0 to the height of your terminal minus 1
; if
 any argument exceeds these values, it will be truncated accordingly. How
ever,
 yabasic has no influence on the size of your terminal (80x25 is a common
, but
 not mandatory), the size of your terminal and the maximum values accepta
ble
 within the at-clause may vary. To get the size of your terminal you may 
use the
 peek-function: peek("screenwidth") returns the width of your terminal an
d peek
 ("screenheight") its height.

 Example

 clear screen
 maxx=peek("screenwidth")-1:maxy=peek("screenheight")-1
 for x=0 to maxx
 print at(x,maxy*(0.5+sin(2*pi*x/maxx)/2)) "*"
 next x

 This example plots a full period of the sine-function across the screen.

 See also

 print, clear screen, color

 ------------------------------------------------------------------------
-------

 Name

 atan() ? returns the arctangent of its numeric argument

 Synopsis

 angle=atan(a,b)
 angle=atan(a)

 Description

 atan is the arctangent-function, i.e. the inverse of the tan-function. O
r, more
 elaborate: It Returns the angle (in radians, not degrees !), which, fed 
to the
 tan-function will produce the argument passed to the atan-function.

 The atan-function has a second form, which accepts two arguments: atan(a
,b)
 which is (mostly) equivalent to atan(a/b) except for the fact, that the
 two-argument-form returns an angle in the range -? to ?, whereas the
 one-argument-form returns an angle in the range -?/2 to ?/2. To understa
nd this
 you have to be good at math.

 Example

 print atan(1),atan(tan(pi)),atan(-0,-1),atan(-0,1)

 This will print 0.463648 2.06823e-13 -3.14159 3.14159 which is ?/4, almo
st 0,
 -? and ? respectively.

 See also

 tan, sin

 B

 backcolor ? change color for background of graphic window
 backcolour ? see backcolor
 beep ? ring the bell within your computer; a synonym for bell
 bell ? ring the bell within your computer (just as beep)
 bin$() ? converts a number into a sequence of binary digits
 bind() ? Binds a yabasic-program and the yabasic-interpreter together in
to a
 standalone program.
 box ? draw a rectangle. A synonym for rectangle
 break ? breaks out of one or more loops or switch statements

 Name

 color ? change color for background of graphic window

 Synopsis

 backcolour red,green,blue
 backcolour "red,green,blue"

 Description

 Change the color, that becomes visible, if any portion of the window is 
erased,
 e.g. after clear window or clear line. Note however, that parts of the w
indow,
 that display the old background color will not change.

 As with the color-command, the new background color can either be specif
ied as
 a triple of three numbers or as a single string, that contains those thr
ee
 numbers separated by commas.

 Example

 open window 255,255
 for x=10 to 235 step 10:for y=10 to 235 step 10
 backcolour x,y,0
 clear window
 sleep 1
 next y:next x

 This changes the background colour of the graphic window repeatedly and 
clears
 it every time, so that it is filled with the new background colour.

 See also

 open window, color, line, rectangle, triangle, circle

 ------------------------------------------------------------------------
-------

 Name

 backcolour ? see backcolor

 Synopsis

 backcolour red,green,blue
 backcolour "red,green,blue"

 See also

 color

 ------------------------------------------------------------------------
-------

 Name

 beep ? ring the bell within your computer; a synonym for bell

 Synopsis

 beep

 Description

 The bell-command rings the bell within your computer once. This command 
is not
 a sound-interface, so you can neither vary the length or the height of t
he
 sound (technically, it just prints \a). bell is exactly the same as beep
.

 Example

 beep:print "This is a problem ..."

 See also

 beep

 ------------------------------------------------------------------------
-------

 Name

 bell ? ring the bell within your computer (just as beep)

 Synopsis

 bell

 Description

 The beep-command rings the bell within your computer once. beep is a syn
onym
 for bell.

 Example

 print "This is a problem ...":beep

 See also

 bell

 ------------------------------------------------------------------------
-------

 Name

 bin$() ? converts a number into a sequence of binary digits

 Synopsis

 hexadecimal$=bin$(decimal)

 Description

 The bin$-function takes a single numeric argument an converts it into a 
string
 of binary digits (i.e. zeroes and ones). If you pass a negative number t
o bin$,
 the resulting string will be preceded by a '-'.

 If you want to convert the other way around (i.e. from binary to decimal
) you
 may use the dec-function.

 Example

 for a=1 to 100
 print bin$(a)
 next a

 This example prints the binary representation of all digits between 1 an
d 100.

 See also

 hex$, dec

 ------------------------------------------------------------------------
-------

 Name

 bind() ? Binds a yabasic-program and the yabasic-interpreter together in
to a
 standalone program.

 Synopsis

 bind("foo.exe")

 Description

 The bind-command combines your own yabasic-program (plus all the librari
es it
 does import) and the interpreter by copying them into a new file, whose 
name is
 passed as an argument. This new program may then be executed on any comp
uter,
 even if it does not have yabasic installed.

 Please see the section about creating a standalone-program for details.

 Example

 if (!peek("isbound")) then
 bind "foo"
 print "Successfully created the standalone executable 'foo' !"
 exit
 endif

 print "Hello World !"

 This example creates a standalone program foo from itself.

 See also

 The section about creating a standalone-program, the peek-function and t
he
 command line options.

 ------------------------------------------------------------------------
-------

 Name

 box ? draw a rectangle. A synonym for rectangle

 Synopsis

 See the rectangle-command.

 Description

 The box-command does exactly the same as the rectangle-command; it is ju
st a
 synonym. Therefore you should refer to the entry for the rectangle-comma
nd for
 further information.

 ------------------------------------------------------------------------
-------

 Name

 break ? breaks out of one or more loops or switch statements

 Synopsis

 break

 break 2

 Description

 break transfers control immediately outside the enclosing loop or switch
 statement. This is the preferred way of leaving a such a statement (rath
er than
 goto, which is still possible in most cases). An optional digit allows o
ne to
 break out of multiple levels, e.g. to leave a loop from within a switch
 statement. Please note, that only a literal (e.g. 2) is allowed at this
 location.

 Example

 for a=1 to 10
 break
 print "Hi"
 next a

 while(1)
 break
 print "Hi"
 wend

 repeat
 break
 print "Hi"
 until(0)

 switch 1
 case 1:break
 case 2:case 3:print "Hi"
 end switch

 This example prints nothing at all, because each of the loops (and the
 switch-statement) does an immediate break (before it could print any "Hi
").

 See also

 for, while, repeat and switch.

 C

 case ? mark the different cases within a switch-statement
 ceil() ? compute the ceiling for its (float) argument.
 chomp$() ? Remove a single trailing newline from its string-argument; if
 the
 string does not end in a newline, the string is returned unchanged.
 chr$() ? accepts a number and returns the character at this position wit
hin the
 ascii charset
 circle ? draws a circle in the graphic-window
 clear ? Erase circles, rectangles or triangles
 clear screen ? erases the text window
 clear window ? clear the graphic window and begin a new page, if printin
g is
 under way
 close ? close a file, which has been opened before
 close curve ? close a curve, that has been drawn by the line-command
 close printer ? stops printing of graphics
 close window ? close the graphics-window
 color ? change color for any subsequent drawing-command
 colour ? see color
 compile ? compile a string with yabasic-code on the fly
 continue ? start the next iteration of a for-, do-, repeat- or while-loo
p
 cos() ? return the cosine of its single argument

 Name

 case ? mark the different cases within a switch-statement

 Synopsis

 switch a
 case 1
 case 2
 ?
 end switch

 ?

 switch a$
 case "a"
 case "b"
 ?
 end switch

 Description

 Please see the switch-statement.

 Example

 input a
 switch(a)
 case 1:print "one":break
 case 2:print "two":break
 default:print "more"
 end switch

 Depending on your input (a number is expected) this code will print one 
or two
 or otherwise more.

 See also

 switch

 ------------------------------------------------------------------------
-------

 Name

 ceil() ? compute the ceiling for its (float) argument.

 Synopsis

 print ceil(x)

 Description

 The ceil-function returns the smallest integer number, that is larger or
 equal
 than its argument.

 Example

 print ceil(1.5),floor(1.5)
 print ceil(2),floor(2)

 Comparing functions ceil and floor, gives a first line of output (1 2), 
showing
 that ceil is less or equal than floor; but as the second line of output 
(2 2)
 shows, the two functions give equal results for integer arguments.

 See also

 floor, int, frac

 ------------------------------------------------------------------------
-------

 Name

 chomp$() ? Remove a single trailing newline from its string-argument; if
 the
 string does not end in a newline, the string is returned unchanged.

 Synopsis

 print chomp$("Hallo !\n")

 Description

 The chomp$-function checks, if its string-argument ends in a newline and
 removes it eventually; for this purpose chomp$ can replace an if-stateme
nt.
 This can be especially useful, when you deal with input from external so
urces
 like system$.

 You may apply chomp$ freely, as it only acts, if there is a newline to r
emove;
 note however, that user-input, that comes from the normal input-statemen
t, does
 not need such a treatment, because it already comes without a newline.

 Example

 The following yabasic-program uses the unix-command whoami to get the us
ername
 of the current user in order to greet him personally. This is done twice
: First
 with the chomp$-function and then again with with an equivalent if-state
ment:

 print "Hello " + chomp$(system$("whoami")) + " !"

 user$ = system$("whoami")
 if (right$(user$,1)="\n") user$=left$(user$,len(user$)-1)
 print "Hello again " + user$ + " !"

 See also

 system$

 ------------------------------------------------------------------------
-------

 Name

 chr$() ? accepts a number and returns the character at this position wit
hin the
 ascii charset

 Synopsis

 character$=chr$(ascii)

 Description

 The chr$-function is the opposite of the asc-function. It looks up and r
eturns
 the character at the given position within the ascii-charset. It's typic
al use
 is to construct nonprintable characters which do not occur on your keybo
ard.

 Nevertheless you won't use chr$ as often as you might think, because the
 most
 important nonprintable characters can be constructed using escape-sequen
ces
 using the \-character (e.g. you might use \n instead of chr$(10) whereve
r you
 want to use the newline-character).

 Example

 print "a",chr$(10),"b"

 This will print the letters 'a' and 'b' in different lines because of th
e
 intervening newline-character, which is returned by chr$(10).

 See also

 asc

 ------------------------------------------------------------------------
-------

 Name

 circle ? draws a circle in the graphic-window

 Synopsis

 circle x,y,r
 clear circle x,y,r
 fill circle x,y,r
 clear fill circle x,y,r

 Description

 The circle-command accepts three parameters: The x- and y-coordinates of
 the
 center and the radius of the circle.

 Some more observations related with the circle-command:

 * The graphic-window must have been opened already.

 * The circle may well extend over the boundaries of the window.

 * If you have issued open printer before, the circle will finally appe
ar in
 the printed hard copy of the window.

 * fill circle will draw a filled (with black ink) circle.

 * clear circle will erase (or clear) the outline of the circle.

 * clear fill circle or fill clear circle will erase the full area of t
he
 circle.

 Example

 open window 200,200

 for n=1 to 2000
 x=ran(200)
 y=ran(200)
 fill circle x,y,10
 clear fill circle x,y,8
 next n

 This code will open a window and draw 2000 overlapping circles within. E
ach
 circle is drawn in two steps: First it is filled with black ink (fill ci
rcle
 x,y,10), then most of this circle is erased again (clear fill circle x,y
,8). As
 a result each circle is drawn with an opaque white interior and a 2-pixe
l
 outline (2-pixel, because the radii differ by two).

 See also

 open window, open printer, line, rectangle, triangle

 ------------------------------------------------------------------------
-------

 Name

 clear ? Erase circles, rectangles or triangles

 Synopsis

 clear rectangle 10,10,90,90
 clear fill circle 50,50,20
 clear triangle 10,10,20,20,50,30

 Description

 May be used within the circle, rectangle or triangle command and causes 
these
 shapes to be erased (i.e. be drawn in the colour of the background).

 fill can be used in conjunction with and wherever the fill-clause may ap
pear.
 Used alone, clear will erase the outline (not the interior) of the shape
 (circle, rectangle or triangle); together with fill the whole shape (inc
luding
 its interior) is erased.

 Example

 open window 200,200
 fill circle 100,100,50
 clear fill rectangle 10,10,90,90

 This opens a window and draws a pacman-like figure.

 See also

 clear, circle, rectangle, triangle

 ------------------------------------------------------------------------
-------

 Name

 clear screen ? erases the text window

 Synopsis

 clear screen

 Description

 clear screen erases the text window (the window where the output of prin
t
 appears).

 It must be issued at least once, before some advanced screen-commands (e
.g.
 print at or inkey$) may be called; this requirement is due to some limit
ations
 of the curses-library, which is used by yabasic under Unix for some comm
ands.

 Example

 clear screen
 print "Please press a key : ";
 a$=inkey$
 print a$

 The clear screen command is essential here; if it would be omitted, yaba
sic
 would issue an error ("need to call 'clear screen' first") while trying 
to
 execute the inkey$-function.

 See also

 inkey$

 ------------------------------------------------------------------------
-------

 Name

 clear window ? clear the graphic window and begin a new page, if printin
g is
 under way

 Synopsis

 clear window

 Description

 clear window clears the graphic window. If you have started printing the
 graphic via open printer, the clear window-command starts a new page as 
well.

 Example

 open window 200,200
 open printer "t.ps"

 for a=1 to 10
 if (a>1) clear window
 text 100,100,"Hallo "+str$(a)
 next a

 close printer
 close window

 This example prints 10 pages, with the text "Hello 1", "Hello 2", ? and 
so on.
 The clear screen-command clears the graphics window and starts a new pag
e.

 See also

 open window, open printer

 ------------------------------------------------------------------------
-------

 Name

 close ? close a file, which has been opened before

 Synopsis

 close filenum
 close # filenum

 Description

 The close-command closes an open file. You should issue this command as 
soon as
 you are done with reading from or writing to a file.

 Example

 open "my.data" for reading as 1
 input #1 a
 print a
 close 1

 This program opens the file "my.data", reads a number from it, prints th
is
 number and closes the file again.

 See also

 open

 ------------------------------------------------------------------------
-------

 Name

 close curve ? close a curve, that has been drawn by the line-command

 Synopsis

 new curve
 line to x1,y1
 ?
 close curve

 Description

 The close curve-command closes a sequence of lines, that has been drawn 
by
 repeated line to-commands.

 Example

 open window 200,200
 new curve
 line to 100,50
 line to 150,150
 line to 50,150
 close curve

 This example draws a triangle: The three line to-commands draw two lines
; the
 final line is however not drawn explicitly, but drawn by the close
 curve-command.

 See also

 line, new curve

 ------------------------------------------------------------------------
-------

 Name

 close printer ? stops printing of graphics

 Synopsis

 close printer

 Description

 The close printer-command ends the printing graphics. Between open print
er and
 close printer everything you draw (e.g. circles, lines ?) is sent to you
r
 printer. close printer puts an end to printing and will make your printe
r eject
 the page.

 Example

 open window 200,200
 open printer
 circle 100,100,50
 close printer
 close window

 As soon as close printer is executed, your printer will eject a page wit
h a
 circle on it.

 See also

 open printer

 ------------------------------------------------------------------------
-------

 Name

 close window ? close the graphics-window

 Synopsis

 close window

 Description

 The close window-command closes the graphics-window, i.e. it makes it di
sappear
 from your screen. It includes an implicit close printer, if a printer ha
s been
 opened previously.

 Example

 open window 200,200
 circle 100,100,50
 close window

 This example will open a window, draw a circle and close the window agai
n; all
 this without any pause or delay, so the window will be closed before you
 may
 regard the circle..

 See also

 open window

 ------------------------------------------------------------------------
-------

 Name

 color ? change color for any subsequent drawing-command

 Synopsis

 colour red,green,blue
 colour "red,green,blue"

 Description

 Change the color, in which lines, dots, circles, rectangles or triangles
 are
 drawn. The color-command accepts three numbers in the range 0 ? 255 (as 
in the
 first line of the synopsis above). Those numbers specify the intensity f
or the
 primary colors red, green and blue respectively. As an example 255,0,0 i
s red
 and 255,255,0 is yellow.

 Alternatively you may specify the color with a single string (as in the 
second
 line of the synopsis above); this string should contain three numbers,
 separated by commas. As an example "255,0,255" would be violet. Using th
is
 variant of the colour-command, you may use symbolic names for colours:

 open window 100,100
 yellow$="255,255,0"
 color yellow$
 text 50,50,"Hallo"

 , which reads much clearer.

 Example

 open window 255,255
 for x=10 to 235 step 10:for y=10 to 235 step 10
 colour x,y,0
 fill rectangle x,y,x+10,y+10
 next y:next x

 This fills the window with colored rectangles. However, none of the used
 colours contains any shade of blue, because the color-command has always
 0 as a
 third argument.

 See also

 open window, backcolor, line, rectangle, triangle, circle

 ------------------------------------------------------------------------
-------

 Name

 colour ? see color

 Synopsis

 colour red,green,blue
 colour "red,green,blue"

 See also

 color

 ------------------------------------------------------------------------
-------

 Name

 compile ? compile a string with yabasic-code on the fly

 Synopsis

 compile(code$)

 Description

 This is an advanced command (closely related with the execute-command). 
It
 allows you to compile a string of yabasic-code (which is the only argume
nt).
 Afterwards the compiled code is a normal part of your program.

 Note, that there is no way to remove the compiled code.

 Example

 compile("sub mysub(a):print a:end sub")
 mysub(2)

 This example creates a function named mysub, which simply prints its sin
gle
 argument.

 See also

 execute

 ------------------------------------------------------------------------
-------

 Name

 continue ? start the next iteration of a for-, do-, repeat- or while-loo
p

 Synopsis

 continue

 Description

 You may use continue within any loop to start the next iteration immedia
tely.
 Depending on the type of the loop, the loop-condition will or will not b
e
 checked. Especially: for- and while-loops will evaluate their respective
 conditions, do- and repeat-loops will not.

 Remark: Another way to change the flow of execution within a loop, is th
e
 break-command.

 Example

 for a=1 to 100
 if mod(a,2)=0 continue
 print a
 next a

 This example will print all odd numbers between 1 and 100.

 See also

 for, do, repeat, while, break

 ------------------------------------------------------------------------
-------

 Name

 cos() ? return the cosine of its single argument

 Synopsis

 x=cos(angle)

 Description

 The cos-function expects an angle (in radians) and returns its cosine.

 Example

 print cos(pi)

 This example will print -1.

 See also

 acos, sin

 D

 data ? introduces a list of data-items
 date$ ? returns a string with various components of the current date
 dec() ? convert a base 2 or base 16 number into decimal form
 default ? mark the default-branch within a switch-statement
 dim ? create an array prior to its first use
 do ? start a (conditionless) do-loop
 doc ? special comment, which might be retrieved by the program itself
 docu$ ? special array, containing the contents of all docu-statement wit
hin the
 program
 dot ? draw a dot in the graphic-window

 Name

 data ? introduces a list of data-items

 Synopsis

 data 9,"world"
 ?
 read b,a$

 Description

 The data-keyword introduces a list of comma-separated list of strings or
 numbers, which may be retrieved with the read-command.

 The data-command itself does nothing; it just stores data. A single
 data-command may precede an arbitrarily long list of values, in which st
rings
 or numbers may be mixed at will.

 yabasic internally uses a data-pointer to keep track of the current loca
tion
 within the data-list; this pointer may be reset with the restore-command
.

 Example

 do
 restore
 for a=1 to 4
 read num$,num
 print num$,"=",num
 next a
 loop
 data "eleven",11,"twelve",12,"thirteen",13,"fourteen",14

 This example just prints a series of lines eleven=11 up to fourteen=14 a
nd so
 on without end.

 The restore-command ensures that the list of data-items is read from the
 start
 with every iteration.

 See also

 read, restore

 ------------------------------------------------------------------------
-------

 Name

 date$ ? returns a string with various components of the current date

 Synopsis

 a$=date$

 Description

 The date$-function (which must be called without parentheses; i.e. date$
()
 would be an error) returns a string containing various components of a d
ate; an
 example would be 4-05-27-2004-Thu-May. This string consists of various f
ields
 separated by hyphens ("-"):

 * The day within the week as a number in the range 0 (=Sunday) to 6 (=
 Saturday) (in the example above: 4, i.e. Thursday).

 * The month as a number in the range 1 (=January) to 12 (=December) (i
n the
 example: 5 which stands for May).

 * The day within the month as a number in the range 1 to 31 (in the ex
ample:
 27).

 * The full, 4-digit year (in the example: 2004, which reminds me that 
I
 should adjust the clock within my computer ?).

 * The abbreviated name of the day within the week (Mon to Sun).

 * The abbreviated name of the month (Jan to Dec).

 Therefore the whole example above (4-05-27-2004-Thu-May) would read: day
 4 in
 the week (counting from 0), May 27 in the year 2004, which is a Thursday
 in
 May.

 Note, that all fields within the string returned by date$ have a fixed w
ith
 (numbers are padded with zeroes); therefore it is easy to extract the va
rious
 fields of a date format with mid$.

 Example

 rem Two ways to print the same ...

 print mid$(date$,3,10)

 dim fields$(6)
 a=split(date$,fields$(),"-")
 print fields$(2),"-",fields$(3),"-",fields$(4)

 This example shows two different techniques to extract components from t
he
 value returned by date$. The mid$-function is the preferred way, but you
 could
 just as well split the return-value of date$ at every "-" and store the 
result
 within an array of strings.

 See also

 time$

 ------------------------------------------------------------------------
-------

 Name

 dec() ? convert a base 2 or base 16 number into decimal form

 Synopsis

 a=dec(number$)
 a=dec(number$,base)

 Description

 The dec-function takes the string-representation of a base-2 or base-16 
(which
 is the default) number and converts it into a decimal number. The option
al
 second argument (base) might be used to specify a base other than 16. Ho
wever,
 currently only base 2 or base 16 are supported. Please note, that for ba
se 16
 you may write literals in the usual way, by preceding them with 0x, e.g.
 like

 print 0xff

 ; this may save you from applying the dec altogether.

 Example

 input "Please enter a binary number: " a$
 print a$," is ",dec(a$)

 See also

 bin$, hex$

 ------------------------------------------------------------------------
-------

 Name

 default ? mark the default-branch within a switch-statement

 Synopsis

 switch a+3
 case 1
 ?
 case 2
 ?
 default
 ?
 end switch

 Description

 The default-clause is an optional part of the switch-statement (see ther
e for
 more information). It introduces a series of statements, that should be
 executed, if none of the cases matches, that have been specified before 
(each
 with its own case-clause).

 So default specifies a default to be executed, if none of the explicitly
 named
 cases matches; hence its name.

 Example

 print "Please enter a number between 0 and 6,"
 print "specifying a day in the week."
 input d
 switch d
 case 0:print "Monday":break
 case 1:print "Tuesday":break
 case 2:print "Wednesday":break
 case 3:print "Thursday":break
 case 4:print "Friday":break
 case 5:print "Saturday":break
 case 6:print "Sunday":break
 default:print "Hey you entered something invalid !"
 end switch

 This program translates a number between 0 and 6 into the name of a week
day;
 the default-case is used to detect (and complain about) invalid input.

 See also

 sub, case

 ------------------------------------------------------------------------
-------

 Name

 dim ? create an array prior to its first use

 Synopsis

 dim array(x,y)
 dim array$(x,y)

 Description

 The dim-command prepares one or more arrays (of either strings or number
s) for
 later use. This command can also be used to enlarges an existing array.

 When an array is created with the dim-statement, memory is allocated and
 all
 elements are initialized with either 0 (for numerical arrays) or "" (for
 string
 arrays).

