Super RMN Land
A brand new RMN Mario game!
Hey its been a while! Who wants to make some levels?
Anyone on the site can join! Whether you have prior experience or not!
Okay cool! But what is this exactly?!
The seventh RMN Mario game made in SMBX2 hosted this time by Lonestarluigi!
For this event I don't wanna exactly aim to top Yoshi's Archipelago but instead make a smaller game that seeks to get the creative spirit going again! (And give everyone a chance to test the waters with SMBX2)
The Story!
The weirdo and highly neurotic Mr.L is upset the last RMN World game (Yoshi's Archipelago) was a great game! He bets Mario and the gang they can't be in a game made with the shiny new SMBX2 engine and have it be any good!
SO LETS SHOW HIM WHOS BOSS
1. What you will need!
- SMBX2 Engine
- You can use any graphics and music you want! Be sure to put them in the folder with the same name as your level.
2. LEVEL SUBMITING RULES
- *Levels must be made in SMBX2
- * No levels from past events or projects.
- *You can only submit 5 levels!
- *Levels must end with the SMB3 star.
- *You are allowed to have 1 additional hidden star in your any of your levels (Must be SMW Star)
- *The only characters I want to focus on for this project are Mario, Luigi, Toad, Peach, Link and Wario.
- *If anyone makes any Wario levels be sure to make them only for Wario, his moveset and playstyle differs from the others and can lead to some levels that can't be beat without him.
- *SMBX2 has a Lakitu Shop NPC in the misc. NPC section, he is going to be available in the main hub area of the game he is not allowed in any of the levels! He sells powerups and I think would be a good reason for players to go coin collecting, but you still have to put power ups in your levels!
- *This will be a single player game only this go around, I feel like this would allow us to be more creative and not having to worry about designing around two player support.
- *If you make a boss fight in your level make it fair! I will judge whether or not it needs tweaks.
- *NEW* Please add 5 dragon coins in your levels, they will be turned into RMN coins in the final game"
- *NEW* No secret or alternate exits your level must only end with the SMB3 star (^Isrieri brought this one to my attention)
Timeline
You will have 1 month to make levels and submit them!
Levels will be critiqued and must be approved before they make it into the game! There will be a period of time after the submission deadline is over where we will work on revisions
Really this is about it for major rules, there are no themes make any level with any theme you have in mind.
Guidelines
While I want to see what cool and whacky new levels we make this go around I still want to enforce some general guidelines!
Don't mix different art styles. Example: Don't make a SMW themed level then use SMB3 or SMB1 blocks and enemies
Using custom graphics from graphics packs may be fun but still try to keep it with the first guideline and keep your levels cohesive!
Make sure your mushrooms don't go off screen we want our players to be able to collect them!
Refrain from unwinnable situations and don't have levels that players must glitch to win.
Example: Crouching under 1 block high sections causes Mario to zip across the screen and this can lead to a lot of messy situations.
Conclusion
This may be a smaller event but I still want to make a fun game that anyone can enjoy! So I will be fair and critique accordingly, my word is final on if levels are approved!
Have fun and go make some levels! I also highly encourage everyone else play each others levels and provide feedback as well!
This is a community event aimed to just have a good time!