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⇱ I hate Unreal Engine (Is garbagee), and Talos OG It's proof. :: The Talos Principle General Discussions


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I hate Unreal Engine (Is garbagee), and Talos OG It's proof.
I played Talos: Reawakening first, and then Talos 2. Without a doubt, they're some of my all-time favorite games.

A few days ago, I started playing Talos OG on the Steam deck. My God... what a marvel! The Serious Engine is AMAZING. It's much more immersive than UE, and the performance is beyond incredible. You're there, you experience it, you feel the environments, and that's thanks to the engine.

It's a shame how studios that built their name and history, reputation with their own engines, the engines that built their franchises, have abandoned everything for the "comfort" and "standards" of a rotten industry.

👁 :steamfacepalm:
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Showing 1-9 of 9 comments
Well I am not as vehement about It as you seem to be. I agree the Original is superior to the remake. I have and have played both, but I still prefer the original. It just "feels right". On a contemporary machine with all the settings cranked to the max, It is still quite impressive. Talos 2, if you are interested, Is in Unreal, but it is much more like the old Talos than Reawakened is. I am almost afraid of what Talos 3 is going to be like.
#1
I think Talos 2 experimented too much... xD. I love the concept of in-excursion and all that, but I don't know.

My point is, UE has a visual style; it's perfectly obvious when a game is made with UE5. Aside from having terrible performance, all the games look the same.
But that's a shame. Imagine if they had continued updating the Serious Engine all these years.

It would be interesting.
#2
Agreed.

I believe that the sameness of all these UE games comes from using too many of the default UE settings, but I am no expert.
#3
I agree that the immersion was stronger. The softer, smoother movement in TTP1 felt more natural and definitely more comfortable. I remember the switch to UE being explained as a matter of scalability or general‑purpose flexibility, and while I get that it was probably unavoidable, it still feels a bit unfortunate.

Also, speaking personally, I prefer the smooth, lightweight feel of the older engines — including their higher frame rates — over the graininess that UE tends to show, which becomes even more noticeable depending on the hardware.
Those older engines produced graphics that felt more fluid to me.

That said, the range and richness of expression in UE5 is truly impressive. Every aspect of it is remarkable.
Last edited by HW67Ddox; Jun 10 @ 9:42pm
#4
As somebody once remarked when speaking about UE 5: "Is it really necessary to give each blade of grass it's own shadow?"
#5
Originally posted by Whitebeard:
As somebody once remarked when speaking about UE 5: "Is it really necessary to give each blade of grass it's own shadow?"
Why even draw every blade of grass when you can just use a flat grass texture? Games did that 30 years ago and noone complained then.
#6
Originally posted by MASTAN:
Originally posted by Whitebeard:
As somebody once remarked when speaking about UE 5: "Is it really necessary to give each blade of grass it's own shadow?"
Why even draw every blade of grass when you can just use a flat grass texture? Games did that 30 years ago and noone complained then.

Then it would look like a cartoon with simplified graphics. 30 years ago they wished for something better than a flat crayon field or lawn. I am just saying enough is enough. Pretty soon they will be spending thousands of hours trying to get insects into the grass for "realism", then have us all following ant trails for clues. Or batting flies away while trying to make out details in something: All for "realism".

I have realism everyday. it bites. I want a calmer environment in a game. Also, every new level of realism means you need more power and more expense for better video. Not for better game play, just for more "realism".
#7
Originally posted by Whitebeard:
Originally posted by MASTAN:
Why even draw every blade of grass when you can just use a flat grass texture? Games did that 30 years ago and noone complained then.

Then it would look like a cartoon with simplified graphics. 30 years ago they wished for something better than a flat crayon field or lawn. I am just saying enough is enough. Pretty soon they will be spending thousands of hours trying to get insects into the grass for "realism", then have us all following ant trails for clues. Or batting flies away while trying to make out details in something: All for "realism".

I have realism everyday. it bites. I want a calmer environment in a game. Also, every new level of realism means you need more power and more expense for better video. Not for better game play, just for more "realism".

I'm fed up with realism; I get hit by it every day. I hope that one day video games will stop having it.
#8
Pick your games carefully, try unusual titles, look for those games that have scads of international awards, or awards for superior design. I have a fondness for games like "Heaven's Vault"
Last edited by Whitebeard; Jun 17 @ 2:54pm
#9
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