 If the array already existed, and the dim-statement specifies a larger s
ize
 than the current size, the array is enlarged and any old content is pres
erved.

 Note, that dim cannot be used to shrink an array: If you specify a size,
 that
 is smaller than the current size, the dim-command does nothing.

 Finally: To create an array, that is only known within a single subrouti
ne, you
 should use the command local, which creates local variables as well as l
ocal
 arrays.

 Example

 dim a(5,5)
 for x=1 to 5:for y=1 to 5
 a(x,y)=int(ran(100))
 next y:next x
 printmatrix(a())
 dim a(7,7)
 printmatrix(a())

 sub printmatrix(ar())
 local x,y,p,q
 x=arraysize(ar(),1)
 y=arraysize(ar(),2)
 for q=1 to y
 for p=1 to y
 print ar(p,q),"\t";
 next p
 print
 next q
 end sub

 This example creates a 2-dimensional array (i.e. a matrix) with the
 dim-statement and fills it with random numbers. The second dim-statement
 enlarges the array, all new elements are filled with 0.

 The subroutine printmatrix just does, what its name says.

 See also

 arraysize, arraydim, local

 ------------------------------------------------------------------------
-------

 Name

 do ? start a (conditionless) do-loop

 Synopsis

 do
 ?
 loop

 Description

 Starts a loop, which is terminated by loop; everything between do and lo
op will
 be repeated forever. This loop has no condition, so it is an infinite lo
op;
 note however, that a break- or goto-statement might be used to leave thi
s loop
 anytime.

 Example

 do
 a=a+1
 print a
 if (a>100) break
 loop

 This example prints the numbers between 1 and 101. The break-statement i
s used
 to leave the loop.

 See also

 loop, repeat, while, break

 ------------------------------------------------------------------------
-------

 Name

 doc ? special comment, which might be retrieved by the program itself

 Synopsis

 doc This is a comment
 docu This is another comment

 Description

 Introduces a comment, which spans up to the end of the line. But other t
han the
 rem-comment, any docu-comment is collected within the special docu$-arra
y and
 might be retrieved later on. Moreover you might invoke yabasic -docu foo
.yab on
 the command line to retrieve the embedded documentation within the progr
am
 foo.yab.

 Instead of doc you may just as well write docu or even documentation.

 Example

 rem Hi, this has been written by me
 rem
 doc This program asks for a number and
 doc prints this number multiplied with 2
 rem
 rem Print out rhe above message
 for a=1 to arraysize(docu$()):print docu$(a):next a

 rem Read and print the number
 input "Please input a number: " x
 print x*2

 This program uses the comments within its code to print out a help messa
ge for
 the user.

 The contents of the doc-lines are retrieved from the docu$-array; if you
 do not
 want a comment to be collected within this array, use the rem-statement
 instead.

 See also

 docu$, rem

 ------------------------------------------------------------------------
-------

 Name

 docu$ ? special array, containing the contents of all docu-statement wit
hin the
 program

 Synopsis

 a$=docu$(1)

 Description

 Before your program is executed, yabasic collects the content of all the
 doc-statements within your program within this 1-dimensional array (well
 only
 those within the main-program, libraries are skipped).

 You may use the arraysize function to find out, how many lines it contai
ns.

 Example

 docu
 docu This program reads two numbers
 docu and adds them.
 docu

 rem retrieve and print the embedded documentation
 for a=1 to arraysize(docu$(),1)
 print docu$(a)
 next a

 input "First number: " b
 input "Second number: " c

 print "The sum of ",b," and ",c," is ",b+c

 This program uses the embedded documentation to issue a usage-message.

 See also

 arraydim, rem

 ------------------------------------------------------------------------
-------

 Name

 dot ? draw a dot in the graphic-window

 Synopsis

 dot x,y
 clear dot x,y

 Description

 Draws a dot at the specified coordinates within your graphic-window. If
 printing is in effect, the dot appears on your printout too.

 Use the functions peek("winheight") or peek("winwidth") to get the size 
of your
 window and hence the boundaries of the coordinates specified for the
 dot-command.

 Example

 open window 200,200
 circle 100,100,100
 do
 x=ran(200):y=ran(200)
 dot x,y
 total=total+1
 if (sqrt((x-100)^2+(y-100)^2)<100) in=in+1
 print 4*in/total
 loop

 This program uses a well known algorithm to compute ?.

 See also

 line, open window

 E

 else ? mark an alternative within an if-statement
 elsif ? starts an alternate condition within an if-statement
 end ? terminate your program
 endif ? ends an if-statement
 end sub ? ends a subroutine definition
 eof ? check, if an open file contains data
 eor() ? compute the bitwise exclusive or of its two arguments
 error ? raise an error and terminate your program
 euler ? another name for the constant 2.71828182864
 execute$() ? execute a user defined subroutine, which must return a stri
ng
 execute() ? execute a user defined subroutine, which must return a numbe
r
 exit ? terminate your program
 exp() ? compute the exponential function of its single argument
 export ? mark a function as globally visible

 Name

 else ? mark an alternative within an if-statement

 Synopsis

 if (?) then
 ?
 else
 ?
 endif

 Description

 The else-statement introduces the alternate branch of an if-statement. I
.e. it
 starts the sequence of statements, which is executed, if the condition o
f the
 if-statement is not true.

 Example

 input "Please enter a number: " a
 if (mod(a,2)=1) then
 print a," is odd."
 else
 print a," is even."
 endif

 This program detects, if the number you have entered is even or odd.

 See also

 if

 ------------------------------------------------------------------------
-------

 Name

 elsif ? starts an alternate condition within an if-statement

 Synopsis

 if (?) then
 ?
 elseif (?)
 ?
 elsif (?) then
 ?
 else
 ?
 endif

 Description

 The elsif-statement is used to select a single alternative among a serie
s of
 choices.

 With each elsif-statement you may specify a condition, which is tested, 
if the
 main condition (specified with the if-statement) has failed. Note that e
lsif
 might be just as well written as elseif.

 Within the example below, two variables a and b are tested against a ran
ge of
 values. The variable a is tested with the elsif-statement. The very same
 tests
 are performed for the variable b too; but here an involved series of
 if-else-statements is employed, making the tests much more obscure.

 Example

 input "Please enter a number: " a
 if (a<0) then
 print "less than 0"
 elseif (a<=10) then
 print "between 0 and 10"
 elsif (a<=20)
 print "between 11 and 20"
 else
 print "over 20"
 endif

 input "Please enter another number: " b
 if (b<0) then
 print "less than 0"
 else
 if (b<=10) then
 print "between 0 and 10"
 else
 if (b<=20) then
 print "between 11 and 20"
 else
 print "over 20"
 endif
 endif
 endif

 Note, that the very same tests are performed for the variables a and b, 
but can
 be stated much more clearly with the elsif-statement.

 Note, that elsif might be written as elseif too, and that the keyword th
en is
 optional.

 See also

 if, else

 ------------------------------------------------------------------------
-------

 Name

 end ? terminate your program

 Synopsis

 end

 Description

 Terminate your program. Much (but not exactly) like the exit command.

 Note, that end may not end your program immediately; if you have opened 
a
 window or called clear screen, yabasic assumes, that your user wants to 
study
 the output of your program after it has ended; therefore it issues the l
ine
 ---Program done, press RETURN--- and waits for a key to be pressed. If y
ou do
 not like this behaviour, consider using exit.

 Example

 print "Do you want to continue ?"
 input "Please answer y(es) or n(o): " a$
 if (lower$(left$(a$,1))="n") then
 print "bye"
 end
 fi

 See also

 exit

 ------------------------------------------------------------------------
-------

 Name

 endif ? ends an if-statement

 Synopsis

 if (?) then
 ?
 endif

 Description

 The endif-statement closes (or ends) an if-statement.

 Note, that endif may be written in a variety of other ways: end if, end-
if or
 even fi.

 The endif-statement must be omitted, if the if-statement does not contai
n the
 keyword then (see the example below). Such an if-statement without endif
 extends only over a single line.

 Example

 input "A number please: " a
 if (a<10) then
 print "Your number is less than 10."
 endif

 REM and now without endif

 input "A number please: " a
 if (a<10) print "Your number is less than 10."

 See also

 if

 ------------------------------------------------------------------------
-------

 Name

 end sub ? ends a subroutine definition

 Synopsis

 sub foo(?)
 ?
 end sub

 Description

 Marks the end of a subroutine-definition (which starts with the sub-keyw
ord).
 The whole concept of subroutines is explained within the entry for sub.

 Example

 print foo(3)

 sub foo(a)
 return a*2
 end sub

 This program prints out 6. The subroutine foo simply returns twice its
 argument.

 See also

 sub

 ------------------------------------------------------------------------
-------

 Name

 eof ? check, if an open file contains data

 Synopsis

 open 1,"foo.bar"
 if (eof(1)) then
 ?
 end if

 Description

 The eof-function checks, if there is still data left within an open file
. As an
 argument it expects the file-number as returned by (or used within) the
 open-function (or statement).

 Example

 a=open("foo.bar")
 while(not eof(a))
 input #a,a$
 print a$
 end while

 This example will print the contents of the file "foo.bar". The eof-func
tion
 will terminate the loop, if there is no more data left within the file.

 See also

 open

 ------------------------------------------------------------------------
-------

 Name

 eor() ? compute the bitwise exclusive or of its two arguments

 Synopsis

 print eor(a,b)

 Description

 The eor-function takes two arguments and computes their bitwise exclusiv
e or.
 See your favorite introductory text on informatics for an explanation of
 this
 function.

 The xor-function is the same as the eor function; both are synonymous; h
owever
 they have each their own description, so you may check out the entry of 
xor for
 a slightly different view.

 Example

 for a=0 to 3
 for b=0 to 3
 print fill$(bin$(a))," eor ",fill$(bin$(b))," = ",fill$(bin$(eor(a,b
)))
 next b
 next a

 sub fill$(a$)
 return right$("0"+a$,2)
 end sub

 This example prints a table, from which you may figure, how the eor-func
tion is
 computed.

 See also

 and, or

 ------------------------------------------------------------------------
-------

 Name

 error ? raise an error and terminate your program

 Synopsis

 error "Wrong, wrong, wrong !!"

 Description

 Produces the same kind or error messages, that yabasic itself produces (
e.g. in
 case of a syntax-error). The single argument is issued along with the cu
rrent
 line-number.

 Example

 input "Please enter a number between 1 and 10: " a
 if (a<1 or a>10) error "Oh no ..."

 This program is very harsh in checking the users input; instead of just 
asking
 again, the program terminates with an error, if the user enters somethin
g
 wrong.

 The error message would look like this:

 ---Error in t.yab, line 2: Oh no ...
 ---Error: Program stopped due to an error

 See also

 Well, there should be a corresponding called warning; unfortunately ther
 is
 none yet.

 ------------------------------------------------------------------------
-------

 Name

 euler ? another name for the constant 2.71828182864

 Synopsis

 foo=euler

 Description

 euler is the well known constant named after Leonard Euler; its value is
 2.71828182864. euler is not a function, so parens are not allowed (i.e. 
euler()
 will produce an error). Finally, you may not assign to euler; it wouldn'
t sense
 anyway, because it is a constant.

 Example

 print euler

 See also

 pi

 ------------------------------------------------------------------------
-------

 Name

 execute$() ? execute a user defined subroutine, which must return a stri
ng

 Synopsis

 print execute$("foo$","arg1","arg2")

 Description

 execute$ can be used to execute a user defined subroutine, whose name ma
y be
 specified as a string expression.

 This feature is the only way to execute a subroutine, whose name is not 
known
 by the time you write your program. This might happen, if you want to ex
ecute a
 subroutine, which is compiled (using the compile command) during the cou
rse of
 execution of your program.

 Note however, that the execute$-function is not the preferred method to 
execute
 a user defined subroutine; in almost all cases you should just execute a
 subroutine by writing down its name within your yabasic program (see the
 example).

 Example

 print execute$("foo$","Hello","world !")
 sub foo$(a$,b$)
 return a$+" "+b$
 end sub

 The example simply prints Hello world !, which is the return value of th
e user
 defined subroutine foo$. The same could be achieved by executing:

 print foo$(a$,b$)

 See also

 compile, execute

 ------------------------------------------------------------------------
-------

 Name

 execute() ? execute a user defined subroutine, which must return a numbe
r

 Synopsis

 print execute("bar","arg1","arg2")

 Description

 The execute-function is the counterpart of the execute$-function (please
 see
 there for some caveats). execute executes subroutines, which returns a n
umber.

 Example

 print execute("bar",2,3)
 sub bar(a,b)
 return a+b
 end sub

 See also

 compile, execute$

 ------------------------------------------------------------------------
-------

 Name

 exit ? terminate your program

 Synopsis

 exit
 exit 1

 Description

 Terminate your program and return any given value to the operating syste
m. exit
 is similar to end, but it will terminate your program immediately, no ma
tter
 what.

 Example

 print "Do you want to continue ?"
 input "Please answer y(es) or n(o): " a$
 if (lower$(left$(a$,1))="n") exit 1

 See also

 end

 ------------------------------------------------------------------------
-------

 Name

 exp() ? compute the exponential function of its single argument

 Synopsis

 foo=exp(bar)

 Description

 This function computes e to the power of its argument, where e is the we
ll
 known euler constant 2.71828182864.

 The exp-function is the inverse of the log-function.

 Example

 open window 100,100
 for x=0 to 100
 dot x,100-100*exp(x/100)/euler
 next x

 This program plots part of the exp-function, however the range is rather
 small,
 so that you may not recognize the function from this plot.

 See also

 log

 ------------------------------------------------------------------------
-------

 Name

 export ? mark a function as globally visible

 Synopsis

 export sub foo(bar)
 ?
 end sub

 Description

 The export-statement is used within libraries to mark a user defined sub
routine
 as visible outside the library wherein it is defined. Subroutines, which
 are
 not exported, must be qualified with the name of the library, e.g. foo.b
az
 (where foo is the name of the library and baz the name of the subroutine
);
 exported subroutines may be used without specifying the name of the libr
ary,
 e.g. bar.

 Therefore export may only be useful within libraries.

 Example

 The library foo.bar (which is listed below) defines two functions bar an
d baz,
 however only the function bar is exported and therefore visible even out
side
 the library; baz is not exported and may only be used within the library
 foo.yab:

 export sub bar()
 print "Hello"
 end sub

 sub baz()
 print "World"
 end sub

 Now within your main program cux.yab (which imports the library foo.yab)
; note
 that this program produces an error:

 import foo

 print "Calling subroutine foo.bar (okay) ..."
 foo.bar()
 print "done."

 print "Calling subroutine bar (okay) ..."
 bar()
 print "done."

 print "Calling subroutine foo.baz (okay) ..."
 foo.baz()
 print "done."

 print "Calling subroutine baz (NOT okay) ..."
 baz()
 print "done."

 The output when executing yabasic foo.yab is this:

 Calling subroutine foo.bar (okay) ...
 Hello
 done.
 Calling subroutine bar (okay) ...
 Hello
 done.
 Calling subroutine foo.baz (okay) ...
 World
 done.
 Calling subroutine baz (NOT okay) ...
 ---Error in main.yab, line 16: can't find subroutine 'baz'
 ---Dump: sub baz() called in main.yab,16
 ---Error: Program stopped due to an error

 As the error message above shows, the subroutine baz must be qualified w
ith the
 name of the library, if used outside the library, wherein it is defined 
(e.g.
 foo.baz. I.e. outside the library foo.yab you need to write foo.baz. baz
 alone
 would be an error.

 The subroutine bar (without adding the name of the library) however may 
(and
 probably should) be used in any program, which imports the library foo.y
ab.

 Note

 In some sense the set of exported subroutines constitutes the interface 
of a
 library.

 See also

 sub, import

 F

 false ? a constant with the value of 0
 fi ? another name for endif
 fill ? draw a filled circles, rectangles or triangles
 floor() ? compute the floor for its (float) argument.
 for ? starts a for-loop
 frac() ? return the fractional part of its numeric argument

 Name

 false ? a constant with the value of 0

 Synopsis

 okay=false

 Description

 The constant false can be assigned to variables which later appear in
 conditions (e.g. within an if-statement.

 false may also be written as FALSE or even FaLsE.

 Example

 input "Please enter a number between 1 and 10: " a
 if (check_input(a)) print "Okay"

 sub check_input(x)
 if (x>10 or x<1) return false
 return true
 end sub

 The subroutine check_input checks its argument and returns true or false
 according to the outcome of the check..

 See also

 true

 ------------------------------------------------------------------------
-------

 Name

 fi ? another name for endif

 Synopsis

 if (?)
 ?
 fi

 Description

 fi marks the end of an if-statement and is exactly equivalent to endif, 
please
 see there for further information.

 Example

 input "A number please: " a
 if (a<10) then
 print "Your number is less than 10."
 fi

 See also

 endif

 ------------------------------------------------------------------------
-------

 Name

 fill ? draw a filled circles, rectangles or triangles

 Synopsis

 fill rectangle 10,10,90,90
 fill circle 50,50,20
 fill triangle 10,20,20,10,20,20

 Description

 The keyword fill may be used within the circle, rectangle or triangle co
mmand
 and causes these shapes to be filled.

 fill can be used in conjunction with and wherever the clear-clause may a
ppear.
 Used alone, fill will fill the interior of the shape (circle, rectangle 
or
 triangle); together with clear the whole shape (including its interior) 
is
 erased.

 Example

 open window 200,200
 fill circle 100,100,50
 clear fill rectangle 10,10,90,90

 This opens a window and draws a pacman-like figure.

 See also

 clear, circle, rectangle, triangle

 ------------------------------------------------------------------------
-------

 Name

 floor() ? compute the floor for its (float) argument.

 Synopsis

 print floor(x)

 Description

 The floor-function returns the largest integer number, that is smaller o
r equal
 than its argument. For positive numbers x, floor(x) is the same as int(x
); for
 negaive numbers it can be different (see the example below).

 Example

 print int(-1.5),floor(-1.5)
 print int(-1),floor(-1)
 print int(1.5),floor(1.5)

 This example compares the functions int and floor, starting with -1 -2, 
then -1
 -1 and ending with 1 1, which shows the different behaviour of both func
tions.

 See also

 ceil, int, frac

 ------------------------------------------------------------------------
-------

 Name

 for ? starts a for-loop

 Synopsis

 for a=1 to 100 step 2
 ?
 next a

 Description

 The for-loop lets its numerical variable (a in the synopsis) assume all 
values
 within the given range. The optional step-clause may specify a value (de
fault:
 1) by which the variable will be incremented (or decremented, if step is
 negative).

 Any for-statement can be replaced by a set of ifs and gotos; as you may 
infer
 from the example below this is normally not feasible. However if you wan
t to
 know in detail how the for-statement works, you should study this exampl
e,
 which presents a for-statement and an exactly equivalent series of ifs a
nd
 gotos.

 Example

 for a=1 to 10 step 2:print a:next

 a=1
 label check
 if (a>10) goto done
 print a
 a=a+2
 goto check
 label done

 This example simply prints the numbers 1, 3, 5, 7 and 9. It does this tw
ice:
 First with a simple for-statement and then with ifs and gotos.

 See also

 step, next

 ------------------------------------------------------------------------
-------

 Name

 frac() ? return the fractional part of its numeric argument

 Synopsis

 x=frac(y)

 Description

 The frac-function takes its argument, removes all the digits to the left
 of the
 comma and just returns the digits right of the comma, i.e. the fractiona
l part.

 Refer to the example to learn how to rewrite frac by employing the int-f
unction
 (which is not suggested anyway).

 Example

 for a=1 to 10
 print frac(sqr(a))
 print sqr(a)-int(sqr(a))
 next a

 The example prints the fractional part of the square root of the numbers
 between 1 and 10. Each result is computed (and printed) twice: Once by
 employing the frac-function and once by employing the int-function.

 See also

 int, floor, ceil

 G

 getbit$() ? return a string representing the bit pattern of a rectangle 
within
 the graphic window
 getscreen$() ? returns a string representing a rectangular section of th
e text
 terminal
 glob() ? check if a string matches a simple pattern
 gosub ? continue execution at another point within your program (and ret
urn
 later)
 goto ? continue execution at another point within your program (and neve
r come
 back)

 Name

 getbit$() ? return a string representing the bit pattern of a rectangle 
within
 the graphic window

 Synopsis

 a$=getbit$(10,10,20,20)
 a$=getbit$(10,10 to 20,20)

 Description

 The function getbit returns a string, which contains the encoded bit-pat
tern of
 a rectangle within graphic window; the four arguments specify two opposi
te
 corners of the rectangle. The string returned might later be fed to the 
putbit
 -command.

 The getbit$-function might be used for simple animations (as in the exam
ple
 below).

 Example

 open window 40,40
 fill circle 20,20,18
 circle$=getbit$(0,0,40,40)
 close window

 open window 200,200
 for x=1 to 200
 putbit circle$,x,80
 next x

 This example features a circle moving from left to right over the window
.

 See also

 putbit

 ------------------------------------------------------------------------
-------

 Name

 getscreen$() ? returns a string representing a rectangular section of th
e text
 terminal

 Synopsis

 a$=getscreen$(2,2,20,20)

 Description

 The getscreen$ function returns a string representing the area of the sc
reen as
 specified by its four arguments (which specify two opposite corners). I.
e.
 everything you have printed within this rectangle will be encoded in the
 string
 returned (including any colour-information).

 Like most other commands dealing with advanced text output, getscreen$
 requires, that you have called clear screen before.

 Example

 clear screen

 for a=1 to 1000:
 print color("red") "1";
 print color("green") "2";
 print color("blue") "3";
 next a
 screen$=getscreen$(10,10,40,10)
 print at(10,10) " Please Press 'y' or 'n' ! "
 a$=inkey$
 putscreen screen$,10,10

 This program fills the screen with colored digits and afterwards asks th
e user
 for a choice ( Please press 'y' or 'n' ! ). Afterwards the area of the s
creen,
 which has been overwritten by the question will be restored with its pre
vious
 contents, whhch had been saved via getscreen$.

 See also

 putscreen$

 ------------------------------------------------------------------------
-------

 Name

 glob() ? check if a string matches a simple pattern

 Synopsis

 if (glob(string$,pattern$)) ?

 Description

 The glob-function takes two arguments, a string and a (glob-) pattern, a
nd
 checks if the string matches the pattern. However glob does not employ t
he
 powerful rules of regular expressions; rather it has only two special
 characters: * (which matches any number (even zero) of characters) and ?
 (which
 matches exactly a single character).

 Example

 for a=1 to 10
 read string$,pattern$
 if (glob(string$,pattern$)) then
 print string$," matches ",pattern$
 else
 print string$," does not match ",pattern$
 endif
 next a

 data "abc","a*"
 data "abc","a?"
 data "abc","a??"
 data "abc","*b*"
 data "abc","*"
 data "abc","???"
 data "abc","?"
 data "abc","*c"
 data "abc","A*"
 data "abc","????"

 This program checks the string abc against various patterns and prints t
he
 result. The output is:

 abc matches a*
 abc does not match a?
 abc matches a??
 abc matches *b*
 abc matches *
 abc matches ???
 abc does not match ?
 abc matches *c
 abc does not match A*
 abc does not match ????

 See also

 There are no related commands.

 ------------------------------------------------------------------------
-------

 Name

 gosub ? continue execution at another point within your program (and ret
urn
 later)

 Synopsis

 gosub foo

 ?

 label foo
 ?
 return

 Description

 gosub remembers the current position within your program and then passes
 the
 flow of execution to another point (which is normally marked with a labe
l).
 Later, when a return-statement is encountered, the execution is resumed 
at the
 previous location.

 gosub is the traditional command for calling code, which needs to be exe
cuted
 from various places within your program. However, with subroutines yabas
ic
 offers a much more flexible way to achieve this (and more). Therefore go
sub
 must to be considered obsolete.

