VOOZH about

URL: https://thenewstack.io/deep-learning-ai-generates-realistic-game-graphics-by-learning-from-videos/

⇱ Deep Learning AI Generates Realistic Game Graphics by Learning from Videos - The New Stack


TNS
SUBSCRIBE
Join our community of software engineering leaders and aspirational developers. Always stay in-the-know by getting the most important news and exclusive content delivered fresh to your inbox to learn more about at-scale software development.
REQUIRED
It seems that you've previously unsubscribed from our newsletter in the past. Click the button below to open the re-subscribe form in a new tab. When you're done, simply close that tab and continue with this form to complete your subscription.
The New Stack does not sell your information or share it with unaffiliated third parties. By continuing, you agree to our Terms of Use and Privacy Policy.
Welcome and thank you for joining The New Stack community!
Please answer a few simple questions to help us deliver the news and resources you are interested in.
REQUIRED
REQUIRED
REQUIRED
REQUIRED
REQUIRED
Great to meet you!
Tell us a bit about your job so we can cover the topics you find most relevant.
REQUIRED
REQUIRED
REQUIRED
REQUIRED
REQUIRED
Welcome!

We’re so glad you’re here. You can expect all the best TNS content to arrive Monday through Friday to keep you on top of the news and at the top of your game.

What’s next?

Check your inbox for a confirmation email where you can adjust your preferences and even join additional groups.

Follow TNS on your favorite social media networks.

Become a TNS follower on LinkedIn.

Check out the latest featured and trending stories while you wait for your first TNS newsletter.

PREV
1 of 2
NEXT
VOXPOP
As a JavaScript developer, what non-React tools do you use most often?
Angular
0%
Astro
0%
Svelte
0%
Vue.js
0%
Other
0%
I only use React
0%
I don't use JavaScript
0%
Thanks for your opinion! Subscribe below to get the final results, published exclusively in our TNS Update newsletter:
NEW! Try Stackie AI
From clobbered drafts to real-time sync
Apr 14th 2026 10:00am, by David Moore
TypeScript 6.0 RC arrives as a bridge to a faster future
Mar 14th 2026 9:00am, by Darryl K. Taft
Mastra empowers web devs to build AI agents in TypeScript
Jan 28th 2026 11:00am, by Loraine Lawson
2019-01-10 11:53:31
Deep Learning AI Generates Realistic Game Graphics by Learning from Videos
science,
Operations

Deep Learning AI Generates Realistic Game Graphics by Learning from Videos

Massachusetts Institute of Technology and Nvidia (the company that invented the graphics processing unit or GPU) recently demonstrated how it is possible to generate synthetic 3D gaming environment using a neural network that has been trained on real videos of cityscapes.
Jan 10th, 2019 11:53am by Kimberley Mok
👁 Featued image for: Deep Learning AI Generates Realistic Game Graphics by Learning from Videos
Images: Nvidia & M.I.T.

The video game design industry has evolved immensely since its early, pixellated days: nowadays, games often feature high-end graphics, underpinning immersive worlds that are populated with non-player characters that one can interact with. Not surprisingly, creating these engaging game environments often requires a sizeable complement of human writers, artists and developers using a variety of software tools like game engines to graphically render these complex worlds.

But what if some of that work could be automated instead, using artificial intelligence? A team from the Computer Science and Artificial Intelligence Lab at Massachusetts Institute of Technology and Nvidia (the company that invented the graphics processing unit or GPU) recently demonstrated how it is possible to generate synthetic 3D gaming environment using a neural network that has been trained on real videos of cityscapes. Such technology could have big implications for the game and film industries, as well as the development of virtual reality platforms. You can see for yourself what the results look like:

Video-to-Video Synthesis

As the team notes in their research paper, their hybrid approach involves using deep learning artificial intelligence, along with a traditional game engine, to generate visuals synthesized from video footage of the real thing. This process, called video-to-video synthesis, involves getting the AI model to “learn” how to best translate input source video into video output that looks as photorealistic as the original video content.

“Nvidia has been inventing new ways to generate interactive graphics for 25 years, and this is the first time we can do so with a neural network,” said Bryan Catanzaro, who led the team and is also vice president of Nvidia’s deep learning research arm. “Neural networks — specifically generative models — will change how graphics are created. This will enable developers to create new scenes at a fraction of the traditional cost.”

To achieve this, the team based their approach on previous work like Pix2Pix, an open-source image-to-image translation tool that uses neural networks. In addition, the researchers utilized a particular type of unsupervised deep learning algorithm called generative adversarial networks (GANs), which designates one neural network as a “generator” and another neural network as a “discriminator.” These two networks play a zero-sum game — with the generator network aiming to produce a synthesized video that the discriminator network cannot ultimately determine as fake.

👁 Image

👁 Image

Training data was taken from video of driving sequences, culled from autonomous vehicle research data in various cities, and segmented into various categories, such as buildings, cars, trees and so on. The GAN is then fed these data segments so that it can then synthesize a variety of fresh and different iterations of these objects, in order to eliminate any perceived sense of déjà vu.

The team then used a conventional game engine to produce a virtual urban environment, using the GAN to generate and overlay the synthesized images in real-time. Moreover, to prevent the system from producing a video where things might completely change appearance from one frame to the next, the team had to incorporate a kind of short-term memory that would enable the model to consistently remember the attributes of objects.

👁 Image

Comparison of AI-synthesized video: Segmentation map (top left); pix2pixHD (top left); COVST (bottom left); NVIDIA’s model (bottom right).

Granted, the researchers admit that the end results aren’t large in scale — it resembles something like a simple driving simulator that only allows the player to drive around for a few blocks, without the possibility of leaving the vehicle to interact with other characters. There is some tell-tale smearing of the generated video that hints at its artificiality, but what’s notable is that the whole experiment was done using a single GPU.

The team’s method is also more flexible than prior research, as it permits users to easily swap out objects, such as inserting a long row of trees, instead of buildings as shown in the original video — a feature that could be applied to images of people as well. For instance, the researchers were able to translate the dance moves of someone in a video, and transfer those movements onto an artificially generated model of a completely different person.

👁 Image

Of course, there are a lot of potential advantages — and disadvantages — to such technology. Similar technology has been used by researchers to demonstrate how AI could be used to generate faked videos that look quite convincing. Nevertheless, the team’s goal is to now further improve the system’s consistency and performance for other uses.

“The capability to model and recreate the dynamics of our visual world is essential to building intelligent agents,” said the researchers. “Apart from purely scientific interests, learning to synthesize continuous visual experiences has a wide range of applications in computer vision, robotics, and computer graphics.”

TRENDING STORIES
Kimberley Mok is a tech and design reporter who covers artificial intelligence, robotics, quantum computing, tech culture and science stories for The New Stack. Trained as an architect, she is also an illustrator and multidisciplinary designer who has been passionate...
Read more from Kimberley Mok
SHARE THIS STORY
TRENDING STORIES
SHARE THIS STORY
TRENDING STORIES
TNS DAILY NEWSLETTER Receive a free roundup of the most recent TNS articles in your inbox each day.
The New Stack does not sell your information or share it with unaffiliated third parties. By continuing, you agree to our Terms of Use and Privacy Policy.