The Psychological Profile (Please no Spoilers)
I just got back an in-game psychological profile based on my answers when trying to get an admin account. I'm very early in the game so please no spoilers.
Do these profiles actually differ based on the answers you give, or is it the same for everyone? I ask because I found my profile to be extremely accurate, but just general enough that I could see everyone getting it regardless of the answers they chose. It was actually perhaps the most accurate description of any sort of personality test of this nature I've ever taken (meaning internet quiz-type stuff, etc.).
I only ask out of curiosity. I am extremely impressed either way. The writing in general is some of the best I've seen in any game, and the world has a ton of depth to it. Thanks to the devs for going through with a game like this. I hope more developers can follow and make something similarly intelligent and ambitious.
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http://en.wikipedia.org/wiki/Forer_effect
Lest this be taken the wrong way...they've done a very impressive job with the story, however from a technical standpoint, Milton's scripting is very basic.
The psychological profile and conflicts have no relationship. It's always the same psych profile.
Actually proving this will be annoying, because of exactly how the scripts work making it hard to even find those borders.
"I will rearrange these 10 cards behind my back..." - *takes 5 cards and flips them*
Though personally I'd add a couple questions just to put in "you are primarily X, but at times you change to Y" in which X and Y would be introvert/extrovert questions.
Just read the wiki, and while I'm kinda bummed, it's another reason why I love this game. I'm going to have to keep researching more of the concepts and philosophy in this game.
guess who's read the archives, like, a lot
milton's playing you
@TJ dw you did a good job milton's a creep and my baby