 Example

 print "Do you want to exit ? "
 gosub ask
 if (r$="y") exit

 label ask
 input "Please answer yes or no, by typing 'y' or 'n': ",r$
 return

 See also

 return, goto, sub, label, on gosub

 ------------------------------------------------------------------------
-------

 Name

 goto ? continue execution at another point within your program (and neve
r come
 back)

 Synopsis

 goto foo

 ?

 label foo

 Description

 The goto-statement passes the flow of execution to another point within 
your
 program (which is normally marked with a label).

 goto is normally considered obsolete and harmful, however in yabasic it 
may be
 put to the good use of leaving loops (e.g. while or for) prematurely. No
te
 however, that subroutines may not be left with the goto-statement.

 Example

 print "Please press any key to continue."
 print "(program will continue by itself within 10 seconds)"
 for a=1 to 10
 if (inkey$(1)<>"") then goto done
 next a
 label done
 print "Hello World !"

 Here the goto-statement is used to leave the for-loop prematurely.

 See also

 gosub, on goto

 H

 hex$() ? convert a number into hexadecimal

 Name

 hex$() ? convert a number into hexadecimal

 Synopsis

 print hex$(foo)

 Description

 The hex$-function converts a number into a string with its hexadecimal
 representation. hex$ is the inverse of the dec-function.

 Example

 open 1,"foo"
 while(!eof(1))
 print right$("0"+hex$(peek(1)),2)," ";
 i=i+1
 if (mod(i,10)=0) print
 end while
 print

 This program reads the file foo and prints its output as a hex-dump usin
g the
 hex-function.

 See also

 decbin

 I

 if ? evaluate a condition and execute statements or not, depending on th
e
 result
 import ? import a library
 inkey$ ? wait, until a key is pressed
 input ? read input from the user (or from a file) and assign it to a var
iable
 instr() ? searches its second argument within the first; returns its pos
ition
 if found
 int() ? return the integer part of its single numeric argument

 Name

 if ? evaluate a condition and execute statements or not, depending on th
e
 result

 Synopsis

 if (?) then
 ?
 endif

 if (?) ?

 if (?) then
 ?
 else
 ?
 endif

 if (?) then
 ?
 elsif (?)
 ?
 elsif (?) then
 ?
 else
 ?
 endif

 Description

 The if-statement is used to evaluate a conditions and take actions accor
dingly.
 (As an aside, please note that there is no real difference between condi
tions
 and expressions.)

 There are two major forms of the if-statement:

 * The one-line-form without the keyword then:

 if (?) ?

 This form evaluates the condition and if the result is true executes
 all
 commands (separated by colons) upt to the end of the line. There is 
neither
 an endif keyword nor an else-branch.

 * The multi-line-form with the keyword then:

 if (?) then ? elsif (?) ? else ? endif

 (where elsif and else are optional, whereas endif is not.

 According to the requirements of your program, you may specify:

 + elsif(?), which specifies a condition, that will be evaluated on
ly if
 the condition(s) within if or any preceding elsif did not match.

 + else, which introduces a sequence of commands, that will be exec
uted,
 if none of the conditions above did match.

 + endif is required and ends the if-statement.

 Example

 input "Please enter a number between 1 and 4: " a
 if (a<=1 or a>=4) error "Wrong, wrong !"
 if (a=1) then
 print "one"
 elsif (a=2)
 print "two"
 elsif (a=3)
 print "three"
 else
 print "four"
 endif

 The input-number between 1 and 4 is simply echoed as text (one, two, ?).
 The
 example demonstrates both forms (short and long) of the if-statement (No
te
 however, that the same thing can be done, probably somewhat more elegant
, with
 the switch-statement).

 See also

 else, elsif, endif, conditions and expressions.

 ------------------------------------------------------------------------
-------

 Name

 import ? import a library

 Synopsis

 import foo

 Description

 The import-statement imports a library. It expects a single argument, wh
ich
 must be the name of a library (without the trailing .yab). This library 
will
 then be read and parsed and its subroutines (and variables) will be made
 available within the importing program. Most of the time this will be th
e main
 program, but libraries my also import and use other libraries.

 Libraries will first be searched in three locations in order:

 * The current directory, i.e. the directory from which you have invoke
d
 yabasic)

 * The directory, where your main program lives. This can be different 
from
 the first directory, if you specify a path for your main program, e.
g. like
 yabasic foo/bar.yab.

 * Finally, libraries are searched within a special directory, whose ex
act
 location depends on your system or options when invoking yabasic. Ty
pical
 values would be /usr/lib under Unix or C:\yabasic\lib under Windows.
 Invoking yabasic --help will show the correct directory. The locatio
n of
 this directory may be changed with the option --librarypath (see opt
ions).

 Example

 Lets say you have a yabasic-program foo.yab, which imports a library lib
.yab.
 foo.yab; this would read:

 import lib

 rem This works
 lib.x(0)

 rem This works too
 x(1)

 rem And this
 lib.y(2)

 rem But this not !
 y(3)

 Now the library lib.yab reads:

 rem Make the subroutine x easily available outside this library
 export sub x(a)
 print a
 return
 end sub

 rem sub y must be referenced by its full name
 rem outside this library
 sub y(a)
 print a
 return
 end sub

 This program produces an error:

 0
 1
 2
 ---Error in foo.yab, line 13: can't find subroutine 'y'
 ---Dump: sub y() called in foo.yab,13
 ---Error: Program stopped due to an error

 As you may see from the error message, yabasic is unable to find the sub
routine
 y without specifying the name of the library (i.e. lib.y). The reason fo
r this
 is, that y, other than x, is not exported from the library lib.yab (usin
g the
 export-statement).

 See also

 export, sub

 ------------------------------------------------------------------------
-------

 Name

 inkey$ ? wait, until a key is pressed

 Synopsis

 clear screen
 foo$=inkey$
 inkey$
 foo$=inkey$(bar)
 inkey$(bar)

 Description

 The inkeys$-function waits, until the user presses a key on the keyboard
 or a
 button of his mouse, and returns this very key. An optional argument spe
cifies
 the number of seconds to wait; if omitted, inkey$ will wait indefinitely
.

 inkey$ may only be used, if clear screen has been called at least once.

 For normal keys, yabasic simply returns the key, e.g. a, 1 or !. For fun
ction
 keys you will get f1, f2 and so on. Other special keys will return these
 strings respectively: enter, backspace, del, esc, scrnup (for screen up)
,
 scrndown and tab. Modifier keys (e.g. ctrl, alt or shift) by themselves 
can not
 be detected (e.g. if you simultaneously press shift and 'a', inkey$ will
 return
 the letter 'A' instead of 'a' of course).

 If a graphical window has been opened (via open window) any mouseclick w
ithin
 this window will be returned by inkey$ too. The string returned (e.g.
 MB1d+0:0028,0061, MB2u+0:0028,0061 or MB1d+1:0028,0061) is constructed a
s
 follows:

 * Every string associated with a mouseclick will start with the fixed 
string
 MB

 * The next digit (1, 2 or 3) specifies the mousebutton pressed.

 * A single letter, d or u, specifies, if the mousebutton has been pres
sed or
 released: d stands for down, i.e. the mousebutton has been pressed; 
u means
 up, i.e. the mousebutton has been released.

 * The plus-sign ('+'), which follows is always fixed.

 * The next digit (in the range 0 to 7) encodes the modifier keys press
ed,
 where 1 stands for shift, 2 stands for alt and 4 stands for ctrl.

 * The next four digits (e.g. 0028) contain the x-position, where the
 mousebutton has been pressed.

 * The comma to follow is always fixed.

 * The last four digits (e.g. 0061) contain the y-position, where the
 mousebutton has been pressed.

 All those fields are of fixed length, so you may use functions like mid$
 to
 extract certain fields. However, note that with mousex, mousey, mouseb a
nd
 mousemod there are specialized functions to return detailed information 
about
 the mouseclick. Finally it should be noted, that inkey$ will only regist
er
 mouseclicks within the graphic-window; mouseclicks in the text-window ca
nnot be
 detected.

 inkey$ accepts an optional argument, specifying a timeout in seconds; if
 no key
 has been pressed within this span of time, an empty string is returned. 
If the
 timeout-argument is omitted, inkey$ will wait for ever.

 Example

 clear screen
 open window 100,100
 print "Press any key or press 'q' to stop."
 repeat
 a$=inkey$
 print a$
 until(a$="q")

 This program simply returns the key pressed. You may use it, to learn, w
hich
 strings are returned for the special keys on your keyboard (e.g.
 function-keys).

 See also

 clear screen,mousex, mousey, mouseb, mousemod

 ------------------------------------------------------------------------
-------

 Name

 input ? read input from the user (or from a file) and assign it to a var
iable

 Synopsis

 input a
 input a,b,c
 input a$
 input "Hello" a
 input #1 a$

 Description

 input reads the new contents of one or many (numeric- or string-) variab
les,
 either from the keyboard (i.e. from you) or from a file. An optional fir
st
 string-argument specifies a prompt, which will be issued before reading 
any
 contents.

 If you want to read from an open file, you need to specify a hash ('#'),
 followed by the number, under which the file has been opened.

 Note, that the input is split at spaces, i.e. if you enter a whole line
 consisting of many space-separated word, the first input-statement will 
only
 return the first word; the other words will only be returned on subseque
nt
 calls to input; the same applies, if a single input reads multiple varia
bles:
 The first variable gets only the first word, the second one the second w
ord,
 and so on. If you don't like this behaviour, you may use line input, whi
ch
 returns a whole line (including embedded spaces) at once.

 Example

 input "Please enter the name of a file to read: " a$
 open 1,a$
 while(!eof(1))
 input #1 b$
 print b$
 wend

 If this program is stored within a file test.yab and you enter this name
 when
 prompted for a file to read, you will see this output:

 Please enter the name of a file to read: t.yab
 input
 "Please
 enter
 the
 name
 of
 a
 file
 to
 read:
 "
 a$
 open
 1,a$
 while(!eof(1))
 input
 #1
 b$
 print
 b$
 wend

 See also

 line input

 ------------------------------------------------------------------------
-------

 Name

 instr() ? searches its second argument within the first; returns its pos
ition
 if found

 Synopsis

 print instr(a$,b$)
 if (instr(a$,b$)) ?
 pos=instr(a$,b$,x)

 Description

 The instr-functions requires two string arguments and searches the secon
d
 argument within the first. If the second argument can be found within th
e
 first, the position is returned (counting from one). If it can not be fo
und,
 the instr-function returns 0; this makes this function usable within the
 condition of an if-statement (see the example below).

 If you supply a third, numeric argument to the instr-function, it will b
e used
 as a starting point for the search. Therefore instr("abcdeabcdeabcde","e
",8)
 will return 10, because the search for an "e" starts at position 8 and f
inds
 the "e" at position 10 (and not the one at position 5).

 Example

 input "Please enter a text containing the string 'cat': " a$
 if (instr(a$,"cat")) then
 print "Well done !"
 else
 print "No cat in your input ..."
 endif

 See also

 rinstr

 ------------------------------------------------------------------------
-------

 Name

 int() ? return the integer part of its single numeric argument

 Synopsis

 print int(a)

 Description

 The int-function returns only the digits before the comma; int(2.5) retu
rns 2
 and int(-2.3) returns -2.

 Example

 input "Please enter a whole number between 1 and 10: " a
 if (a=int(a) and a>=1 and a<=10) then
 print "Thanx !"
 else
 print "Never mind ..."
 endif

 See also

 frac, floor, ceil

 L

 label ? mark a specific location within your program for goto, gosub or 
restore
 left$() ? return (or change) left end of a string
 len() ? return the length of a string
 line ? draw a line
 line input ? read in a whole line of text and assign it to a variable
 local ? mark a variable as local to a subroutine
 log() ? compute the natural logarithm
 loop ? marks the end of an infinite loop
 lower$() ? convert a string to lower case
 ltrim$() ? trim spaces at the left end of a string

 Name

 label ? mark a specific location within your program for goto, gosub or 
restore

 Synopsis

 label foo

 ?

 goto foo

 Description

 The label-command can be used to give a name to a specific location with
in your
 program. Such a position might be referred from one of three commands: g
oto,
 gosub and restore.

 You may use labels safely within libraries, because a label (e.g. foo) d
oes not
 collide with a label with the same name within the main program or withi
n
 another library; yabasic will not mix them up.

 As an aside, please note, that line numbers are a special (however depre
cated)
 case of labels; see the second example below.

 Example

 for a=1 to 100
 if (ran(10)>5) goto done
 next a
 label done

 10 for a=1 to 100
 20 if (ran(10)>5) goto 40
 30 next a
 40

 Within this example, the for-loop will probably be left prematurely with
 a
 goto-statement. This task is done twice: First with labels and then agai
n with
 line numbers.

 See also

 gosub, goto.

 ------------------------------------------------------------------------
-------

 Name

 left$() ? return (or change) left end of a string

 Synopsis

 print left$(a$,2)
 left$(b$,3)="foobar"

 Description

 The left$-function accepts two arguments (a string and a number) and ret
urns
 the part from the left end of the string, whose length is specified by i
ts
 second argument. Loosely spoken, it simply returns the requested number 
of
 chars from the left end of the given string.

 Note, that the left$-function can be assigned to, i.e. it may appear on 
the
 left hand side of an assignment. In this way it is possible to change a 
part of
 the variable used within the left$-function. Note, that that way the len
gth of
 the string cannot be changed, i.e. characters might be overwritten, but 
not
 added. For an example see below.

 Example

 input "Please answer yes or no: " a$
 l=len(a$):a$=lower$(a$):print "Your answer is ";
 if (left$("yes",l)=a$ and l>=1) then
 print "yes"
 elsif (left$("no",l)=a$ and l>=1) then
 print "no"
 else
 print "?"
 endif

 This example asks a simple yes/no question and goes some way to accept e
ven
 incomplete input, while still being able to reject invalid input.

 This second example demonstrates the capability to assign to the
 left$-function.

 a$="Heiho World !"
 print a$
 left$(a$,5)="Hello"
 print a$

 See also

 right$, mid$

 ------------------------------------------------------------------------
-------

 Name

 len() ? return the length of a string

 Synopsis

 x=len(a$)

 Description

 The len-function returns the length of its single string argument.

 Example

 input "Please enter a password: " a$
 if (len(a$)<6) error "Password too short !"

 This example checks the length of the password, that the user has entere
d.

 See also

 left$, right$ and mid$,

 ------------------------------------------------------------------------
-------

 Name

 line ? draw a line

 Synopsis

 open window 100,100
 line 0,0,100,100
 line 0,0 to 100,100
 new curve
 line 100,100
 line to 100,100

 open window 100,100
 clear line 0,0,100,100
 clear line 0,0 to 100,100
 new curve
 clear line 100,100
 clear line to 100,100

 Description

 The line-command draws a line. Simple as this is, the line-command has a
 large
 variety of forms as they are listed in the synopsis above. Lets look at 
them a
 little closer:

 * A line has a starting and an end point; therefore the line-command
 (normally) needs four numbers as arguments, representing these two p
oints.
 This is the first form appearing within the synopsis.

 * You may separate the two points with either ',' or to, which account
s for
 the second form of the line-command.

 * The line-command may be used to draw a connected sequence of lines w
ith a
 sequence of commands like line x,y; Each command will draw a line fr
om the
 point where the last line-command left off, to the point specified i
n the
 arguments. Note, that you need to use the command new curve before y
ou may
 issue such a line-command. See the example below.

 * You may insert the word to for beauty: line to x,y, which does exact
ly the
 same as line x,y

 * Finally, you may choose not to draw, but to erase the lines; this ca
n be
 done by prepending the phrase clear. This account for all the other 
forms
 of the line-command.

 Example

 open window 200,200
 line 10,10 to 10,190
 line 10,190 to 190,190
 new curve
 for a=0 to 360
 line to 10+a*180/360,100+60*sin(a*pi/180)
 next a

 This example draws a sine-curve (with an offset in x- and y-direction). 
Note,
 that the first line-command after new curve does not draw anything. Only
 the
 coordinates will be stored. The second iteration of the loop then uses t
hese
 coordinates as a starting point for the first line.

 See also

 new curve, close curve, open window

 ------------------------------------------------------------------------
-------

 Name

 line input ? read in a whole line of text and assign it to a variable

 Synopsis

 line input a
 line input a$
 line input "Hello" a
 line input #1 a$

 Description

 In most respects line input is like the input-command: It reads the new
 contents of a variable, either from keyboard or from a file. However, li
ne
 input always reads a complete line and assigns it to its variable. line 
input
 does not stop reading at spaces and is therefore the best way to read in
 a
 string which might contain whitespace. Note, that the final newline is s
tripped
 of.

 Example

 line input "Please enter your name (e.g. Frodo Beutelin): " a$
 print "Hello ",a$

 Note that the usage of line input is essential in this example; a simple
 input-statement would only return the string up to the first space, e.g.
 Frodo.

 See also

 input

 ------------------------------------------------------------------------
-------

 Name

 local ? mark a variable as local to a subroutine

 Synopsis

 sub foo()

 local a,b,c$,d(10),e$(5,5)

 ?

 end sub

 Description

 The local-command can (and should be) used to mark a variable (or array)
 as
 local to the containing subroutine. This means, that a local variable in
 your
 subroutine is totally different from a variable with the same name withi
n your
 main program. Variables which are known everywhere within your program a
re
 called global in contrast.

 Declaring variables within the subroutine as local helps to avoid hard t
o find
 bugs; therefore local variables should be used whenever possible.

 Note, that the parameters of your subroutines are always local.

 As you may see from the example, local arrays may be created without usi
ng the
 keyword dim (which is required only for global arrays).

 Example

 a=1
 b=1
 print a,b
 foo()
 print a,b

 sub foo()
 local a
 a=2
 b=2
 end sub

 This example demonstrates the difference between local and global variab
les; it
 produces this output:

 1 1
 1 2

 As you may see, the content of the global variable a is unchanged after 
the
 subroutine foo; this is because the assignment a=2 within the subroutine
 affects the local variable a only and not the global one. However, the v
ariable
 b is never declared local and therefore the subroutine changes the globa
l
 variable, which is reflected in the output of the second print-statement
.

 See also

 sub, static, dim

 ------------------------------------------------------------------------
-------

 Name

 log() ? compute the natural logarithm

 Synopsis

 a=log(x)
 a=log(x,base)

 Description

 The log-function computes the logarithm of its first argument. The optio
nal
 second argument gives the base for the logarithm; if this second argumen
t is
 omitted, the euler-constant 2.71828? will be taken as the base.

 Example

 open window 200,200
 for x=10 to 190 step 10:for y=10 to 190 step 10
 r=3*log(1+x,1+y)
 if (r>10) r=10
 if (r<1) r=1
 fill circle x,y,r
 next y:next x

 This draws another nice plot.

 See also

 exp

 ------------------------------------------------------------------------
-------

 Name

 loop ? marks the end of an infinite loop

 Synopsis

 do
 ?
 loop

 Description

 The loop-command marks the ends of a loop (which is started by do), wher
ein all
 statements within the loop are repeated forever. In this respect the do
 loop-loop is infinite, however, you may leave it anytime via break or go
to.

 Example

 print "Hello, I will throw dice, until I get a 2 ..."
 do
 r=int(ran(6))+1
 print r
 if (r=2) break
 loop

 See also

 do, for, repeat, while, break

 ------------------------------------------------------------------------
-------

 Name

 lower$() ? convert a string to lower case

 Synopsis

 l$=lower$(a$)

 Description

 The lower$-function accepts a single string-argument and converts it to 
all
 lower case.

 Example

 input "Please enter a password: " a$
 if (a$=lower$(a$)) error "Your password is NOT mixed case !"

 This example prompts for a password and checks, if it is really lower ca
se.

 See also

 upper$

 ------------------------------------------------------------------------
-------

 Name

 ltrim$() ? trim spaces at the left end of a string

 Synopsis

 a$=ltrim$(b$)

 Description

 The ltrim$-function removes all whitespace from the left end of a string
 and
 returns the result.

 Example

 input "Please answer 'yes' or 'no' : " a$
 a$=lower$(ltrim$(rtrim$(a$)))
 if (len(a$)>0 and a$=left$("yes",len(a$))) then
 print "Yes ..."
 else
 print "No ..."
 endif

 This example prompts for an answer and removes any spaces, which might p
recede
 the input; therefore it is even prepared for the (albeit somewhat pathol
ogical
 case, that the user first hits space before entering his answer.

 See also

 rtrim$, trim$

 M

 max() ? return the larger of its two arguments
 mid$() ? return (or change) characters from within a string
 min() ? return the smaller of its two arguments
 mod ? compute the remainder of a division
 mouseb ? extract the state of the mousebuttons from a string returned by
 inkey$
 mousemod ? return the state of the modifier keys during a mouseclick
 mousex ? return the x-position of a mouseclick
 mousey ? return the y-position of a mouseclick

 Name

 max() ? return the larger of its two arguments

 Synopsis

 print max(a,b)

 Description

 Return the maximum of its two arguments.

 Example

 dim m(10)
 for a=1 to 1000
 m=0
 For b=1 to 10
 m=max(m,ran(10))
 next b
 m(m)=m(m)+1
 next a

 for a=1 to 9
 print a,": ",m(a)
 next a

 Within the inner for-loop (the one with the loop-variable b), the exampl
e
 computes the maximum of 10 random numbers. The outer loop (with the loop
 variable a) now repeats this process 1000 times and counts, how often ea
ch
 maximum appears. The last loop finally reports the result.

 Now, the interesting question would be, which will be approached, when w
e
 increase the number of iterations from thousand to infinity. Well, maybe
 someone could just tell me :-)

 See also

 min

 ------------------------------------------------------------------------
-------

 Name

 mid$() ? return (or change) characters from within a string

 Synopsis

 print mid$(a$,2,1)
 print mid$(a$,2)
 mid$(a$,5,3)="foo"
 mid$(a$,5)="foo"

 Description

 The mid$-function requires three arguments: a string and two numbers, wh
ere the
 first number specifies a position within the string and the second one g
ives
 the number of characters to be returned; if you omit the second argument
, the
 mid$-function returns all characters up to the end of the string.

 Note, that you may assign to the mid$-function, i.e. mid$ may appear on 
the
 left hand side of an assignment. In this way it is possible to change a 
part of
 the variable used within the mid$-function. Note, that that way the leng
th of
 the string cannot be changed, i.e. characters might be overwritten, but 
not
 added. For an example see below.

 Example

 input "Please enter a string: " a$
 for a=1 to len(a$)
 if (instr("aeiou",lower$(mid$(a$,a,1)))) mid$(a$,a,1)="e"
 next a
 print "When you turn everything to lower case and"
 print "replace every vowel with 'e', your input reads:"
 print
 print a$

 This example transforms the input string a bit, using the mid$-function 
to
 retrieve a character from within the string as well as to change it.

 See also

 left$ and right$.

 ------------------------------------------------------------------------
-------

 Name

 min() ? return the smaller of its two arguments

 Synopsis

 print min(a,b)

 Description

 Return the minimum of its two argument.

 Example

 dim m(10)
 for a=1 to 1000
 m=min(ran(10),ran(10))
 m(m)=m(m)+1
 next a

 for a=1 to 9
 print a,": ",m(a)
 next a

 For each iteration of the loop, the lower of two random number is record
ed. The
 result is printed at the end.

 See also

 max

 ------------------------------------------------------------------------
-------

 Name

 mod ? compute the remainder of a division

 Synopsis

 print mod(a,b)

 Description

 The mod-function divides its two arguments and computes the remainder. N
ote,
 that a/b-int(a/b) and mod(a,b) are always equal.

 Example

 clear screen
 print at(10,10) "Please wait ";
 p$="-\|/"
 for a=1 to 100
 rem ... do something lengthy here, or simply sleep :-)
 pause(1)
 print at(22,10) mid$(p$,1+mod(a,4))
 next a

 This example executes some time consuming action within a loop (in fact,
 it
 simply sleeps) and gives the user some indication of progress by display
ing a
 turning bar (that's where the mod-function comes into play).

 See also

 int, frac

 ------------------------------------------------------------------------
-------

 Name

 mouseb ? extract the state of the mousebuttons from a string returned by
 inkey$

 Synopsis

 inkey$
 print mouseb()
 print mouseb
 a$=inkey$
 print mouseb(a$)

 Description

 The mouseb-function is a helper function for decoding part of the (rathe
r
 complicated) strings, which are returned by the inkey$-function. If a
 mousebutton has been pressed, the mouseb-function returns the number (1,
2 or 3)
 of the mousebutton, when it is pressed and returns its negative (-1,-2 o
r -3),
 when it is released.

 The mouseb-function accepts zero or one arguments. A single argument sho
uld be
 a string returned by the inkey$-function; if mouseb is called without an
y
 arguments, it returns the values from the last call to inkey$, which are
 stored
 implicitly and internally by yabasic.

 Note

 Note however, that the value returned by the mouseb-function does not re
flect
 the current state of the mousebuttons. It rather extracts the informatio
n from
 the string passed as an argument (or from the last call to the inkey$-fu
nction,
 if no argument is passed). So the value returned by mouseb reflects the 
state
 of the mousebuttons at the time the inkey$-function has been called; as 
opposed
 to the time the mouseb-function is called.

 Example

 open window 200,200
 clear screen
 print "Please draw lines; press (and keep it pressed)"
 print "the left mousebutton for the starting point,"
 print "release it for the end-point."
 do
 if (mouseb(release$)=1) press$=release$
 release$=inkey$
 if (mouseb(release$)=-1) then
 line mousex(press$),mousey(press$) to mousex(release$),mousey(releas
e$)
 endif
 loop

 This is a maybe the most simplistic line-drawing program possible, catch
ing
 presses as well as releases of the first mousebutton.

 See also

 inkey$, mousex, mousey and mousemod

 ------------------------------------------------------------------------
-------

 Name

 mousemod ? return the state of the modifier keys during a mouseclick

 Synopsis

 inkey$
 print mousemod()
 print mousemod
 a$=inkey$
 print mousemod(a$)

 Description

 The mousemod-function is a helper function for decoding part of the (rat
her
 complicated) strings, which are returned by the inkey$-function if a
 mousebutton has been pressed. It returns the state of the keyboard modif
iers
 (shift, ctrl or alt): If the shift-key is pressed, mousemod returns 1, f
or the
 alt-key 2 and for the ctrl-key 4. If more than one key is pressed, the s
um of
 these values is returned, e.g. mousemod returns 5, if shift and ctrl are
 pressed simultaneously.

 The mousemod-function accepts zero or one arguments. A single argument s
hould
 be a string returned by the inkey$-function; if mousemod is called witho
ut any
 arguments, it returns the values from the last call to inkey$ (which are
 stored
 implicitly and internally by yabasic).

 Note

 Please see also the Note within the mouseb-function.

 Example

 open window 200,200
 clear screen
 do
 a$=inkey$
 if (left$(a$,2)="MB") then
 x=mousex(a$)
 y=mousey(a$)
 if (mousemod(a$)=0) then
 circle x,y,20
 else
 fill circle x,y,20
 endif
 endif
 loop

 This program draws a circle, whenever a mousebutton is pressed; the circ
les are
 filled, when any modifier is pressed, and empty if not.

 See also

 inkey$, mousex, mousey and mouseb

 ------------------------------------------------------------------------
-------

 Name

 mousex ? return the x-position of a mouseclick

 Synopsis

 inkey$
 print mousex()
 print mousex
 a$=inkey$
 print mousex(a$)

 Description

 The mousex-function is a helper function for decoding part of the (rathe
r
 complicated) strings, which are returned by the inkey$-function; It retu
rns the
 x-position of the mouse as encoded within its argument.

 The mousex-function accepts zero or one arguments. A single argument sho
uld be
 a string returned by the inkey$-function; if mousex is called without an
y
 arguments, it returns the values from the last call to inkey$ (which are
 stored
 implicitly and internally by yabasic).

 Note

 Please see also the Note within the mouseb-function.

 Example

 open window 200,200
 clear screen
 do
 a$=inkey$
 if (left$(a$,2)="MB") then
 line mousex,0 to mousex,200
 endif
 loop

 This example draws vertical lines at the position, where the mousebutton
 has
 been pressed.

 See also

 inkey$, mousemod, mousey and mouseb

 ------------------------------------------------------------------------
-------

 Name

 mousey ? return the y-position of a mouseclick

 Synopsis

 inkey$
 print mousey()
 print mousey
 a$=inkey$
 print mousey(a$)

 Description

 The mousey-function is a helper function for decoding part of the (rathe
r
 complicated) strings, which are returned by the inkey$-function. mousey 
returns
 the y-position of the mouse as encoded within its argument.

 The mousey-function accepts zero or one arguments. A single argument sho
uld be
 a string returned by the inkey$-function; if mousey is called without an
y
 arguments, it returns the values from the last call to inkey$ (which are
 stored
 implicitly and internally by yabasic).

 Note

 Please see also the Note within the mouseb-function.

 Example

 open window 200,200
 clear screen
 do
 a$=inkey$
 if (left$(a$,2)="MB") then
 line 0,mousey to 200,mousey
 endif
 loop

 This example draws horizontal lines at the position, where the mousebutt
on has
 been pressed.

 See also

 inkey$, mousemod, mousex and mouseb

 N

 new curve ? start a new curve, that will be drawn with the line-command
 next ? mark the end of a for loop
 not ? negate an expression; can be written as !
 numparams ? return the number of parameters, that have been passed to a
 subroutine

 Name

 new curve ? start a new curve, that will be drawn with the line-command

 Synopsis

 new curve
 line to x,y

 Description

 The new curve-function starts a new sequence of lines, that will be draw
n by
 repeated line to-commands.

 Example

 open window 200,200
 ellipse(100,50,30,60)
 ellipse(150,100,60,30)
 sub ellipse(x,y,xr,yr)
 new curve
 for a=0 to 2*pi step 0.2
 line to x+xr*cos(a),y+yr*sin(a)
 next a
 close curve
 end sub

 This example defines a subroutine ellipse that draws an ellipse. Within 
this
 subroutine, the ellipse is drawn as a sequence of lines started with the
 new
 curve command and closed with close curve.

 See also

 line, close curve

 ------------------------------------------------------------------------
-------

 Name

 next ? mark the end of a for loop

 Synopsis

 for a=1 to 10
 next a

 Description

 The next-keyword marks the end of a for-loop. All statements up to the
 next-keyword will be repeated as specified with the for-clause. Note, th
at the
 name of the variable is optional; so instead of next a you may write nex
t.

 Example

 for a=1 to 300000
 for b=1 to 21+20*sin(pi*a/20)
 print "*";
 next b
 print
 sleep 0.1
 next a

 This example simply plots a sine-curve until you fall asleep.

 See also

 for

 ------------------------------------------------------------------------
-------

 Name

 not ? negate an expression; can be written as !

 Synopsis

 if (not a<b) then ?
 bad=!okay

 Description

 The keyword not (or ! for short) is mostly used within conditions (e.g. 
within
 if- or while-statements). There it is employed to negate the condition o
r
 expression (i.e. turn TRUE into FALSE and vice versa)

 However not can be used within arithmetic calculations too., simply beca
use
 there is no difference between arithmetic and logical expressions.

 Example

 input "Please enter three ascending numbers: " a,b,c
 if (not (a<b and b<c)) error " the numbers you have entered are not asce
nding ..."

 See also

 and,or

 ------------------------------------------------------------------------
-------

 Name

 numparams ? return the number of parameters, that have been passed to a
 subroutine

 Synopsis

 sub foo(a,b,c)
 if (numparams=1) ?
 ?
 end sub

 Description

 Within a subroutine the local variable numparam or numparams contains th
e
 number of parameters, that have been passed to the subroutine. This info
rmation
 can be useful, because the subroutine may have been called with fewer
 parameters than actually declared. The number of values that actually ha
ve been
 passed while calling the subroutine, can be found in numparams.

 Note, that arguments which are used in the definition of a subroutine bu
t are
 left out during a call to it (thereby reducing the value of numparams) r
eceive
 a value of 0 or "" (empty string) respectively.

 Example

 a$="123456789"
 print part$(a$,4)
 print part$(a$,3,7)

 sub part$(a$,f,t)
 if (numparams=2) then
 return mid$(a$,f)
 else
 return mid$(a$,f,t-f+1)
 end if
 end sub

 When you run this example, it will print 456789 and 34567. Take a look a
t the
 subroutine part$, which returns part of the string which has been passed
 as an
 argument. If (besides the string) two numbers are passed, they define th
e
 starting and end position of the substring, that will be returned. Howev
er, if
 only one number is passed, the rest of the string, starting from this po
sition
 will be returned. Each of these cases is recognized with the help of the
 numparams variable.

 See also

 sub

 O

 on gosub ? jump to one of multiple gosub-targets
 on goto ? jump to one of many goto-targets
 on interrupt ? change reaction on keyboard interrupts
 open ? open a file
 open printer ? open printer for printing graphics
 open window ? open a graphic window
 logical or ? logical or, used in conditions
 or() ? arithmetic or, used for bit-operations

 Name

 on goto ? jump to one of multiple gosub-targets

 Synopsis

 on a gosub foo,bar,baz
 ?
 label foo
 ?
 return

 label bar
 ?
 return

 label baz
 ?
 return

 Description

 The on gosub statement uses its numeric argument (the one between on and
 gosub)
 to select an element from the list of labels, which follows after the
 gosub-keyword: If the number is 1, the program does a gosub to the first
 label;
 if the number is 2, to the second and, so on. if the number is zero or l
ess,
 the program continues at the position of the first label; if the number 
is
 larger than the total count of labels, the execution continues at the po
sition
 of the last label; i.e. the first and last label in the list constitute 
some
 kind of fallback-slot.

 Note, that the on gosub-command can no longer be considered state of the
 art;
 people (not me !) may even start to mock you, if you use it.

 Example

 do
 print "Please enter a number between 1 and 3: "
 print
 input "Your choice " a
 on a gosub bad,one,two,three,bad
 loop

 label bad
 print "No. Please between 1 and 3"
 return

 label one
 print "one"
 return

 label two
 print "two"
 return

 label three
 print "three"
 return

 Note, how invalid input (a number less than 1, or larger than 3) is
 automatically detected.

 See also

 goto, on gosub/function>

 ------------------------------------------------------------------------
-------

 Name

 on goto ? jump to one of many goto-targets

 Synopsis

 on a goto foo,bar,baz
 ?
 label foo
 ?
 label bar
 ?
 label baz
 ?

 Description

 The on goto statement uses its numeric argument (the one between on and 
goto to
 select an element from the list of labels, which follows after the
 goto-keyword: If the number is 1, the execution continues at the first l
abel;
 if the number is 2, at the second, and so on. if the number is zero or l
ess,
 the program continues at the position of the first label; if the number 
is
 larger than the total count of labels, the execution continues at the po
sition
 of the last label; i.e. the first and last label in the list constitute 
some
 kind of fallback-slot.

 Note, that (unlike the goto-command) the on goto-command can no longer b
e
 considered state of the art; people may (not me !) even start to mock yo
u, if
 you use it.

 Example

 label over
 print "Please Select one of these choices: "
 print
 print " 1 -- show time"
 print " 2 -- show date"
 print " 3 -- exit"
 print
 input "Your choice " a
 on a goto over,show_time,show_date,terminate,over

 label show_time
 print time$()
 goto over

 label show_date
 print date$()
 goto over

 label terminate
 exit

 Note, how invalid input (a number less than 1, or larger than 3) is
 automatically detected; in such a case the question is simply issued aga
in.

 See also

 goto, on gosub/function>

 ------------------------------------------------------------------------
-------

 Name

 on interrupt ? change reaction on keyboard interrupts

 Synopsis

 on interrupt break
 ?
 on interrupt continue

 Description

 With the on interrupt-command you may change the way, how yabasic reacts
 on a
 keyboard interrupt; it comes in two variants: on interrupt break and on
 interrupt continue. A keyboard interrupt is produced, if you press ctrl-
C on
 your keyboard; normally (and certainly after you have called on interrup
t
 break), yabasic will terminate with an error message. However after the 
command
 on interrupt continue yabasic ignores any keyboard interrupt. This may b
e
 useful, if you do not want your program being interruptible during certa
in
 critical operations (e.g. updating of files).

 Example

 print "Please stand by while writing a file with random data ..."
 on interrupt continue
 open "random.data" for writing as #1
 for a=1 to 100
 print #1 ran(100)
 print a," percent done."
 sleep 1
 next a
 close #1
 on interrupt continue

 This program writes a file with 100 random numbers. The on interrupt con
tinue
 command insures, that the program will not be terminated on a keyboard
 interrupt and the file will be written entirely in any case. The sleep-c
ommand
 just stretches the process artificially to give you a chance to try a ct
rl-C.

 See also

 There is no related command.

 ------------------------------------------------------------------------
-------

 Name

 open ? open a file

 Synopsis

 open a,"file","r"
 open #a,"file","w"
 open #a,printer
 open "file" for reading as a
 open "file" for writing as #a
 a=open("file")
 a=open("file","r")
 if (open(a,"file")) ?
 if (open(a,"file","w")) ?

 Description

 The open-command opens a file for reading or writing or a printer for pr
inting
 text. open comes in a wide variety of ways; it requires these arguments:

 filenumber

 In the synopsis this is a or #a. In yabasic each file is associated 
with a
 number between 1 and a maximum value, which depends on the operating
 system. For historical reasons the filenumber can be preceded by a h
ash ('#
 '). Note, that specifying a filenumber is optional; if it is omitted
, the
 open-function will return a filenumber, which should then be stored 
in a
 variable for later reference. This filenumber can be a simple number
 or an
 arbitrary complex arithmetic expression, in which case braces might 
be
 necessary to save yabasic from getting confused.

 filename

 In the synopsis above this is "file". This string specifies the name
 of the
 file to open (note the important caveat on specifying these filename
s).

 accessmode

 In the synopsis this is "r", "w", for reading or for writing. This s
tring
 or clause specifies the mode in which the file is opened; it may be 
one of:

 "r"

 Open the file for reading (may also be written as for reading). 
If the
 file does not exist, the command will fail. This mode is the def
ault,
 i.e. if no mode is specified with the open-command, the file wil
l be
 opened with this mode.

 "w"

 Open the file for writing (may also be written as for writing). 
If the
 file does not exist, it will be created.

 "a"

 Open the file for appending, i.e. what you write to the file wil
l be
 appended after its initial contents. If the file does not exist,
 it
 will be created.

 "b"

 This letter may not appear alone, but may be combined with the o
ther
 letters (e.g. "rb") to open a file in binary mode (as opposed to
 text
 mode).

 As you may see from the synopsis, the open-command may either be called 
as a
 command (without braces) or as a function (with braces). If called as a
 function, it will return the filenumber or zero if the operation fails.
 Therefore the open-function may be used within the condition of an
 if-statement.

 If the open-command fails, you may use peek("error") to retrieve the exa
ct
 nature of the error.

 Furthermore note, that there is another, somewhat separate usage of the
 open-command; if you specify the bareword printer instead of a filename,
 the
 command opens a printer for printing text. Every text (and only text) yo
u print
 to this file will appear on your printer. Note, that this is very differ
ent
 from printing graphics, as can be done with open printer.

 Example

 open "foo.bar" for writing as #1
 print #1 "Hallo !"
 close #1
 if (not open(1,"foo.bar")) error "Could not open 'foo.bar' for reading"
 while(not eof(1))
 line input #1 a$
 print a$
 wend

 This example simply opens the file foo.bar, writes a single line, reopen
s it
 and reads its contents again.

 See also

 close, print, peek, peek("error") and open printer

 ------------------------------------------------------------------------
-------

 Name

 open printer ? open printer for printing graphics

 Synopsis

 open printer
 open printer "file"

 Description

 The open printer-command opens a printer for printing graphics. The comm
and
 requires, that a graphic window has been opened before. Everything that 
is
 drawn into this window will then be sent to the printer too.

 A new piece of paper may be started with the clear window-command; the f
inal
 (or only) page will appear after the close printer-command.

 Note, that you may specify a filename with open printer; in that case th
e
 printout will be sent to a filename instead to a printer. Your program o
r the
 user will be responsible for sending this file to the printer afterwards
.

 If you use yabasic under Unix, you will need a postscript printer (becau
se
 yabasic produces postscript output). Alternatively you may use ghostscri
pt to
 transform the postscript file into a form suitable for your printer; but
 that
 is beyond the responsibility of yabasic.

 Example

 open window 200,200
 open printer
 line 0,0 to 200,200
 text 100,100,"Hallo"
 close window
 close printer

 This example will open a window, draw a line and print some text within;
 everything will appear on your printer too.

 See also

 close printer

 ------------------------------------------------------------------------
-------

 Name

 open window ? open a graphic window

 Synopsis

 open window x,y
 open window x,y,"font"

 Description

 The open window-command opens a window of the specified size. Only one w
indow
 can be opened at any given moment of time.

 An optional third argument specifies a font to be used for any text with
in the
 window. It can however be changed with any subsequent text-command.

 Example

 for a=200 to 400 step 10
 open window a,a
 for b=0 to a
 line 0,b to a,b
 line b,0 to b,a
 sleep 0.1
 close window
 next a

 See also

 close window, text

 ------------------------------------------------------------------------
-------

 Name

 or ? logical or, used in conditions

 Synopsis

 if (a or b) ?
 while (a or b) ?

 Description

 Used in conditions (e.g within if or while) to join two expressions. Ret
urns
 true, if either its left or its right or both arguments are true; return
s false
 otherwise.

 Example

 input "Please enter a number"
 if (a>9 or a<1) print "a is not between 1 and 9"

 See also

 and,not

 ------------------------------------------------------------------------
-------

 Name

 or() ? arithmetic or, used for bit-operations

 Synopsis

 x=or(a,b)

 Description

 Used to compute the bitwise or of both its argument. Both arguments are 
treated
 as binary numbers (i.e. a series of 0 and 1); a bit of the resulting val
ue will
 then be 1, if any of its arguments has 1 at this position in their binar
y
 representation.

 Note, that both arguments are silently converted to integer values and t
hat
 negative numbers have their own binary representation and may lead to
 unexpected results when passed to or.

 Example

 print or(14,3)

 This will print 15. This result is clear, if you note, that the binary
 representation of 14 and 3 are 1110 and 0011 respectively; this will yie
ld 1111
 in binary representation or 15 as decimal.

 See also

 oand, eor and not

 P

 pause ? pause, sleep, wait for the specified number of seconds
 peek ? retrieve various internal information
 peek$ ? retrieve various internal string-information
 pi ? a constant with the value 3.14159
 poke ? change selected internals of yabasic
 print ? Write to terminal or file
 print color ? print with color
 print colour ? see print color
 putbit ? draw a rectangle of pixels encoded within a string into the gra
phics
 window
 putscreen ? draw a rectangle of characters into the text terminal

 Name

 pause ? pause, sleep, wait for the specified number of seconds

 Synopsis

 pause 5

 Description

 The pause-command has many different names: You may write pause, sleep o
r wait
 interchangeably; whatever you write, yabasic will always do exactly the 
same.

 The pause-command will simply wait for the specified number of seconds. 
This
 may be a fractional number, so you may well wait less than a second. How
ever,
 if you try to pause for a smaller and smaller interval (e.g. 0.1 seconds
, 0.01
 seconds, 0.001 seconds and so on) you will find that at some point yabas
ic will
 not wait at all. The minimal interval that can be waited depends on the 
system
 (Unix, Windows) you are using.

 The pause-command cannot be interrupted. However, sometimes you may want
 the
 wait to be interruptible by simply pressing a key on the keyboard. In su
ch
 cases you should consider using the inkey$-function, with a number of se
conds
 as an argument).

 Example

 deg=0
 do
 maxx=44+40*sin(deg)
 for x=1 to maxx
 print "*";
 next x
 pause 0.1+(maxx*maxx/(4*84*84))
 print
 deg=deg+0.1
 loop

 This example draws a sine-curve; due to the pause-statement the speed of
 drawing varies in the same way as the speed of a ball might vary, if it 
would
 roll along this curve under the influence of gravity.

 See also

 sleep, wait

 ------------------------------------------------------------------------
-------

 Name

 peek ? retrieve various internal information

 Synopsis

 print peek("foo")
 a=peek(#1)

 Description

 The peek-function has many different and mostly unrelated uses. It is a 
kind of
 grab-bag for retrieving all kinds of numerical information, internal to 
yabasic
 . The meaning of the numbers returned be the peek-function depends on th
e
 string or number passed as an argument.

 peek always returns a number, however the closely related peek$-function
 exists, which may be used to retrieve string information from among the
 internals of yabasic. Finally note, that some of the values which are re
trieved
 with peek may even be changed, using the poke-function.

 There are two variants of the peek-function: One expects an integer, pos
itive
 number and is described within the first entry of the list below. The ot
her
 variant expects one of a well defined set of strings as described in the
 second
 and all the following entries of the list below.

 peek(a)

 Read a single character from the file a (which must be open of cours
e).

 peek("argument")

 Return the number of arguments, that have been passed to yabasic at
 invocation time. E.g. if yabasic has been called like this: yabasic 
foo.yab
 bar baz, then peek("argument") will return 2. This is because foo.ya
b is
 treated as the name of the program to run, whereas bar and baz are
 considered arguments to the program, which are passed on the command
 line.
 Note, that for windows-users, who tend to click on the icon (as oppo
sed to
 starting yabasic on the command line), this peekwill mostly return 0
.

 The function peek("argument") can be written as peek("arguments") to
o.

 You will want to check out the corresponding function peek$("argumen
t") to
 actually retrieve the arguments. Note, that each call to peek$("argu
ment")
 reduces the number returned by peek("argument").

 peek("error")

 Return a number specifying the nature of the last error in an open- 
or
 seek-statement. Normally an error within an open-statement immediate
ly
 terminates your program with an appropriate error-message, so there 
is no
 chance and no need to learn more about the nature of the error. Howe
ver, if
 you use open as a condition (e.g. if (open(#1,"foo")) ?) the outcome
 (success or failure) of the open-operation will determine, if the co
ndition
 evaluates to true or false. If now such an operation fails, your pro
gram
 will not be terminated and you might want to learn the reason for fa
ilure.
 This reason will be returned by peek("error") (as a number) or by pe
ek$
 ("error") (as a string)

 The table below shows the various error codes; the value returned by
 peek$
 ("error") explains the nature of the error. Note, that the codes 10,
11 and
 12 refer to the seek-command.

 Table 7.1. Error codes

 +-------------------------------------------------------------------
------+
 | peek |peek$("error")| Explanation 
 |
 |("error")| | 
 |
 |---------+--------------+------------------------------------------
------|
 | 2 |Stream already|Do not try to open one and the same filenu
mber |
 | |in use |twice; rather close it first. 
 |
 |---------+--------------+------------------------------------------
------|
 | |'x' is not a |The optional filemode argument, which may 
be |
 | 3 |valid filemode|passed to the open-function, has an invali
d |
 | | |value 
 |
 |---------+--------------+------------------------------------------
------|
 | 4 |could not open|The open-call did not work, no further 
 |
 | |'foo' |explanation is available. 
 |
 |---------+--------------+------------------------------------------
------|
 | |reached |You have opened more files than your opera
ting |
 | 5 |maximum number|system permits. 
 |
 | |of open files | 
 |
 |---------+--------------+------------------------------------------
------|
 | |cannot open |The commands open printer and open #1,prin
ter |
 | |printer: |both open a printer (refer to their descri
ption |
 | 6 |already |for the difference). However, only one can
 be |
 | |printing |active at a time; if you try to do both at
 the |
 | |graphics |same time, you will receive this error. 
 |
 |---------+--------------+------------------------------------------
------|
 | 7 |could not open|Well, it simply did not work. 
 |
 | |line printer | 
 |
 |---------+--------------+------------------------------------------
------|
 | 9 |invalid stream|An attempt to use an invalid (e.g. negativ
e) |
 | |number |stream number; example: open(-1,"foo") 
 |
 |---------+--------------+------------------------------------------
------|
 | |could not | 
 |
 | 10 |position |seek did not work. 
 |
 | |stream x to | 
 |
 | |byte y | 
 |
 |---------+--------------+------------------------------------------
------|
 | 11 |stream x not |You have tried to seek within a stream, th
at has|
 | |open |not been opened yet. 
 |
 |---------+--------------+------------------------------------------
------|
 | |seek mode 'x' |The argument, which has been passed to see
k is |
 | 12 |is none of |invalid. 
 |
 | |begin,end,here| 
 |
 +-------------------------------------------------------------------
------+

 peek("fontheight")

 Return the height of the font used within the graphic window. If non
e is
 open, this peek will return the height of the last font used or 10, 
if no
 window has been opened yet.

 peek("screenheight")

 Return the height in characters of the window, wherein yabasic runs.
 If you
 have not called clear screen yet, this peekwill return 0, regardless
 of the
 size of your terminal.

 peek("screenwidth")

 Return the width in characters of the window, wherein yabasic runs. 
If you
 have not called clear screen yet, this peekwill return 0, regardless
 of the
 size of your terminal.

 peek("secondsrunning")

 Return the number of seconds that have passed since the start of yab
asic.

 peek("millisrunning")

 Return the number of milliseconds, that have passed since the start 
of
 yabasic.

 peek("version")

 Return the version number of yabasic, e.g. 2.77. See also the relate
d peek$
 ("version"), which returns nearly the same information (plus the
 patchlevel) as a string, e.g. "2.77.1".

 peek("winheight")

 Return the height of the graphic-window in pixels. If none is open, 
this
 peek will return the height of the last window opened or 100, if non
e has
 been opened yet.

 peek("winwidth")

 Return the width of the graphic-window in pixels. If none is open, t
his
 peek will return the width of the last window opened or 100, if none
 has
 been opened yet.

 peek("isbound")

 Return true, if the executing yabasic-program is part of a standalon
e
 program; see the section about creating a standalone-program for det
ails.

 peek("version")

 Return the version number of yabasic (e.g. 2.72).

 Example

 open "foo" for reading as #1
 open "bar" for writing as #2
 while(not eof(#1))
 poke #2,chr$(peek(#1));
 wend

 This program will copy the file foo byte by byte to bar.

 Note, that each peek does something entirely different, and only one has
 been
 demonstrated above. Therefore you need to make up examples yourself for 
all the
 other peeks.

 See also

 peek$, poke, open

 ------------------------------------------------------------------------
-------

 Name

 peek$ ? retrieve various internal string-information

 Synopsis

 print peek$("foo")

 Description

 The peek$-function has many different and unrelated uses. It is a kind o
f
 grab-bag for retrieving all kinds of string information, internal to yab
asic;
 the exact nature of the strings returned be the peek$-function depends o
n the
 string passed as an argument.

 peek$ always returns a string, however the closely related peek-function
 exists, which may be used to retrieve numerical information from among t
he
 internals of yabasic. Finally note, that some of the values which are re
trieved
 with peek$ may even be changed, using the poke-function.

 The following list shows all possible arguments to peek$:

 peek$("infolevel")

 Returns either "debug", "note", "warning", "error" or "fatal", depen
ding on
 the current infolevel. This value can be specified with an option on
 the
 command line or changed during the execution of the program with the
 corresponding poke; however, normally only the author of yabasic (me
 !)
 would want to change this from its default value "warning".

 peek$("textalign")

 Returns one of nine possible strings, specifying the default alignme
nt of
 text within the graphics-window. The alignment-string returned by th
is peek
 describes, how the text-command aligns its string-argument with resp
ect to
 the coordinates supplied. However, this value does not apply, if the
 text-command explicitly specifies an alignment. Each of these string
s is
 two characters long. The first character specifies the horizontal al
ignment
 and can be either l, r or c, which stand for left, right or center. 
The
 second character specifies the vertical alignment and can be one of 
t, b or
 c, which stand for top, bottom or center respectively.

 You may change this value with the corresponding command poke
 "textalign",?; the initial value is lb, which means the top of the l
eft and
 the top edge if the text will be aligned with the coordinates, that 
are
 specified within the text-command.

 peek$("windoworigin")

 This peek returns a two character string, which specifies the positi
on of
 the origin of the coordinate system of the window; this string might
 be
 changed with the corresponding command poke "windoworigin",x,y or sp
ecified
 as the argument of the origin command; see there for a detailed desc
ription
 of the string, which might be returned by this peek.

 peek$("program_name")

 Returns the name of the yabasic-program that is currently executing;
 typically this is the name, that you have specified on the commandli
ne, but
 without any path-components. So this peek$ might return foo.yab. As 
a
 special case when yabasic has been invoked without the name of a pro
gram to
 be executed this peek will return the literal strings standard input
 or,
 when also the option -e has been specified, command line. See also p
eek$
 ("program_file_name") and peek$("interpreter_path") for related
 information.

 peek$("program_file_name")

 Returns the full file-name of the yabasic-program that is currently
 executing; typically this is the name, that you have specified on th
e
 commandline, including any path-components. For the special case, th
at you
 have bound your yabasic-program with the interpreter to a single sta
ndalone
 executable, this peek$ will return its name. See also peek$("program
_name")
 and peek$("interpreter_path") for related information.

 peek$("interpreter_path")

 Return the full file-name of the yabasic-interpreter that is current
ly
 executing your program; typically this will end on yabasic or yabasi
c.exe
 depending on your platform and the path will be where you installed 
yabasic
 . For bound programs (see creating a standalone-program) however, th
is may
 be different and will include whatever you specified during the bind
 -command.

 See also peek$("program_name") and peek$("program_file_name") for re
lated
 information. Employing these, it would be possible for a yabasic-pro
gram to
 start itself: system(peek$("interpreter_path") + " " + peek$
 ("program_file_name")). Of course, in this simple form this would be
 a bad
 idea, because this would start concurrent instances of yabasic witho
ut end.

 peek$("error")

 Return a string describing the nature of the last error in an open- 
or
 seek-statement. See the corresponding peek("error") for a detailed
 description.

 peek$("library")

 Return the name of the library, this statement is contained in. See 
the
 import-command for a detailed description or for more about librarie
s.

 peek$("version")

 Version of yabasic as a string; e.g. 2.77.1. See also the related pe
ek
 ("version"), which returns nearly the same information (minus the
 patchlevel) as a number, e.g. 2.77.

 peek$("os")

 This peek returns the name of the operating system, where your progr
am
 executes. This can be either windows or unix.

 peek$("font")

 Return the name of the font, which is used for text within the graph
ic
 window; this value can be specified as the third argument to the ope
n
 window-command.

 peek$("env","NAME")

 Return the environment variable specified by NAME (which may be any 
string
 expression). Which kind of environment variables are available on yo
ur
 system depends, as well as their meaning, on your system; however ty
ping
 env on the command line will produce a list (for Windows and Unix al
ike).
 Note, that peek$("env",...) can be written as peek$("environment",..
.) too.

 peek$("argument")

 Return one of the arguments, that have been passed to yabasic at inv
ocation
 time (the next call will return the the second argument, and so on).
 E.g.
 if yabasic has been called like this: yabasic foo.yab bar baz, then 
the
 first call to peek$("argument") will return bar. This is because foo
.yab is
 treated as the name of the program to run, whereas bar and baz are
 considered arguments to this program, which are passed on the comman
d line.
 The second call to peek$("argument") will return baz. Note, that for
 windows-users, who tend to click on the icon (as opposed to starting
 yabasic on the command line), this peekwill mostly return the empty 
string.

 Note, that peek$("argument") can be written as peek$("arguments").

 Finally you will want to check out the corresponding function peek
 ("argument").

 Example

 print "You have supplied these arguments: "
 while(peek("argument"))
 print peek("argument"),peek$("argument")
 wend

 If you save this program in a file foo.yab and execute it via yabasic t.
yab a b
 c (for windows users: please use the command line for this), your will g
et this
 output:

 3a
 2b
 1c

 See also

 peek, poke, open

 ------------------------------------------------------------------------
-------

 Name

 pi ? a constant with the value 3.14159

 Synopsis

 print pi

 Description

 pi is 3.14159265359 (well at least for yabasic); do not try to assign to
 pi
 (e.g. pi=22/7) this would not only be mathematically dubious, but would 
also
 result in a syntax error.

 Example

 for a=0 to 180
 print "The sine of ",a," degrees is ",sin(a*pi/180)
 next a

 This program uses pi to transform an angle from degrees into radians.

 See also

 euler

 ------------------------------------------------------------------------
-------

 Name

 poke ? change selected internals of yabasic

 Synopsis

 poke "foo","bar"
 poke "foo",baz
 poke #a,"bar"
 poke #a,baz

 Description

 The poke-command may be used to change details of yabasic's behaviour. L
ike the
 related function peek, poke does many different things, depending on the
 arguments supplied.

 Here are the different things you can do with poke:

 poke 5,a

 Write the given byte (a in the example above) to the specified strea
m (5#a
 in the example).

 See also the related function function peek(1).

 poke "dump","filename.dump"

 Dump the internal form of your basic-program to the named file; this
 is
 only useful for debugging the internals of yabasic itself.

 The second argument ("filename.dump" in the example) should be the n
ame of
 a file, that gets overwritten with the dump, please be careful.

 poke "fontheight",12

 This poke changes the default fontheight. This can only have an effe
ct, if
 the fonts given in the commands text or open window do not specify a
 fontheight on their own.

 poke "font","fontname"

 This poke specifies the default font. This can only have an effect, 
if you
 do not supply a fontname with the commands text or open window.

 poke "infolevel","debug"

 Change the amount of internal information, that yabasic outputs duri
ng
 execution.

 The second argument can be either "debug", "note", "warning", "error
" or
 "fatal". However, normally you will not want to change this from its
 default value "warning".

 See also the related peek$("infolevel").

 poke "random_seed",42

 Set the seed for the random number generator; if you do this, the ra
n
 -function will return the same sequence of numbers every time the pr
ogram
 is started.

 poke "stdout","some text"

 Send the given text to standard output. Normally one would use print
 for
 this purpose; however, sending e.g. control characters to your termi
nal is
 easier with this poke.

 poke "textalign","cc"

 This poke changes the default alignment of text with respect to the
 coordinates supplied within the text-command. However, this value do
es not
 apply, if the text-command explicitly specifies an alignment. The se
cond
 argument ("cc" in the example) must always be two characters long; t
he
 first character can be one of l (left), r (right) or c (center); the
 second
 character can be either t (top), b (bottom) or c (center); see the
 corresponding peek$("textalign") for a detailed description of this
 argument.

 poke "windoworigin","lt"

 This poke moves the origin of the coordinate system of the window to
 the
 specified position. The second argument ("lt" in the example) must a
lways
 be two characters long; the first character can be one of l (left), 
r (
 right) or c (center); the second character can be either t (top), b 
(bottom
 ) or c (center). Together those two characters specify the new posit
ion of
 the coordinate-origin. See the corresponding peek$("windoworigin") f
or a
 more in depth description of this argument.

 Example

 print "Hello, now you will see, how much work"
 print "a simple for-loop involves ..."
 input "Please press return " a$
 poke "infolevel","debug"
 for a=1 to 10:next a

 This example only demonstrates one of the many pokes, which are describe
d
 above: The program switches the infolevel to debug, which makes yabasic 
produce
 a lot of debug-messages during the subsequent for-loop.

 See also

 peek, peek$

 ------------------------------------------------------------------------
-------

 Name

 print ? Write to terminal or file

 Synopsis

 print "foo",a$,b
 print "foo",a$,b;
 print #a "foo",a$
 print #a "foo",a$;
 print foo using "##.###"
 print reverse "foo"
 print at(10,10) a$,b
 print @(10,10) a$,b
 print color("red","blue") a$,b
 print color("magenta") a$,b
 print color("green","yellow") at(5,5) a$,b

 Description

 The print-statement outputs strings or characters, either to your termin
al
 (also known as console) or to an open file.

 To understand all those uses of the print-statement, let's go through th
e
 various lines in the synopsis above:

 print "foo",a$,b

 Print the string foo as well as the contents of the variables a$ and
 b onto
 the screen, silently adding a newline.

 print "foo",a$,b;

 (Note the trailing semicolon !) This statement does the same as the 
one
 above; only the implicit newline is skipped, which means that the ne
xt
 print-statement will append seamlessly.

 print #a "foo",a$

 This is the way to write to files. The file with the number a must b
e open
 already, an implicit newline is added. Note the file-number #a, whic
h
 starts with a hash ('#') amd is separated from the rest of the state
ment by
 a space only. The file-number (contained in the variable a) must hav
e been
 returned by a previous open-statement (e.g. a=open("bar")).

 print #a "foo",a$;

 The same as above, but without the implicit newline.

 print foo using "##.###"

 Print the number foo with as many digits before and after the decima
l dot
 as given by the number of '#'-signs. See the entries for using and s
tr$ for
 a detailed description of this format.

 print reverse "foo"

 As all the print-variants to follow, this form of the print-statemen
t can
 only be issued after clear screen has been called. The strings and n
umbers
 after the reverse-clause are simply printed inverse (compared to the
 normal
 print-statement).

 print at(10,10) a$,b

 Print at the specified (x,y)-position. This is only allowed after cl
ear
 screen has been called. You may want to query peek$("screenwidth") o
r peek$
 ("screenheight") to learn the actual size of your screen. You may ad
d a
 semicolon to suppress the implicit newline.

 print @(10,10) a$,b

 This is exactly the same as above, however, at may be written as @.

 print color("red","blue") at(5,5) a$,b

 Print with the specified fore- ("red") and background ("blue") color
 (or
 colour). The possible values are "black", "white", "red", "blue", "g
reen",
 "yellow", "cyan" or "magenta". Again, you need to call clear screen 
first
 and add a semicolon if you want to suppress the implicit newline.

 print color("magenta") a$,b

 You may specify the foreground color only.

 print color("green","yellow") a$,b

 A color and a position (in this sequence, not the other way around) 
may be
 specified at once.

 Example

 clear screen
 columns=peek("screenwidth")
 lines=peek("screenheight")
 dim col$(7)
 for a=0 to 7:read col$(a):next a
 data "black","white","red","blue","green","yellow","cyan","magenta"

 for a=0 to 2*pi step 0.1
 print colour(col$(mod(i,8))) at(columns*(0.8*sin(a)+0.9)/2,lines*(0.8*
cos(a)+0.9)/2) "*"
 i=i+1
 next a

 This example draws a colored ellipse within the text window.

 See also

 at, print color, input, clear screen, using, ;

 ------------------------------------------------------------------------
-------

 Name

 print color ? print with color

 Synopsis

 print color(fore$) text$
 print color(fore$,back$) text$

 Description

 Not a separate command, but part of the print-command; may be included j
ust
 after print and can only be issued after clear screen has been executed.

 color() takes one or two string-arguments, specifying the color of the t
ext and
 (optionally) the background.

 The one or two strings passed to color() can be one of these: "black", "
white",
 "red", "blue", "green", "yellow", "cyan" and "magenta" (which can be
 abbreviated as "bla", "whi", "red", "blu", "gre", "yel", "cya" and "mag"
 respectively).

 color() can only be used, if clear scren has been issued at least once.

 Note, that color() can be written as colour() too.

 Example

 clear screen
 dim col$(7):for a=0 to 7:read col$(a):next a
 do
 print color(col$(ran(7)),col$(ran(7))) " Hallo ";
 pause 0.01
 loop
 data "black","white","red","blue"
 data "green","yellow","cyan","magenta"

 This prints the word " Hallo " in all colors across your screen.

 See also

 print, clear screen, at

 ------------------------------------------------------------------------
-------

 Name

 print colour ? see print color

 Synopsis

 print colour(fore$) text$
 print colour(fore$,back$) text$

 See also

 color

 ------------------------------------------------------------------------
-------

 Name

 putbit ? draw a rectangle of pixels encoded within a string into the gra
phics
 window

 Synopsis

 open window 200,200
 ?
 a$=getbit(20,20,50,50)
 ?
 putbit a$,30,30
 putbit a$ to 30,30
 putbit a$,30,30,"or"

 Description

 The putbit-command is the counterpart of the getbit$-function. putbit re
quires
 a string as returned by the getbit-function. Such a string contains a re
ctangle
 from the graphic window; the putbit-function puts such a rectangular reg
ion
 back into the graphic-window.

 Note, that the putbit-command currently accepts a fourth argument. Howev
er only
 the string value "or" is supported here. The effect is, that only those 
pixel,
 which are set in the string will be set in the graphic window. Those pix
els,
 which are not set in the string, will not change in the window (as oppos
ed to
 being cleared).

 Example

 c$="rgb 21,21:0000000000000000000000000000000000000000000000000000000000
000032c8000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c800
00000000000000000000000000000000000000000000000000000000000032c80032c80032c80032
c80032c80032c80032c80032c80032c80032c80032c80032c8000000000000000000000000000000
0000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c800
32c80032c80032c80032c80032c80000000000000000000000000000000032c80032c80032c80032
c80032c80032c80032c80032c8c8ff000032c80032c80032c80032c80032c80032c80032c8000000
0000000000000000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8
ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000000000032c80032c80032
c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c8
0032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8
ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032
c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00
c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8
ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000
000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00
c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8
ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032
c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00
c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c800
32c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032
c80032c80032c80032c80000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00
c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c800000000000000
00000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032
c80032c80032c80032c80032c80000000000000000000000000032c80032c80032c80032c80032c8
0032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c800000000000000
00000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032
c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000032c8
0032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c800000000000000
00000000000000000000000000000000000000000000000000000032c80032c80032c80032c80032
c80032c80032c80032c80032c8000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000"

 open window 200,200

 do
 x=ran(220)-10
 y=ran(220)-10
 putbit c$,x,y,"transparent"
 loop

 This program uses a precanned string (containing the image of a blue cir
cle
 with a yellow centre) and draws it repeatedly into the graphic-window. T
he mode
 "transparent" ensures, that no pixels will be cleared.

 There are two possible values for the third argument of putbit. Both mod
es
 differ in the way, they replace (or not) any pixels from the window with
 pixels
 from the bitmap having the background colour.

 transparent or t

 With this mode the pixels from the window will be kept, if the bitma
p
 contains pixels with background colour at this position; i.e. the bi
tmap is
 transparent

 solid or s

 With this mode the pixels from the window will be overpainted with t
he
 pixels from the bitmap in any case; i.e. the bitmap is solid

 If you omit this argument, the default transparent applies.

 See also

 getbit$, open window

 ------------------------------------------------------------------------
-------

 Name

 putscreen ? draw a rectangle of characters into the text terminal

 Synopsis

 clear screen
 ?
 a$=getscreen$(5,5,10,10)
 ?
 putscreen a$,7,7

 Description

 The putscreen-command is the counterpart of the getscreen$-function. put
screen
 requires a string as returned by the getscreen-function. Such a string c
ontains
 a rectangular detail from the terminal; the putscreen-function puts such
 a
 region back into the terminal-window.

 Note, that clear screen must have been called before.

 Example

 clear screen
 for a=1 to 200
 print color("red") "Hallo !";
 print color("blue") "Welt !";
 next a
 r$=getscreen$(0,0,20,20)
 for x=0 to 60
 putscreen r$,x,0
 sleep 0.1
 next x

 This example prints the string "Hallo !Welt !" all over the screen and t
hen
 moves a rectangle from one side to the other.

 See also

 getscreen$, clear screen

 R

 ran() ? return a random number
 read ? read data from data-statements
 rectangle ? draw a rectangle
 redim ? create an array prior to its first use. A synonym for dim
 rem ? start a comment
 repeat ? start a repeat-loop
 restore ? reposition the data-pointer
 return ? return from a subroutine or a gosub
 reverse ? print reverse (background and foreground colors exchanged)
 right$() ? return (or change) the right end of a string
 rinstr() ? find the rightmost occurrence of one string within the other
 rtrim$() ? trim spaces at the right end of a string

 Name

 ran() ? return a random number

 Synopsis

 print ran()
 x=ran(y)

 Description

 The ran-function returns a random number. If no argument is given, the n
umber
 returned is in the range from 0 to 1; where only 0 is a possible value; 
1 will
 never be returned. If an argument is supplied, the number returned will 
be in
 the range from 0 up to this argument, whereas this argument itself is no
t a
 possible return value. Regardless of the range, ran is guaranteed to hav
e
 exactly 2**30 different return values.

 If you call ran multiple times during your program, the sequence of rand
om
 numbers will be different each time you invoke your program; however, if
, e.g.
 for testing you prefer to always have the same sequence of random number
s you
 may issue poke "random_seed",123.

 Example

 clear screen
 c=peek("screenwidth")-1
 l=peek("screenheight")

 dim col$(8)
 for a=0 to 7:read col$(a):next a
 data "black","white","red","blue","green","yellow","cyan","magenta"

 do
 x=ran(c)
 y=l-ran(l*exp(-32*((x/c-1/2)**2)))
 i=i+1
 print color(col$(mod(i,8))) at(x,y) "*";
 loop

 This example will print a colored bell-curve.

 See also

 int

 ------------------------------------------------------------------------
-------

 Name

 read ? read data from data-statements

 Synopsis

 read a$,a
 ?
 data "Hello !",7

 Description

 The read-statement retrieves literal data, which is stored within
 data-statements elsewhere in your program.

 Example

 read num
 dim col$(num)
 for a=1 to num:read col$(a):next a
 clear screen
 print "These are the colours known to yabasic:\n"
 for a=1 to num
 print colour(col$(a)) col$(a)
 next a

 data 8,"black","white","red","blue"
 data "green","yellow","cyan","magenta"

 This program prints the names of the colors known to yabasic in those ve
ry
 colors.

 See also

 data, restore

 ------------------------------------------------------------------------
-------

 Name

 rectangle ? draw a rectangle

 Synopsis

 open window 100,100
 rectangle 10,10 to 90,90
 rectangle 20,20,80,80
 rect 20,20,80,80
 box 30,30,70,70
 clear rectangle 30,30,70,70
 fill rectangle 40,40,60,60
 clear fill rectangle 60,60,40,40

 Description

 The rectangle-command (also known as box or rect, for short) draws a rec
tangle;
 it accepts four parameters: The x- and y-coordinates of two facing corne
rs of
 the rectangle. With the optional clauses clear and fill (which may appea
r
 together and in any sequence) the rectangle can be cleared and filled
 respectively.

 Example

 open window 200,200
 c=1
 do
 for phi=0 to pi step 0.1
 if (c) then
 rectangle 100+100*sin(phi),100+100*cos(phi) to 100-100*sin(phi),10
0-100*cos(phi)
 else
 clear rectangle 100+100*sin(phi),100+100*cos(phi) to 100-100*sin(p
hi),100-100*cos(phi)
 endif
 sleep 0.1
 next phi
 c=not c
 loop

 This example draws a nice animated pattern; watch it for a couple of hou
rs, to
 see how it develops.

 See also

 open window, open printer, line, circle, triangle

 ------------------------------------------------------------------------
-------

 Name

 redim ? create an array prior to its first use. A synonym for dim

 Synopsis

 See the dim-command.

 Description

 The redim-command does exactly the same as the dim-command; it is just a
 synonym. redim has been around in older versions of basic (not even yaba
sic)
 for many years; therefore it is supported in yabasic for compatibility r
easons.

 Please refer to the entry for the dim-command for further information.

 ------------------------------------------------------------------------
-------

 Name

 rem ? start a comment

 Synopsis

 rem Hey, this is a comment
 # the hash-sign too (at beginning of line)
 // even the double slash
 ' and the single quote (at beginning of line)
 print "Not a comment" # This is an error !!
 print "Not a comment":// But this is again a valid comment
 print "Not a comment" // even this.
 print "Not a comment" rem and this !

 Description

 rem introduces a comment (like # or //), that extends up to the end of t
he
 line.

 Those comments do not even need a colon (':') in front of them; they (re
m, #, '
 (single quite) and //) all behave alike except for # and ', which may on
ly
 appear at the very beginning of a line; therefore the fourth example in 
the
 synopsis above (print "Not a comment" # This is an error !!) is indeed a
n
 error.

 Note, that rem is an abbreviation for remark. remark however is not a va
lid
 command in yabasic.

 Finally note, that a comment introduced with '#' may have a special mean
ing
 under unix; see the entry for # for details.

 Example

 #
 rem comments on data structures
 # are more useful than
 // comments on algorithms.
 rem

 This program does nothing, but in a splendid and well commented way.

 See also

 #, //

 ------------------------------------------------------------------------
-------

 Name

 repeat ? start a repeat-loop

 Synopsis

 repeat
 ?
 until (?)

 Description

 The repeat-loop executes all the statements up to the final until-keywor
d over
 and over. The loop is executed as long as the condition, which is specif
ied
 with the until-clause, becomes true. By construction, the statements wit
hin the
 loop are executed at least once.

 Example

 x=0
 clear screen
 print "This program will print the numbers from 1 to 10"
 repeat
 x=x+1
 print x
 print "Press any key for the next number, or 'q' to quit"
 if (inkey$="q") break
 until(x=10)

 This program is pretty much useless, but self-explanatory.

 See also

 until, break, while, do

 ------------------------------------------------------------------------
-------

 Name

 restore ? reposition the data-pointer

 Synopsis

 read a,b,c,d,e,f
 restore
 read g,h,i
 restore foo
 data 1,2,3
 label foo
 data 4,5,6

 Description

 The restore-command may be used to reset the reading of data-statements,
 so
 that the next read-statement will read data from the first data-statemen
t.

 You may specify a label with the restore-command; in that case, the next
 read-statement will read data starting at the given label. If the label 
is
 omitted, reading data will begin with the first data-statement within yo
ur
 program.

 Example

 input "Which language (german/english) ? " l$
 if (instr("german",l$)>0) then
 restore german
 else
 restore english
 endif

 for a=1 to 3
 read x,x$
 print x,"=",x$
 next a

 label english
 data 1,"one",2,"two",3,"three"
 label german
 data 1,"eins",2,"zwei",3,"drei"

 This program asks to select one of those languages known to me (i.e. eng
lish or
 german) and then prints the numbers 1,2 and 3 and their textual equivale
nts in
 the chosen language.

 See also

 read, data, label

 ------------------------------------------------------------------------
-------

 Name

 return ? return from a subroutine or a gosub

 Synopsis

 gosub foo
 ?
 label foo
 ?
 return

 sub bar(baz)
 ?
 return quertz
 end sub

 Description

 The return-statement serves two different (albeit somewhat related) purp
oses.
 The probably more important use of return is to return control from with
in a
 subroutine to the place in your program, where the subroutine has been c
alled.
 If the subroutine is declared to return a value, the return-statement mi
ght be
 accompanied by a string or number, which constitutes the return value of
 the
 subroutine.

 However, even if the subroutine should return a value, the return-statem
ent
 need not carry a value; in that case the subroutine will return 0 or the
 empty
 string (depending on the type of the subroutine). Moreover, feel free to
 place
 multiple return-statements within your subroutine; it's a nice way of
 controlling the flow of execution.

 The second (but historically first) use of return is to return to the po
sition,
 where a prior gosub has left off. In that case return may not carry a va
lue.

 Example

 do
 read a$
 if (a$="") then
 print
 end
 endif
 print mark$(a$)," ";
 loop

 data "The","quick","brown","fox","jumped"
 data "over","the","lazy","dog",""

 sub mark$(a$)
 if (instr(lower$(a$),"q")) return upper$(a$)
 return a$
 end sub

 This example features a subroutine mark$, that returns its argument in u
pper
 case, if it contains the letter "q", or unchanged otherwise. In the test
-text
 the word quick will end up being marked as QUICK.

 The example above demonstrates return within subroutines; please see gos
ub for
 an example of how to use return in this context.

 See also

 sub, gosub

 ------------------------------------------------------------------------
-------

 Name

 reverse ? print reverse (background and foreground colors exchanged)

 Synopsis

 clear screen
 ?
 print reverse "foo"

 Description

 reverse may be used to print text in reverse. reverse is not a separate
 command, but part of the print-command; it may be included just after th
e print
 and can only be issued once that clear screen has been issued.

 Example

 clear screen

 print "1 ";
 c=3
 do
 prim=true
 for a=2 to sqrt(c)
 if (frac(c/a)=0) then
 prim=false
 break
 endif
 next a
 if (prim) then
 print
 print reverse c;
 else
 print c;
 endif
 print " ";
 c=c+1
 loop

 This program prints numbers from 1 on and marks each prime number in rev
erse.

 See also

 at, print color, print, clear screen

 ------------------------------------------------------------------------
-------

 Name

 right$() ? return (or change) the right end of a string

 Synopsis

 print right$(a$,2)
 right$(b$,2)="baz"

 Description

 The right$-function requires two arguments (a string and a number) and r
eturns
 the part from the right end of the string, whose length is specified by 
its
 second argument. So, right$ simply returns the requested number of chars
 from
 the right end of the given string.

 Note, that the right$-function can be assigned to, i.e. it may appear on
 the
 left hand side of an assignment. In this way it is possible to change a 
part of
 the variable used within the right$-function. Note, that that way the le
ngth of
 the string cannot be changed, i.e. characters might be overwritten, but 
not
 added. For an example see below.

 Example

 print "Please enter a length either in inch or centimeter"
 print "please add 'in' or 'cm' to mark the unit."
 input "Length: " a$
 if (right$(a$,2)="in") then
 length=val(a$)*2.56
 elsif (right$(a$,2)="cm") then
 length=val(a$)
 else
 error "Invalid input: "+a$
 endif

 This program allows the user to enter a length qualified with a unit (ei
ther
 inch or centimeter).

 This second example demonstrates the capability to assign to the
 right$-function.

 a$="Heiho World !"
 print a$
 right$(a$,7)="dwarfs."
 print a$

 See also

 right$ and mid$

 ------------------------------------------------------------------------
-------

 Name

 rinstr() ? find the rightmost occurrence of one string within the other

 Synopsis

 pos=rinstr("Thequickbrownfox","equi")
 pos=rinstr(a$,b$,x)

 Description

 The rinstr-function accepts two string-arguments and tries to find the s
econd
 within the first. However, unlike the instr, the rinstr-function finds t
he
 rightmost (or last) occurrence of the string; whereas the instr-function
 finds
 the leftmost (or first) occurrence. In any case however, the position is
 counted from the left.

 If you supply a third, numeric argument to the rinstr-function, it will 
be used
 as a starting point for the search. Therefore rinstr("abcdeabcdeabcde","
e",8)
 will return 5, because the search for an "e" starts at position 8 and fi
nds the
 first one at position 5.

 Example

 print rinstr("foofoofoobar","foo")

 This simple example will print 7, because it finds the rightmost among t
he
 three occurrences of foo within the string. Note, that

 print instr("foofoofoobar","foo")

 would have printed 1.

 See also

 instr

 ------------------------------------------------------------------------
-------

 Name

 rtrim$() ? trim spaces at the right end of a string

 Synopsis

 a$=rtrim$(b$)

 Description

 The rtrim$-function removes all whitespace from the right end of a strin
g and
 returns the result.

 Example

 open 1,"foo"
 dim lines$(100)
 l=1
 while(not eof(1))
 input #1 a$
 a$=rtrim$(a$)
 if (right$(line$,1)="\\") then
 line$=line$+" "+a$
 else
 lines$(l)=line$
 l=l+1
 line$=a$
 endif
 end while
 print "Read ",l," lines"

 This example reads the file foo allowing for continuation lines, which a
re
 marked by a \, which appears as the last character on a line. For conven
ience
 whitespace at the right end of a line is trimmed with rtrim.

 See also

 ltrim$, trim$

 S

 screen ? as clear screen clears the text window
 seek() ? change the position within an open file
 sig() ? return the sign of its argument
 sin() ? return the sine of its single argument
 sleep ? pause, sleep, wait for the specified number of seconds
 split() ? split a string into many strings
 sqr() ? compute the square of its argument
 sqrt() ? compute the square root of its argument
 static ? preserves the value of a variable between calls to a subroutine
 step ? specifies the increment step in a for-loop
 str$() ? convert a number into a string
 sub ? declare a user defined subroutine
 switch ? select one of many alternatives depending on a value
 system() ? hand a statement over to your operating system and return its
 exitcode
 system$() ? hand a statement over to your operating system and return it
s
 output

 Name

 screen ? as clear screen clears the text window

 Synopsis

 clear screen

 Description

 The keyword screen appears only within the sequence clear screen; please
 see
 there for a description.

 See also

 clear screen

 ------------------------------------------------------------------------
-------

 Name

 seek() ? change the position within an open file

 Synopsis

 open 1,"foo"
 seek #1,q
 seek #1,x,"begin"
 seek #1,y,"end"
 seek #1,z,"here"

 Description

 The seek-command changes the position, where the next input (or peek) st
atement
 will read from an open file. Usually files are read from the beginning t
o the
 end sequentially; however sometimes you may want to depart from this sim
ple
 scheme. This can be done with the seek-command, allowing you to change t
he
 position, where the next piece of data will be read from the file.

 seek accepts two or three arguments: The first one is the number of an a
lready
 open file. The second one is the position where the next read from the f
ile
 will start. The third argument is optional and specifies the the point f
rom
 where the position (the second argument) will count. It can be one of:

 begin

 Count from the beginning of the file.

 end

 Count from the end of the file.

 here

 Count from the current position within the file.

 Example

 open #1,"count.dat","w"
 for a=1 to 10
 print #1,"00000000";
 if (a<10) print #1,";";
 next a

 dim count(10)
 do
 x=int(ran(10))
 i=i+1
 if (mod(i,1000)=0) print ".";
 count(x)=count(x)+1
 curr$=right$("00000000"+str$(count(x)),8)
 seek #1,9*x,"begin"
 print #1,curr$;
 loop

 This example increments randomly one of ten counters (in the array count
());
 however, the result is always kept and updated within the file count.dat
, so
 even in case of an unexpected interrupt, the result will not be lost.

 See also

 tell, open, print, peek

 ------------------------------------------------------------------------
-------

 Name

 sig() ? return the sign of its argument

 Synopsis

 a=sig(b)

 Description

 Return +1, -1 or 0, if the single argument is positive, negative or zero
.

 Example

 clear screen
 dim c$(3):c$(1)="red":c$(2)="white":c$(3)="green"
 do
 num=ran(100)-50
 print color(c$(2+sig(num))) num
 loop

 This program prints an infinite sequence of random number; positive numb
ers are
 printed in green, negative numbers are printed red (an exact zero would 
be
 printed white). (With a little extra work, this program could be easily
 extended into a brokerage system)

 See also

 abs, int, frac

 ------------------------------------------------------------------------
-------

 Name

 sin() ? return the sine of its single argument

 Synopsis

 y=sin(angle)

 Description

 The sin-function expects an angle (in radians, not degrees) and returns 
its
 sine.

 Example

 open window 200,200
 new curve
 for phi=0 to 2*pi step 0.1
 line to 100+90*sin(phi),100+90*cos(phi)
 next phi
 close curve

 This program draws a circle (ignoring the existence of the circle-comman
d).

 See also

 asin, cos

 ------------------------------------------------------------------------
-------

 Name

 sleep ? pause, sleep, wait for the specified number of seconds

 Synopsis

 sleep 4

 Description

 The sleep-command has many different names: You may write pause, sleep o
r wait
 interchangeably; whatever you write, yabasic will always do exactly the 
same.

 Therefore you should refer to the entry for the pause-function for furth
er
 information.

 ------------------------------------------------------------------------
-------

 Name

 split() ? split a string into many strings

 Synopsis

 dim w$(10)
 ?
 num=split(a$,w$())
 num=split(a$,w$(),s$)

 Description

 The split-function requires a string (containing the text to be split), 
a
 reference to a string-array (which will receive the resulting strings, i
.e. the
 tokens) and an optional string (with a set of characters, at which to sp
lit,
 i.e. the delimiters).

 The split-function regards its first argument (a string) as a list of to
kens
 separated by delimiters and it will store the list of tokens within the
 array-reference you have supplied. Note, that the array, which is passed
 as a
 reference (w$() in the synopsis), will be resized accordingly, so that y
ou
 don't have to figure out the number of tokens in advance. The element at
 position zero (i.e. w$(0)) will not be used.

 normally (i.e. if you omit the third, which is the delimiter-argument) t
he
 function will regard space or tab as delimiters for tokens; however by
 supplying a third argument, you may split at any single of the character
s
 within this string. E.g. if you supply ":;" as the third argument, then 
colon
 (:) or semicolon (;) will delimit tokens.

 Note, that a sequence of separator-characters will produce a sequence of
 empty
 tokens; that way, the number of tokens returned will always be one plus 
the
 number of separator characters contained within the string. Refer to the
 closely related token-function, if you do not like this behaviour. In so
me way,
 the split-function focuses on the separators (other than the token-funct
ion,
 which focuses on the tokens), hence its name.

 The second argument is a reference on a string-array, where the tokens w
ill be
 stored; this array will be expanded (or shrunk) to have room for all tok
ens, if
 necessary.

 The first argument finally contains the text, that will be split into to
kens.
 The split-function returns the number of tokens that have been found.

 Please see the examples below for some hints on the exact behaviour of t
he
 split-function and how it differs from the token-function:

 Example

 print "This program will help you to understand, how the"
 print "split()-function exactly works and how it behaves"
 print "in certain special cases."
 print
 print "Please enter a line containing tokens separated"
 print "by either '=' or '-'"
 dim t$(10)
 do
 print
 input "Please enter a line: " l$
 num=split(l$,t$(),"=-")
 print num," Tokens: ";
 for a=1 to num
 if (t$(a)="") then
 print "(EMPTY)";
 else
 print t$(a);
 endif
 if (a<num) print ",";
 next a
 print
 loop

 This program prints the following output:

 Please enter a line: a
 1 Tokens: a

 Please enter a line:
 0 Tokens:

 Please enter a line: ab
 1 Tokens: ab

 Please enter a line: a=b
 2 Tokens: a,b

 Please enter a line: a-
 2 Tokens: a,(EMPTY)

 Please enter a line: a-=
 3 Tokens: a,(EMPTY),(EMPTY)

 Please enter a line: =a-
 3 Tokens: (EMPTY),a,(EMPTY)

 Please enter a line: a=-b
 3 Tokens: a,(EMPTY),b

 Please enter a line: a--b-
 4 Tokens: a,(EMPTY),b,(EMPTY)

 Please enter a line: -a==b-c==
 7 Tokens: (EMPTY),a,(EMPTY),b,c,(EMPTY),(EMPTY)

 See also

 token

 ------------------------------------------------------------------------
-------

 Name

 sqr() ? compute the square of its argument

 Synopsis

 a=sqr(b)

 Description

 The sqr-function computes the square of its numerical argument (i.e. it
 multiplies its argument with itself).

 Example

 for a=1 to 10
 print a,sqr(a),a**2
 next a

 As you may see from the output, sqr can be written as **2 (or ^2) too.

 See also

 sqrt, **, ^

 ------------------------------------------------------------------------
-------

 Name

 sqrt() ? compute the square root of its argument

 Synopsis

 to be written

 Description

 The sqrt-function computes the square root of its numerical argument.

 Example

 for a=1 to 5
 print a,sqrt(a),a**(1/2)
 next a

 As you may see from the output, sqrt can be written as **(1/2) (or ^(1/2
)) too.

 See also

 sqr, **, ^

 ------------------------------------------------------------------------
-------

 Name

 static ? preserves the value of a variable between calls to a subroutine

 Synopsis

 sub foo()

 static a

 ?

 end sub

 Description

 The static keyword can be used within subroutines to mark variables as s
tatic.
 This has two effects: First, the variable is local to the subroutine, i.
e. its
 value is not know outside the subroutine (this is the effect of the loca
l
 keyword). Second, the static-keyword arranges things, so that the variab
le
 keeps its value between invocations of the subroutine (this is different
 from
 the local-keyword).

 Example

 foo()
 foo()
 foo()

 sub foo()
 static a
 local b
 a=a+1
 b=b+1
 print a,b
 end sub

 This program shows the difference between static and local variables wit
hin a
 subroutine; it produces this output:

 1 1
 2 1
 3 1

 The output shows, that the static variable a keeps its value between sub
routine
 calls, whereas b is initialized with the value 0 at every call to the
 subroutine foo.

 See also

 sub, local

 ------------------------------------------------------------------------
-------

 Name

 step ? specifies the increment step in a for-loop

 Synopsis

 for a=1 to 10 step 3
 ?
 next a

 Description

 Specify, by which amount the loop-variable of a for-loop will be increme
nted at
 each step.

 The step (as well as the lower and upper bound) are computed anew in eac
h step;
 this is not common, but possible, as the example below demonstrates.

 Example

 for x=1 to 1000 step y
 y=x+y
 print x," ",y," ";
 next x
 print

 This program computes the fibonacci numbers between 1 and 1000.

 See also

 for

 ------------------------------------------------------------------------
-------

 Name

 str$() ? convert a number into a string

 Synopsis

 a$=str$(a)
 b$=str$(x,"##.###")
 b$=str$(x,"###,###.##")
 b$=str$(x,"###,###.##","_.")

 Description

 The str$-function accepts a numeric argument and returns it as a string.
 This
 conversion between number and string can be controlled with the optional
 third
 argument (the format argument). See the following table of examples to l
earn
 about valid values of this argument. Note, that those examples fall in o
ne of
 two categories: C-style and basic-style; the first 4 examples in the tab
le
 below are C-style, the rest of the examples are basic-style. For more
 information on the C-style formats, you may refer to your favorite
 documentation on the C programming language. The basic-style formats are
 much
 simpler, they just depict the desired output, marking digits with '#'; g
roups
 of (usually three) digits may be separated with colons (','), the decima
l dot
 must be marked by a literal dot ('.'). Moreover these characters (colons
 and
 dot) may be replaced by other characters to satisfy the needs of non-eng
lish
 (e.g. german) languages; see the examples below.

 Note, that for clarity, each space in the result has been replaced by th
e
 letter 'x', because it would be hard to figure out, how many spaces are
 produced exactly otherwise.

 Table 7.2. Examples for the format argument

 +-----------------------------------------------------------------------
------+
 | Example | Result for | 
 |
 | string | converting | Description 
 |
 | | 1000*pi | 
 |
 |-------------+------------+--------------------------------------------
------|
 | | |The '2' determines the minimum length of the
 |
 |%2.5f |3141.59265 |output; but if needed (as in the example) th
e |
 | | |output can be longer. The '5' is the number 
of |
 | | |digits after the decimal point. 
 |
 |-------------+------------+--------------------------------------------
------|
 | | |Two spaces (which appear as 'x') are added t
o pad |
 |%12.5f |xx3141.59265|the output to the requested length of 12 
 |
 | | |characters. 
 |
 |-------------+------------+--------------------------------------------
------|
 | | |The 'g' requests, that the precision ('5') 
 |
 |%012.5g |0000003141.6|specifies the overall number of digits (befo
re and|
 | | |after the decimal point). 
 |
 |-------------+------------+--------------------------------------------
------|
 | | |The '-' requests the output to be left-cente
red |
 |%-12.5f |3141.59265xx|(therefore the filling space appears at the 
 |
 | | |right). 
 |
 |-------------+------------+--------------------------------------------
------|
 | | |Each '#' specifies a digit (either before or
 after|
 | | |the dot), the '.' specifies the position of 
the |
 |#####.## |x3141.59 |dot. As 1000*pi does not have enough digits,
 the 5|
 | | |requested digits before the dot are filled u
p with|
 | | |a space (which shows up as an 'x'). 
 |
 |-------------+------------+--------------------------------------------
------|
 |##,###.## |x3,141.59 |Nearly the same as above, but the colon from
 the |
 | | |format shows up within the result. 
 |
 |-------------+------------+--------------------------------------------
------|
 |##,###.## and| | 
 |
 |an additional|x3.141,59 |Similar to the example above, but colon and 
dot |
 |argument of | |are replaced with dot and colon respectively
. |
 |".," | | 
 |
 |-------------+------------+--------------------------------------------
------|
 |##,###.## and| |Similar to the example above, but colon and 
dot |
 |an additional|x3_141,59 |are replaced with underscore and colon 
 |
 |argument of | |respectively. 
 |
 |"_," | | 
 |
 |-------------+------------+--------------------------------------------
------|
 | | |The format string does not contain a dot, an
d |
 |##### |x3142 |therefore the result does not have any fract
ional |
 | | |digits. 
 |
 |-------------+------------+--------------------------------------------
------|
 | | |As 1000*pi has 4 digits in front of the deci
mal |
 |##.### |##.### |dot and the format only specifies 2, yabasic
 does |
 | | |not know what to do; therefore it chooses ju
st to |
 | | |reproduce the format string. 
 |
 +-----------------------------------------------------------------------
------+

 Example

 do
 input "Please enter a format string: " f$
 a$=str$(1000*pi,f$)
 for a=1 to len(a$)
 if (mid$(a$,a,1)=" ") mid$(a$,a,1)="x"
 next a
 print a$
 loop

 This is the program, that has been used to get the results shown in the 
table
 above.

 See also

 print, using

 ------------------------------------------------------------------------
-------

 Name

 sub ? declare a user defined subroutine

 Synopsis

 foo(2,"hello")

 ?

 sub foo(bar,baz$)
 ?
 return qux
 ?
 end sub

 Description

 The sub-keyword starts the definition of a user defined subroutine. With
 user
 defined subroutines you are able to somewhat extend yabasic with your ow
n
 commands or functions. A subroutine accepts arguments (numbers or string
s) and
 returns a number or a string (however, you are not required to assign th
e value
 returned to a variable).

 The name of the subroutine follows after the keyword sub. If the name (i
n the
 synopsis: foo) ends on a '$', the subroutine should return a string (wit
h the
 return-statement), otherwise a number.

 After the name of the subroutine yabasic requires a pair of braces; with
in
 those braces you may specify a list of parameters, for which values can 
(but
 need not) be included when calling the subroutine. If you omit one of th
ose
 parameters when calling such a subroutine, it assumes the value zero (fo
r
 numeric parameters) or the empty string (for string-parameters). However
 from
 the special variable numparams you may find out, how many arguments have
 really
 been passed when calling the subroutine.

 Parameters of a subroutine are always local variables (see the keyword l
ocal
 for more explanation).

 From within the subroutine you may return any time with the keyword retu
rn;
 along with the return-keyword you may specify the return value. Note tha
t more
 than one return is allowed within a single subroutine.

 Finally, the keyword end sub ends the subroutine definition. Note, that 
the
 definition of a subroutine need not appear within the program before the
 first
 call to this sub.

 Note

 As braces have two uses in yabasic (i.e. for supplying arguments to a
 subroutine as well as to list the indices of an array). yabasic can not 
tell
 apart an array from a subroutine with the same name. Therefore you canno
t
 define a subroutine with the same name as an array !

 Example

 p=2
 do
 if (is_prime(p)) print p
 p=p+1
 loop

 sub is_prime(a)
 local b
 for b=2 to sqrt(a)
 if (frac(a/b)=0) return false
 next b
 return true
 end sub

 This example is not the recommended way to compute prime numbers. Howeve
r it
 gives a nice demonstration of using a subroutine.

 See also

 local, static, peek

 ------------------------------------------------------------------------
-------

 Name

 switch ? select one of many alternatives depending on a value

 Synopsis

 switch a
 case 1
 case 2
 ?
 end switch

 ?

 switch a$
 case "a"
 case "b"
 end switch

 Description

 The switch-statement selects one of many codepaths depending on a numeri
cal or
 string expression. I.e. it takes an expression (either numeric or string
) and
 compares it with a series of values, each wrapped within a case-clause. 
If the
 expression equals the value given in a case-clause, the subsequent state
ments
 are executed.

 The default-clause allows one to specify commands, which should be execu
ted, if
 none of case-clauses matches.

 Note, that many case-clauses might be clustered (e.g. case "a":case "b":
case
 "c"). Or put another way: You need a break-statement at the end of a
 case-branch, if you do not want to run into the next case.

 Example

 input "Please enter a single digit: " n
 switch n
 case 0:print "zero":break
 case 1:print "one":break
 case 2:print "two":break
 case 3:print "three":break
 case 4:print "four":break
 case 5:case 6: case 7:case 8:case 9
 print "Much !":break
 default:print "Hey ! That was more than a single digit !"
 end switch

 This example translates a single digit into a string; note, how the case
s 5 to
 7 are clustered.

 See also

 switch, case, break

 ------------------------------------------------------------------------
-------

 Name

 system() ? hand a statement over to your operating system and return its
 exitcode

 Synopsis

 ret=system("foo")
 system("bar")

 Description

 The system-command accepts a single string argument, which specifies a c
ommand
 to be executed. The function will return the exitcode of the command; it
s
 output (if any) will be lost.

 Example

 print "Please enter the name of the file, that should be deleted."
 input f$
 if (system("rm "+f$+" >/dev/null 2>&1")) then
 print "Error !"
 else
 print "okay."
 endif

 This program is Unix-specific: It uses the Unix-command rm to remove a f
ile.

 See also

 system$

 ------------------------------------------------------------------------
-------

 Name

 system$() ? hand a statement over to your operating system and return it
s
 output

 Synopsis

 print system$("dir")

 Description

 The system$-command accepts a single string argument, specifying a comma
nd,
 that can be found and executed by your operating system. It returns the 
output
 of this command as one big string.

 Example

 input "Please enter the name of a directory: " d$
 print
 print "This is the contents of the '"+d$+"':"
 print system$("dir "+d$)

 This example lists the contents of a directory, employing the dir-comman
d
 (which is about the only program, that is known under Unix as well as Wi
ndows).

 See also

 system, chomp

 T

 tan() ? return the tangent of its argument
 tell ? get the current position within an open file
 text ? write text into your graphic-window
 then ? tell the long from the short form of the if-statement
 time$ ? return a string containing the current time
 to ? this keyword appears as part of other statements
 token() ? split a string into multiple strings
 triangle ? draw a triangle
 trim$() ? remove leading and trailing spaces from its argument
 true ? a constant with the value of 1

 Name

 tan() ? return the tangent of its argument

 Synopsis

 foo=tan(bar)

 Description

 The tan-function computes the tangent of its arguments (which should be
 specified in radians).

 Example

 for a=0 to 45
 print tan(a*pi/180)
 next a

 This example simply prints the tangent of all angles between 0 and 45 de
grees.

 See also

 atan, sin

 ------------------------------------------------------------------------
-------

 Name

 tell ? get the current position within an open file

 Synopsis

 open #1,"foo"
 ?
 position=tell(#1)

 Description

 The tell-function requires the number of an open file as an argument. It
 returns the position (counted in bytes, starting from the beginning of t
he
 file) where the next read will start.

 Example

 open #1,"foo","w"
 print #1 "Hello World !"
 close #1

 open #1,"foo"
 seek #1,0,"end"
 print tell(#1)
 close 1

 This example (mis)uses tell to get the size of the file. The seek positi
ons the
 file pointer at the end of the file, therefore the call to tell returns 
the
 total length of the file.

 See also

 tell, open

 ------------------------------------------------------------------------
-------

 Name

 text ? write text into your graphic-window

 Synopsis

 text x,y,"foo"
 text x,y,"foo","lb"
 text x,y,"foo","cc","font"
 text x,y,"foo","font","rt"

 Description

 The text-commands displays a text-string (the third argument) at the giv
en
 position (the first two arguments) within an already opened window. The 
font to
 be used can be optionally specified as either the fourth or fifth argume
nt
 ("font" in the example above). A font specified this way will also be us
ed for
 any subsequent text-commands, as long as they do not specify a font them
selves.

 The fourth or fifth optional argument ("lb" in the example above) can be
 used
 to specify the alignment of the text with respect to the specified posit
ion.
 This argument is always two characters long: The first character specifi
es the
 horizontal alignment and can be either l, r or c, which stand for left, 
right
 or center. The second character specifies the vertical alignment and can
 be one
 of t, b or c, which stand for top, bottom or center respectively. If you
 omit
 this alignment argument, the default "lb" applies; however this default 
may be
 changed with poke "textalign","xx"

 Example

 open window 500,200
 clear screen
 data "lt","lc","lb","ct","cc","cb","rt","rc","rb"
 for a=1 to 9
 read align$
 print "Alignment: ",align$
 line 50*a-15,100,50*a+15,100
 line 50*a,85,50*a,115
 text 50*a,100,"Test",align$
 inkey$
 next a

 This program draws nine crosses and writes the same text at each; howeve
r it
 goes through all possible nine alignment strings, showing their effect.

 See also

 open window, peek, poke

 ------------------------------------------------------------------------
-------

 Name

 then ? tell the long from the short form of the if-statement

 Synopsis

 if (a<b) then
 ?
 endif

 Description

 The keyword then is part of the if-statement; please see there for furth
er
 explanations. However, not every if-statement requires the keyword then:
 If the
 keyword then is present, the if-clause may extend over more than one lin
e, and
 the keyword endif is required to end it. If the keyword then is not pres
ent,
 the if-statement extends up to the end of the line, and any endif would 
be an
 error.

 Example

 if (1<2) then
 print "Hello ";
 endif

 if (2<3) print "world"
 if (2<1)
 print "!"

 This example prints Hello world. Note, that no exclamation mark (!) is p
rinted,
 which might come as a surprise and may be changed in future versions of 
yabasic
 .

 See also

 if

 ------------------------------------------------------------------------
-------

 Name

 time$ ? return a string containing the current time

 Synopsis

 print time$
 print time$()

 Description

 The time$ function returns the current time in four fields separated by 
hyphens
 '-'. The fields are:

 * The current hour in the range from 0 to 23, padded with zeroes (e.g.
 00 or
 04) to a length of two characters.

 * The number of minutes, padded with zeroes.

 * The number of seconds, padded with zeroes.

 * The number of seconds, that have elapsed since the program has been
 started. This value increases as long as your program runs and is th
erefore
 unbound and not padded with zeroes.

 At the time of writing this documentation, time$ returns 22-58-53-0. Not
e, that
 the first three of the four fields returned by time$ have a fixed width;
 therefore it is easy to extract some fields with the usual string-functi
ons
 mid$ (and others).

 Example

 print "Hello it is ",time$
 print "An empty for-loop with ten million iterations takes ";
 for a=1 to 10000000:next a
 print "Now it is ",time$
 print peek("secondsrunning")," seconds have passed."

 This program benchmarks the for-loop; however, it does not use the fourt
h field
 of the string returned by time$, because that string wraps around every 
60
 seconds; rather the peek "secondsrunning" is queried.

 See also

 date

 ------------------------------------------------------------------------
-------

 Name

 to ? this keyword appears as part of other statements

 Synopsis

 for a=1 to 100 step 2
 ?
 next a

 line x,y to a,b

 Description

 The to-keyword serves two purposes (which are not related at all):

 * within for-statements, to specify the upper bound of the loop.

 * Within any graphical command (e.g. line), that requires two points (
i.e.
 four numbers) as arguments, a comma ',' might be replaced with the k
eyword
 to. I.e. instead of 100,100,200,200 you may write 100,100 to 200,200
 in
 such commands.

 Example

 Please see the command listed under "See also" for examples.

 See also

 for, line, rectangle

 ------------------------------------------------------------------------
-------

 Name

 token() ? split a string into multiple strings

 Synopsis

 dim w$(10)
 ?
 num=token(a$,w$())
 num=token(a$,w$(),s$)

 Description

 The token-function accepts a string (containing the text to be split), a
 reference to a string-array (which will receive the resulting strings, i
.e. the
 tokens) and an optional string (with a set of characters, at which to sp
lit,
 i.e. the delimiters).

 The token-function regards its first argument as a list of tokens separa
ted by
 delimiters and it will store the list of tokens within the array-referen
ce that
 has been supplied. Note, that the array, which is passed as a reference 
(w$()
 in the synopsis), will be resized accordingly, so that you don't have to
 figure
 out the number of tokens in advance. The element at position zero (i.e. 
w$(0))
 will not be used.

 Normally (i.e. if you omit the third, the delimiter-argument) the functi
on will
 regard space or tab as delimiters for tokens; however by supplying a thi
rd
 argument, you may split at any single of the characters within this stri
ng.
 E.g. if you supply ":;" as the third argument, then colon (:) or semicol
on (;)
 will delimit tokens.

 Note, that token will never produce empty tokens, even if two or more
 separators follow in sequence. Refer to the closely related split-functi
on, if
 you do not like this behaviour. In some way, the token-function focuses 
on the
 tokens and not on the separators (other than the split-function, which f
ocuses
 on the separators).

 The second argument is a reference on a string-array, where the tokens w
ill be
 stored; this array will be expanded (or shrunk) as necessary to have roo
m for
 all tokens.

 The first argument finally contains the text, that will be split into to
kens.
 The token-function returns the number of tokens, that have been found.

 Please see the examples below for some hints on the exact behaviour of t
he
 token-function and how it differs from the split-function:

 Example

 print "This program will help you to understand, how the"
 print "token()-function exactly works and how it behaves"
 print "in certain special cases."
 print
 print "Please enter a line containing tokens separated"
 print "by either '=' or '-'"
 dim t$(10)
 do
 print
 input "Please enter a line: " l$
 num=token(l$,t$(),"=-")
 print num," Tokens: ";
 for a=1 to num
 if (t$(a)="") then
 print "(EMPTY)";
 else
 print t$(a);
 endif
 if (a<num) print ",";
 next a
 print
 loop

 This program prints the following output:

 Please enter a line: a
 1 Tokens: a

 Please enter a line:
 0 Tokens:

 Please enter a line: ab
 1 Tokens: ab

 Please enter a line: a=b
 2 Tokens: a,b

 Please enter a line: a-
 1 Tokens: a

 Please enter a line: a-=
 1 Tokens: a

 Please enter a line: =a-
 1 Tokens: a

 Please enter a line: a=-b
 2 Tokens: a,b

 Please enter a line: a--b-
 2 Tokens: a,b

 Please enter a line: -a==b-c==
 3 Tokens: a,b,c

 See also

 split

 ------------------------------------------------------------------------
-------

 Name

 triangle ? draw a triangle

 Synopsis

 open window 100,100
 triangle 100,100,50,50,100,50
 fill triangle 50,100,100,50,200,200
 clear fill triangle 20,20,10,10,200,200

 Description

 The triangle-command draws a triangle; it requires 6 parameters: The x- 
and
 y-coordinates of the three points making up the triangle. With the optio
nal
 keywords clear and fill (which may appear both and in any sequence) the
 triangle can be cleared and filled respectively.

 Example

 open window 200,200
 do
 phi=phi+0.2
 i=i+2
 color mod(i,255),mod(85+2*i,255),mod(170+3*i,255)
 dx=100*sin(phi):dy=20*cos(phi)
 fill triangle 100+20*sin(phi),100+20*cos(phi),100-20*sin(phi),100-20*c
os(phi),100-80*cos(phi),100+80*sin(phi)
 sleep 0.1
 loop

 This example draws a colored triangles until you get exhausted.

 See also

 open window, open printer, line, circle, rectangle

 ------------------------------------------------------------------------
-------

 Name

 trim$() ? remove leading and trailing spaces from its argument

 Synopsis

 a$=trim$(b$)

 Description

 The trim$-function removes all whitespace from the left and from the rig
ht end
 of a string and returns the result. Calling trim$ is equivalent to calli
ng
 rtrim$(ltrim$()).

 Example

 do
 input "Continue ? Please answer yes or no: " a$
 a$=lower$(trim$(a$))
 if (len(a$)>0 and a$=left$("no",len(a$)) exit
 loop

 This example asks for an answer (yes or no) and removes spaces with trim
$ to
 make the comparison with the string "no" more bulletproof.

 See also

 ltrim$, rtrim$

 ------------------------------------------------------------------------
-------

 Name

 true ? a constant with the value of 1

 Synopsis

 okay=true

 Description

 The constant true can be assigned to variables which will later appear i
n
 conditions (e.g. an if-statement.

 true may also be written as TRUE or even TrUe.

 Example

 input "Please enter a string of all upper letters: " a$
 if (is_upper(a$)) print "Okay"

 sub is_upper(a$)
 if (a$=upper$(a$)) return true
 return false
 end sub

 See also

 false

 U

 until ? end a repeat-loop
 upper$() ? convert a string to upper case
 using ? Specify the format for printing a number

 Name

 until ? end a repeat-loop

 Synopsis

 repeat
 ?
 until (?)

 Description

 The until-keyword ends a loop, which has been introduced by the repeat-k
eyword.
 until requires a condition in braces (or an expression, see here for det
ails)
 as an argument; the loop will continue until this condition evaluates to
 true.

 Example

 c=1
 s=1
 repeat
 l=c
 s=-(s+sig(s))
 c=c+1/s
 print c
 until(abs(l-c)<0.000001)

 This program calculates the sequence 1/1-1/2+1/3-1/4+1/5-1/6+1/7-1/8+ ? 
;
 please let me know, if you know against which value this converges.

 See also

 repeat

 ------------------------------------------------------------------------
-------

 Name

 upper$() ? convert a string to upper case

 Synopsis

 u$=upper$(a$)

 Description

 The upper$-function accepts a single string argument and converts it to 
all
 upper case.

 Example

 line input "Please enter a sentence without the letter 'e': " l$
 p=instr(upper$(l$),"E")
 if (p) then
 l$=lower$(l$)
 mid$(l$,p,1)="E"
 print "Hey, you are wrong, see here!"
 print l$
 else
 print "Thanks."
 endif

 This program asks for a sentence and marks the first (if any) occurrence
 of the
 letter 'e' by converting it to upper case (in contrast to the rest of th
e
 sentence, which is converted to lower case).

 See also

 lower$

 ------------------------------------------------------------------------
-------

 Name

 using ? Specify the format for printing a number

 Synopsis

 print a using "##.###"
 print a using("##.###",",.")

 Description

 The using-keyword may appear as part of the print-statement and specifie
s the
 format (e.g. the number of digits before and after the decimal dot), whi
ch
 should be used to print the number.

 The possible values for the format argument ("##.###" in the synopsis ab
ove)
 are described within the entry for the str$-function; especially the sec
ond
 line in the synopsis (print a using("##.###",",.")) will become clear af
ter
 referring to str$. In fact the using clause is closely related to the
 str$-function; the former can always be rewritten using the latter; i.e.
 print
 foo using bar$ is always equivalent to print str$(foo,bar$). Therefore y
ou
 should check out str$ to learn more.

 Example

 for a=1 to 10
 print sqrt(ran(10000*a)) using "#########.#####"
 next a

 This example prints a column of square roots of random number, nicely al
igned
 at the decimal dot.

 See also

 print, str$

 V

 val() ? converts a string to a number

 Name

 val() ? converts a string to a number

 Synopsis

 x=val(x$)

 Description

 The val-function checks, if the start of its string argument forms a flo
ating
 point number and then returns this number. The string therefore has to s
tart
 with digits (only whitespace in front is allowed), otherwise the val-fun
ction
 returns zero.

 Example

 input "Please enter a length, either in inches (in) or centimeters (cm) 
" l$
 if (right$(l$,2)="in") then
 l=val(l$)*2.51
 else
 l=val(l$)
 print "You have entered ",l,"cm."

 This example queries for a length and checks, if it has been specified i
n
 inches or centimeters. The length is then converted to centimeters.

 See also

 str$

 W

 wait ? pause, sleep, wait for the specified number of seconds
 wend ? end a while-loop
 while ? start a while-loop
 window origin ? move the origin of a window

 Name

 wait ? pause, sleep, wait for the specified number of seconds

 Synopsis

 wait 4

 Description

 The wait-command has many different names: You may write pause, sleep or
 wait
 interchangeably; whatever you write, yabasic will always do exactly the 
same.

 Therefore you should refer to the entry for the pause-function for furth
er
 information.

 ------------------------------------------------------------------------
-------

 Name

 wend ? end a while-loop

 Synopsis

 while(a<b)
 ?
 wend

 Description

 The wend-keyword marks the end of a while-loop. Please see the while-key
word
 for more details.

 wend can be written as end while or even end-while.

 Example

 line input "Please enter a sentence: " a$
 p=instr(a$,"e")
 while(p)
 mid$(a$,p,1)="E"
 p=instr(a$,"e")
 wend
 print a$

 This example reads a sentence and converts every occurrence of the lette
r e
 into uppercase (E).

 See also

 while (which is just the following entry).

 ------------------------------------------------------------------------
-------

 Name

 while ? start a while-loop

 Synopsis

 while(?)
 ?
 wend

 Description

 The while-keyword starts a while-loop, i.e. a loop that is executed as l
ong as
 the condition (which is specified in braces after the keyword while) eva
luates
 to true.

 Note, that the body of such a while-loop will not be executed at all, if
 the
 condition following the while-keyword is not true initially.

 If you want to leave the loop prematurely, you may use the break-stateme
nt.

 Example

 open #1,"foo"
 while(!eof(1))
 line input #1 a$
 print a$
 wend

 This program reads the file foo and prints it line by line.

 See also

 until, break, wend, do

 ------------------------------------------------------------------------
-------

 Name

 origin ? move the origin of a window

 Synopsis

 open window 200,200
 origin "cc"

 Description

 The origin-command applies to graphic windows and moves the origin of th
e
 coordinate system to one of nine point within the window. The normal pos
ition
 of the origin is in the upper left corner of the window; however in some
 cases
 this is inconvenient and moving the origin may save you from subtracting
 a
 constant offset from all of your coordinates.

 However, you may not move the origin to an arbitrary position; in horizo
ntal
 position there are only three positions: left, center and right, which a
re
 decoded by the letters l, c and r. In vertical position the allowed posi
tions
 are top, center and bottom; encoded by the letters t, c and b. Taking th
e
 letters together, you arrive at a string, which might be passed as an ar
gument
 to the command; e.g. "cc" or "rt".

 Example

 100,100

 open window 200,200
 window origin "cc"
 circle 0,0,60

 This example draws a circle, centered at the center of the window.

 See also

 open window

 X

 xor() ? compute the exclusive or

 Name

 xor() ? compute the exclusive or

 Synopsis

 x=xor(a,b)

 Description

 The xor computes the bitwise exclusive or of its two numeric arguments. 
To
 understand the result, both arguments should be viewed as binary numbers
 (i.e.
 a series of 0 and 1); a bit of the result will then be 1, if exactly one
 argument has a 1 and the other has a 0 at this position in their binary
 representation.

 Note, that both arguments are silently converted to integer values and t
hat
 negative numbers have their own binary representation and may lead to
 unexpected results when passed to and.

 Example

 print xor(7,4)

 This will print 3. This result is obvious, if you note, that the binary
 representation of 7 and 4 are 111 and 100 respectively; this will yield 
011 in
 binary representation or 2 as decimal.

 The eor-function is the same as the xor function; both are synonymous; h
owever
 they have each their own description, so you may check out the entry of 
eor for
 a slightly different view.

 See also

 and, or, eor, not

 Special characters

 # ? either a comment or a marker for a file-number
 // ? starts a comment
 @ ? synonymous to at
 : ? separate commands from each other
 ; ? suppress the implicit newline after a print-statement
 ** or ^ ? raise its first argument to the power of its second

 Name

 # ? either a comment or a marker for a file-number

 Synopsis

 # This is a comment, but the line below not !
 open #1,"foo"

 Description

 The hash ('#') has two totally unrelated uses:

 * A hash might appear in commands related with file-io. yabasic uses s
imple
 numbers to refer to open files (within input, print, peek or eof). I
n those
 commands the hash may precede the number, which species the file. Pl
ease
 see those commands for further information and examples; the rest of
 this
 entry is about the second use (as a comment).

 * As the very first character within a line, a hash introduces comment
s
 (similar to rem).

 '#' as a comment is common in most scripting languages and has a special
 use
 under Unix: If the very first line of any Unix-program begins with the
 character sequence '#!' ("she-bang", no spaces allowed), the rest of the
 line
 is taken as the program that should be used to execute the script. I.e. 
if your
 yabasic-program starts with '#!/usr/local/bin/yabasic', the program /usr
/local/
 bin/yabasic will be invoked to execute the rest of the program. As a rem
ark for
 windows-users: This mechanism ensures, that yabasic will be invoked to e
xecute
 your program; the ending of the file (e.g. .yab) will be ignored by Unix
.

 Example

 # This line is a valid comment
 print "Hello " : # But this is a syntax error, because
 print "World!" : # the hash is not the first character !

 Note, that this example will produce a syntax error and is not a valid p
rogram
 !

 See also

 input, print, peek or eof, //, rem

 ------------------------------------------------------------------------
-------

 Name

 // ? starts a comment

 Synopsis

 // This is a comment !

 Description

 The double-slash ('//') is (besides REM and '#') the third way to start 
a
 comment. '//' is the latest and greatest in the field of commenting and 
allows
 yabasic to catch up with such cool languages like C++ and Java.

 Example

 // Another comment.
 print "Hello world !" // Another comment

 Unlike the example given for '#' this example is syntactically correct a
nd will
 not produce an error.

 See also

 #, rem

 ------------------------------------------------------------------------
-------

 Name

 @ ? synonymous to at

 Synopsis

 clear screen
 ?
 print @(a,b)

 Description

 As '@' is simply a synonym for at, please see at for further information
.

 See also

 at

 ------------------------------------------------------------------------
-------

 Name

 : ? separate commands from each other

 Synopsis

 print "Hello ":print "World"

 Description

 The colon (':') separates multiple commands on a single line.

 The colon and the newline-character have mostly the same effect, only th
at the
 latter, well, starts a new line too. The only other difference is their 
effect
 within the (so-called) short if, which is an if-statement without the ke
yword
 then. Please see the entry for if for more details.

 Example

 if (a<10) print "Hello ":print "World !"

 This example demonstrates the difference between colon and newline as de
scribed
 above.

 See also

 if

 ------------------------------------------------------------------------
-------

 Name

 ; ? suppress the implicit newline after a print-statement

 Synopsis

 print "foo",bar;

 Description

 The semicolon (';') may only appear at the last position within a print
 -statement. It suppresses the implicit newline, which yabasic normally a
dds
 after each print-statement.

 Put another way: Normally the output of each print-statement appears on 
a line
 by itself. If you rather want the output of many print-statements to app
ear on
 a single line, you should end the print-statement with a semicolon.

 Example

 print "Hello ";:print "World !"

 This example prints Hello World ! in a single line.

 See also

 print

 ------------------------------------------------------------------------
-------

 Name

 ** or ^ ? raise its first argument to the power of its second

 Synopsis

 print 2**b
 print 3^4

 Description

 ** (or ^, which is an exact synonym), is the arithmetic operator of
 exponentiation; it requires one number to its left and a second one to i
ts
 right; ** then raises the first argument to the power of the second and 
returns
 the result. The result will only be computed if it yields a real number 
(as
 opposed to a complex number); this means, that the power can not be comp
uted,
 if the first argument is negative and the second one is fractional. On t
he
 other hand, the second argument can be fractional, if the first one ist
 positive; this means, that ** may be used to compute arbitrary roots: e.
g.
 x**0.5 computes the square root of x.

 Example

 print 2**0.5

 See also

 sqrt

 Reserved Words

 Here is a list of all reserved words in yabasic. Please make sure, that 
you do
 not try to use one of them as the name of a variable or subroutine. Or, 
the
 other way around: If you get some mysterious error from yabasic and you 
just
 can't figure out why, then you might be using one of the reserved words 
below,
 without knowing.

 Anyway, here is the list:

 ABS ACOS AND ARRAYDIM ARRAYDIMENSION
 ARRAYSIZE AS ASC ASIN AT
 ATAN BEEP BELL BIN$ BIND
 BITBLIT BITBLIT$ BITBLT BITBLT$ BOX
 BREAK CASE CHR$ CIRCLE CLEAR
 CLOSE COLOR COLOUR COMPILE CONTINUE
 COS CURVE DATA DATE$ DEC
 DEFAULT DIM DO DOT ELSE
 ELSEIF ELSIF END ENDIF EOF
 EOR ERROR EXECUTE EXECUTE$ EXIT
 EXP EXPORT FI FILL FILLED
 FOR FRAC GETBIT$ GETSCREEN$ GLOB
 GOSUB GOTO HEX$ IF INKEY$
 INPUT INSTR INT INTERRUPT LABEL
 LEFT$ LEN LET LINE LOCAL
 LOG LOOP LOWER$ LTRIM$ MAX
 MID$ MIN MOD MOUSEB MOUSEBUTTON
 MOUSEMOD MOUSEMODIFIER MOUSEX MOUSEY NEW
 NEXT NOT NUMPARAM ON OPEN
 OR ORIGIN PAUSE PEEK PEEK$
 POKE PRINT PRINTER PUTBIT PUTSCREEN
 RAN READ READING RECT RECTANGLE
 REDIM REPEAT RESTORE RETURN REVERSE
 RIGHT$ RINSTR RTRIM$ SCREEN SEEK
 SIG SIN SLEEP SPLIT SPLIT$
 SQR SQRT STATIC STEP STR$
 SUB SUBROUTINE SWITCH SYSTEM SYSTEM$
 TAN TELL TEXT THEN TIME$
 TO TOKEN TOKEN$ TRIANGLE TRIM$
 UNTIL UPPER$ USING VAL WAIT
 WEND WHILE WINDOW WRITING XOR

 Please see here for explanations on how to use these words in yabasic.

 Chapter 8. Some general concepts and terms

 Logical shortcuts
 Conditions and expressions
 References on arrays
 Specifying Filenames under Windows
 Escape-sequences
 Creating a standalone program from your yabasic-program

 This chapter presents some general concepts and terms, which deserve a
 description on their own, but are not associated with a single command o
r
 function in yabasic. Most of these topics do not lend themselves to be r
ead
 alone, rather they might be read (or skimmed) as background material if 
an
 entry from the alphabetical list of commands refers to them.

 Logical shortcuts

 Logical shortcuts are no special language construct and there is no keyw
ord for
 them; they are just a way to evaluate logical expressions. Logical expre
ssions
 (i.e. a series of conditions or comparisons joined by and or or) are onl
y
 evaluated until the final result of the expression can be determined. An
 example:

 if (a<>0 and b/a>2) print "b is at least twice as big as a"

 The logical expression a<>0 and b/a>2 consists of two comparisons, both 
of
 which must be true, if the print statement should be executed. Now, if t
he
 first comparison (a<>0) is false, the whole logical expression can never
 be
 true and the second comparison (b/a>2) need not be evaluated.

 This is exactly, how yabasic behaves: The evaluation of a composed logic
al
 expressions is terminated immediately, as soon as the final result can b
e
 deduced from the already evaluated parts.

 In practice, this has the following consequences:

 * If two or more comparisons are joined with and and one comparison re
sults
 in false, the logical expression is evaluated no further and the ove
rall
 result is false.

 * If two or more comparisons are joined with or and one comparison res
ults in
 true, the logical expression is evaluated no further and the result 
is
 true.

 ?Nice, but whats this good for ??, I hear you say. Well, just have anoth
er look
 at the example, especially the second comparison (b/a>2); dividing b by 
a is
 potentially hazardous: If a equals zero, the expression will cause an er
ror and
 your program will terminate. To avoid this, the first part of the compar
ison (a
 <>0) checks, if the second one can be evaluated without risk. This pre-c
hecking
 is the most common usage and primary motivation for logical shortcuts (a
nd the
 reason why most programming languages implement them).

 Conditions and expressions

 Well, bottomline there is no difference or distinction between condition
s and
 expressions, at least as yabasic is concerned. So you may assign the res
ult of
 comparisons to variables or use an arithmetic expression or a simple var
iable
 within a condition (e.g. within an if-statement). So the constructs show
n in
 the example below are all totally valid:

 input "Please enter a number between 1 and 10: " a

 rem Assigning the result of a comparison to a variable
 okay=a>=1 and a<=10

 rem Use a variable within an if-statement
 if (not okay) error "Wrong, wrong !"

 So conditions and expressions are really the same thing (at least as lon
g as
 yabasic is concerned). Therefore the terms conditions and expression can
 really
 be used interchangeably, at least in theory. In reality the term conditi
on is
 used in connection with if or while whereas the term expression tends to
 be
 used more often within arithmetic context.

 References on arrays

 References on arrays are the only way to refer to an array as a whole an
d to
 pass it to subroutines or functions like arraydim or arraysize. Whereas 
(for
 example) a(2) designates the second element of the array a, a() (with em
pty
 braces) refers to the array a itself. a() is called an array reference.

 If you pass an array reference to one of your own subroutines, you need 
to be
 aware, that the subroutine will be able to modify the array you have pas
sed in.
 So passing an array reference does not create a copy of the array; this 
has
 some interesting consequences:

 * Speed and space: Creating a copy of an array would be a time (and re
source)
 consuming operation; passing just a reference is cheap and fast.

 * Returning many values: A subroutine, that wants to give back more th
an one
 value, may require an array reference among its arguments and then s
tore
 its many return values within this array. This is the only way to re
turn
 more than one value from a subroutine.

 Specifying Filenames under Windows

 As you probably know, windows uses the character '\' to separate the
 directories within a pathname; an example would be C:\yabasic\yabasic.ex
e (the
 usual location of the yabasic executable). However, the very same charac
ter '\'
 is used to construct escape sequences, not only in yabasic but in most o
ther
 programming languages.

 Therefore the string "C:\t.dat" does not specify the file t.dat within t
he
 directory C:; this is because the sequence '\t' is translated into the
 tab-character. To specify this filename, you need to use the string "C:\
\t.dat"
 (note the double slash '\\').

 Escape-sequences

 Escape-sequences are the preferred way of specifying 'special' character
s. They
 are introduced by the '\'-character and followed by one of a few regular
 letters, e.g. '\n' or '\r' (see the table below).

 Escape-sequences may occur within any string at any position; they are r
eplaced
 at parsetime (opposed to runtime), i.e. as soon as yabasic discovers the
 string, with their corresponding special character. As a consequence of 
this
 len("\a") returns 1, because yabasic replaces "\a" with the matching spe
cial
 character just before the program executes.

 Table 8.1. Escape sequences

 +--------------------------------------------+
 |Escape Sequence| Matching special character |
 |---------------+----------------------------|
 |\n |newline |
 |---------------+----------------------------|
 |\t |tabulator |
 |---------------+----------------------------|
 |\v |vertical tabulator |
 |---------------+----------------------------|
 |\b |backspace |
 |---------------+----------------------------|
 |\r |carriage return |
 |---------------+----------------------------|
 |\f |formfeed |
 |---------------+----------------------------|
 |\a |alert (i.e. a beeping sound)|
 |---------------+----------------------------|
 |\\ |backslash |
 |---------------+----------------------------|
 |\' |single quote |
 |---------------+----------------------------|
 |\" |double quote |
 |---------------+----------------------------|
 |\xHEX |chr$(HEX) (see below) |
 +--------------------------------------------+

 Note, that an escape sequences of the form \xHEX allows one to encode ar
bitrary
 characters as long as you know their position (as a hex-number) within t
he
 ascii-charset: For example \x012 is transformed into the character chr$(
18) (or
 chr$(dec("12",16)). Note that \x requires a hexa-decimal number (and the
 hexa-decimal string "12" corresponds to the decimal number 18).

 Creating a standalone program from your yabasic-program

 Creating a standalone-program from the command line
 Creating a standalone-program from within your program
 Downsides of creating a standalone program
 See also

 Note

 The bind-feature, which is described below, is at an experimental stage 
right
 now. It works (at least for me !) under Windows and Linux, but I cannot 
even
 promise it for other variants of Unix. However, if it does not work for 
your
 Unix, I will at least try to make it work, if you give me sufficient
 information of your system.

 Sometimes you may want to give one of your yabasic-programs to other peo
ple.
 However, what if those other people do not have yabasic installed ? In t
hat
 case you may create a standalone-program from your yabasic-program, i.e.
 an
 executable, that may be executed on its own, standalone, even (and espec
ially
 !) on computers, that do not have yabasic installed. Having created a
 standalone program, you may pass it around like any other program (e.g. 
one
 written in C) and you can be sure that your program will execute right a
way.

 Such a standalone-program is simply created by copying the full yabasic
 -interpreter and your yabasic-program (plus all the libraries it does im
port)
 together into a single, new program, whose name might be chosen at will 
(under
 windows of course it should have the ending .exe). If you decide to crea
te a
 standalone-program, there are three bits in yabasic, that you may use:

 * The bind-command, which does the actual job of creating the standalo
ne
 program from the yabasic-interpreter and your program.

 * The command-line Option --bind (see options), which does the same fr
om the
 command-line.

 * The special peek("isbound"), which may be used to check, if the yaba
sic
 -program containing this peek is bound to the interpreter as part of
 a
 standalone program.

 With these bits you know enough to create a standalone-program. Actually
 there
 are two ways to do this: on the command line and from within your progra
m.

 Creating a standalone-program from the command line

 Let's say you have the following very simple program within the file foo
.yab:

 print "Hello World !"

 Normally you would start this yabasic-program by typing yabasic foo.yab 
and as
 a result the string Hello World ! would appear on your screen. However, 
to
 create a standalone-program from foo.yab you would type:

 yabasic -bind foo.exe foo.yab

 This command does not execute your program foo.yab but rather create a
 standalone-program foo.exe. Note: under Unix you would probably name the
 standalone program foo or such, omitting the windows-specific ending .ex
e.

 Yabasic will confirm by printing something like: ---Info: Successfully b
ound
 'yabasic' and 'foo.yab' into 'foo.exe'.

 After that you will find a program foo.exe (which must be made executabl
e with
 the chmod-command under Unix first). Now, executing this program foo.exe
 (or
 foo under Unix) will produce the output Hello World !.

 This newly created program foo.exe might be passed around to anyone, eve
n if he
 does not have yabasic installed.

 Creating a standalone-program from within your program

 It is possible to write a yabasic-program, that binds itself to the yaba
sic
 -interpreter. Here is an example:

 if (!peek("isbound")) then
 bind "foo"
 print "Successfully created the standalone executable 'foo' !"
 exit
 endif

 print "Hello World !"

 If you run this program (which may be saved in the file foo.yab) via yab
asic
 foo.yab, the peek("isbound") in the first line will check, if the progra
m is
 already part of a standalone-program. If not (i.e. if the yabasic-interp
reter
 and the yabasic-program are separate files) the bind-command will create
 a
 standalone program foo containing both. As a result you would see the ou
tput
 Successfully created the standalone executable 'foo' !. Note: Under Wind
ows you
 would probably choose the filename foo.exe.

 Now, if you run this standalone executable foo (or foo.exe), the very sa
me
 yabasic-program that is shown above will be executed again. However, thi
s time
 the peek("isbound") will return TRUE and therefore the condition of the
 if-statement is false and the three lines after then are not executed. R
ather
 the last print-statement will run, and you will see the output Hello Wor
ld !.

 That way a yabasic-program may turn itself into a standalone-program.

 Downsides of creating a standalone program

 Now, before you go out and turn all your yabasic-programs into standalon
e
 programs, please take a second to consider the downsides of doing so:

 * The new standalone program will be at least as big as the interprete
r
 itself, so you need to pass a few hundred kilobytes around, just to 
save
 people from having to install yabasic themselves.

 * There is no easy way to extract your yabasic-program from within the
 standalone program: If you ever want to change it, you need to have 
it
 around separately.

 * If a new version of yabasic becomes available, again you need to rec
reate
 all of your standalone programs to take advantage of bugfixes and
 improvements.

 So, being able to create a standalone program is certainly a good thing,
 but
 certainly not a silver bullet.

 See also

 The bind-command, the peek-function and the command line options.

 Chapter 9. A few example programs

 A very simple program
 The demo of yabasic

 A very simple program

 The program below is a very simple program:

 repeat
 input "Please enter the first number, to add " a
 input "Please enter the second number, to add " b
 print a+b
 until(a=0 and b=0)

 This program requests two numbers, which it than adds. The process is re
peated
 until you enter zero (or nothing) twice.

 The demo of yabasic

 The listing below is the demo of yabasic. Note, that parts of this demo 
have
 been written before some of the more advanced features (e.g subroutines)
 of
 yabasic have been implemented. So please do not take this as a particula
r good
 example of yabasic-code.

 //
 // This program demos yabasic
 //

 // Check, if screen is large enough
 clear screen
 sw=peek("screenwidth"):sh=peek("screenheight")
 if (sw<78 or sh<24) then
 print
 print " Sorry, but your screen is to small to run this demo !"
 print
 end
 endif
 sw=78:sh=24

 // Initialize everything
 restore mmdata
 read mmnum:dim mmtext$(mmnum)
 for a=1 to mmnum:read mmtext$(a):next a

 // Main loop selection of demo
 ysel=1
 label mainloop
 clear screen
 print colour("cyan","magenta") at(7,2) "################################
"
 print colour("cyan","magenta") at(7,3) "################################
"
 print colour("cyan","magenta") at(7,4) "################################
"
 print colour("yellow","blue") at(8,3) " This is the demo for yabasic "
 yoff=7
 for a=1 to mmnum
 if (a=mmnum) then ydisp=1:else ydisp=0:fi
 if (a=ysel) then
 print colour("blue","green") at(5,yoff+ydisp+a) mmtext$(a);
 else
 print at(5,yoff+ydisp+a) mmtext$(a);
 endif
 next a
 print at(3,sh-3) "Move selection with CURSOR KEYS (or u and d),"
 print at(3,sh-2) "Press RETURN or SPACE to choose, ESC to quit."

 do // loop for keys pressed
 rev=1
 do // loop for blinking
 k$=inkey$(0.4)
 if (k$="") then
 if (ysel=mmnum) then
 if (rev=1) then
 print colour("blue","green") at(5,yoff+mmnum+1) mmtext$(mmnum)
;
 rev=0
 else
 print colour("yellow","red") at(5,yoff+mmnum+1) mmtext$(mmnum)
;
 rev=1
 endif
 endif
 else // key has been pressed, leave loop
 break
 endif
 loop // loop for blinking

 yalt=ysel
 if (k$="up" or k$="u") then
 if (ysel=1) then ysel=mmnum else ysel=ysel-1 fi
 redraw():heal():continue
 fi
 if (k$="down" or k$="d") then
 if (ysel=mmnum) then ysel=1 else ysel=ysel+1 fi
 redraw():heal():continue
 fi
 if (k$=" " or k$="enter" or k$="right") then
 on ysel gosub overview,bitmap,tetraeder,endit
 goto mainloop
 fi
 if (k$="esc") then
 endit()
 fi
 beep
 print at(3,sh-5) "Invalid key: ",k$," "
 loop // loop for keys pressed

 // redraw line
 sub redraw()
 if (yalt=mmnum) then ydisp=1:else ydisp=0:fi
 print at(5,yoff+yalt+ydisp) mmtext$(yalt);
 if (ysel=mmnum) then ydisp=1:else ydisp=0:fi
 print colour("blue","green") at(5,yoff+ysel+ydisp) mmtext$(ysel);
 return
 end sub

 // erase a line
 sub heal()
 print at(3,sh-5) " 
 "
 return
 end sub

 // Go here to exit
 label endit
 print at(3,sh-8) "Hope you liked it ...\n ";
 exit
 return

 // Present a short overview
 label overview
 clear screen
 print
 print " Yabasic is a quite traditional basic: It comes with"
 print " print, input, for-next-loops, goto, gosub, while and"
 print " repeat. It has user defined procedures and libraries,"
 print " however, it is not object oriented.\n"
 print " Yabasic makes it easy to open a window, draw lines"
 print " and print the resulting picture.\n"
 print " Yabasic programs are interpreted and run under Unix"
 print " and Windows. The Yabasic interpreter (around 200K)"
 print " and any Yabasic program can be glued together to"
 print " form a standalone executable.\n"
 print " Yabasic is free software, i.e. subject to the"
 print " MIT License.\n"
 print "\n\n\n While you read this, I am calculating prime numbers,\n"
 print " Press any key to return to main menu ..."
 can=1
 print at(6,17) "This is a prime number: "
 label nextcan
 can=can+2
 for i=2 to sqrt(can):if (frac(can/i)=0) then goto notprime:fi:next i
 print at(32,17) can;
 label notprime
 if (lower$(inkey$(0))<>"") then
 print at(10,sh) "Wrapping around once ...";
 for x=1 to sw
 a$=getscreen$(0,0,1,sh-2)
 b$=getscreen$(1,0,sw-1,sh-2)
 putscreen b$,0,0
 putscreen a$,sw-1,0
 next x
 sleep 2
 return
 fi
 goto nextcan

 // Show some animated bitmaps
 label bitmap
 clear screen
 print
 print "Yabasic offers some commands for drawing simple graphics."
 print reverse at(5,12) " Press any key to return to main menu ... "

 n=20
 open window 400,400

 for b=20 to 0 step -1
 color 255-b*12,0,b*12
 fill circle 200,200,b
 next b
 c$=getbit$(179,179,221,221)
 for a=1 to 2000
 color ran(255),ran(255),ran(255)
 x=ran(500)-100:y=ran(500)-100
 fill rectangle ran(500)-100,ran(500)-100,ran(500)-100,ran(500)-100
 next a

 x=200:y=200:phi=ran(2*pi):dx=2*sin(phi):dy=2*cos(phi)
 o$=""
 count=0
 label pong
 count=count+1
 if (o$<>"") putbit o$,xo-2,yo-2
 if (count>1000) then
 phi=ran(2*pi):dx=2*sin(phi):dy=2*cos(phi)
 sleep 2
 count=0
 endif
 xo=x:yo=y
 x=x+dx:y=y+dy
 o$=getbit$(x-2,y-2,x+46,y+46)
 putbit c$,x,y,"t"
 if (x<0 or x>360) dx=-dx
 if (y<0 or y>360) dy=-dy
 if (inkey$(0)<>"") then
 close window
 return
 endif
 goto pong
 return

 label tetraeder

 open window 400,400
 clear window
 clear screen
 print reverse at(5,12) " Press any key to return to main menu ... "

 dim opoints(4,3)
 restore points
 for n=1 to 4:for p=1 to 3:read opoints(n,p):next p:next n

 dim triangles(4,3)
 restore triangles
 for n=1 to 4:for p=1 to 3:read triangles(n,p):next p:next n

 phi=0:dphi=0.1:psi=0:dpsi=0.05
 dim points(4,3)

 r=60:g=20
 dr=0.5:dg=1.2:db=3
 label main

 phi=phi+dphi
 psi=psi+dpsi
 for n=1 to 4
 points(n,1)=opoints(n,1)*cos(phi)-opoints(n,2)*sin(phi)
 points(n,2)=opoints(n,2)*cos(phi)+opoints(n,1)*sin(phi)
 p2= points(n,2)*cos(psi)-opoints(n,3)*sin(psi)
 points(n,3)=opoints(n,3)*cos(psi)+ points(n,2)*sin(psi)
 points(n,2)=p2
 next n

 r=r+dr:if (r<0 or r>60) dr=-dr
 g=g+dg:if (g<0 or g>60) dg=-dg
 b=b+db:if (b<0 or b>60) db=-db
 dm=dm+0.01
 m=120-80*sin(dm)
 for n=1 to 4
 p1=triangles(n,1)
 p2=triangles(n,2)
 p3=triangles(n,3)
 n1=points(p1,1)+points(p2,1)+points(p3,1)
 n2=points(p1,2)+points(p2,2)+points(p3,2)
 n3=points(p1,3)+points(p2,3)+points(p3,3)
 if (n3>0) then
 sp=n1*0.5-n2*0.7-n3*0.6
 color 60+r+30*sp,60+g+30*sp,60+b+30*sp
 fill triangle 200+m*points(p1,1),200+m*points(p1,2),200+m*points(p
2,1),200+m*points(p2,2),200+m*points(p3,1),200+m*points(p3,2)
 endif
 next n
 if (inkey$(0.1)<>"") close window:return
 clear window
 goto main

 label points
 data -1,-1,+1, +1,-1,-1, +1,+1,+1, -1,+1,-1
 label triangles
 data 1,2,4, 2,3,4, 1,3,4, 1,2,3

 // Data section ...
 label mmdata
 // Data for main menu: Number and text of entries in main menu
 data 4
 data " Yabasic in a nutshell "
 data " Some graphics "
 data " A rotating Tetraeder "
 data " Exit this demo "

 Chapter 10. The Copyright of yabasic

 yabasic may be copied under the terms of the MIT License, which is distr
ibuted
 with yabasic in the file LICENSE.

 The MIT License grants extensive rights as long as you keep the copyrigh
t
 notice present in most files untouched. Here is a list of things that ar
e
 possible under the terms of the MIT License:

 * Put yabasic on your own homepage or CD and even charge for the servi
ce of
 distributing yabasic.

 * Write your own yabasic-programs, pack your program and yabasic into 
a
 package and sell the whole thing.

 * Modify yabasic and add or remove features, sell the modified version
 without adding the sources.

AUTHOR
 Marc Ihm, with the input and suggestions from many others.

SEE ALSO
 yabasic.htm - for the hyperlinked version of the text that is presented
 above.

 www.yabasic.de - for further information on yabasic.

BUGS
 Still some.

最後までおよみいただきありがとうございました。

いいね 💚、フォローをお願いします。

Thank you very much for reading to the last sentence.

Please press the like icon 💚 and follow me for your happy life.

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