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⇱ Fantasy Creep - TV Tropes


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Fantasy Creep

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"Things seem to be turning more and more supernatural."

Shows rarely end in the same place they begin. Shakeups to the status quo are a tale as old as time and major changes to the world are often interesting ways of allowing consumers to see how the characters will roll with the major shakeup they've been dealt. However, some of these changes need not be abrupt.

Sometimes a show may include something fantastical for a little shakeup. Say, for example, a gritty detective show spent the entirety of its first season only dealing with mundane, worldly cases, but now features an actual wizard with real magic as a suspect in Season 2. The case is solved, the status quo remains in place, everyone moves along. But then in Season 3, it's revealed that this wizard was part of an order of wizards. Now in Season 4, the wizards show up more frequently. Now in Season 5, wizard magic is an occasional but still routine part of the show. By Season 6, wizards and magic have become a core part of the show's setting. The fantasy has crept in and can no longer be separated from the world.

If the switch was intended from the beginning, there may be heavy amounts of Foreshadowing that indicate a greater, less grounded explanation for events in the story, which gets explored as the work progresses.

Can often occur in Speculative Fiction, but nothing is stopping this from happening in even Slice of Life stories. While this is particularly noticeable if the story has, until this point, been more grounded, it can just as easily affect works that start off with a fantastical element or two as well. All that matters is that the series begins with less fantasy, if any, and more fantasy pervades it as time goes on.

Some tropes may serve as "gateways" to this trope. The Cosmic Horror Reveal is a good example, which is when the setting is revealed to be a lot bigger than anticipated and contains far more dangerous and unknowable entities than it seems. Or it can be a consequence of The Magic Comes Back, but only if magic was not established to be part of the work's setting at the beginning. In universes where "Magic A" Is "Magic A", however, the introduction of Wrong Context Magic can throw the established rules out the window and enforce the same shift. In other cases, what begins as the odd gag, cartoony exaggeration, and debatably-real aside spot in a looser episodic work can build up over time until obviously fantastical elements become prominent.

If enough fantasy is injected into the work, it can become a Fantasy Kitchen Sink or a Magic Realism setting. Like Reality, Unless Noted can be an example as well, if the "Unless Noted" moments become more and more frequent.

This is also when the more fantastical elements are here to stay and not simply a Big-Lipped Alligator Moment. That trope is How Unscientific!, and this trope deals with fantastical elements that appear, never go away, and become more and more the focus as the show progresses. It also cannot be a Bizarro Episode, Alien Episode, Cryptid Episode, Paranormal Episode, and so on. Those are just that: singular episodes. This would be if these happen more than just one time throughout a series' run.

Generally speaking, if your story starts closer to "Mundane" in the Sliding Scale of Realistic vs. Fantastic and slowly grows closer to "Surreal" as a story evolves and it stays there for a while (if not the rest of the story), it is undergoing a fantasy creep.

As this is a substantial Tone Shift in itself, it may also lead to heavy Genre Shift if the fantastical elements prompt a change in focus. If handled poorly, this can break the Willing Suspension of Disbelief and can induce Seasonal Rot or be perceived as Later-Installment Weirdness, and risks falling into the Sci-Fi Ghetto. On the flip side, if the shift happens early enough and the show becomes known for these elements instead, the grounded parts of the story can come off as Early-Installment Weirdness instead. Heavy overlap with Doing in the Scientist, when a previously-scientific explanation for something is retconned to being pure magic instead.

Related to Serial Escalation and Sequel Escalation, particularly if the lighter supernatural elements were well-received in their first outing, leading to heavier elements in the future.

Super-Trope to The Series Has Left Reality, but where that trope deals with works or franchises that begin in a world that could very plausibly exist in the real world, only to feature elements or developments that firmly remove that possibility, this trope deals with works that may not even present themselves as existing in reality and add fantastical elements on top of what is already there.

See also Earth Drift, which is when a property starts off in a world very similar to Earth, but slowly becomes more and more its own world through the introduction of its own histories, cultures, and mythologies. Although Fantasy Creep can be an aspect of this, this trope doesn't necessarily need to be involved.

Not to be confused with Fantasy Twist, which is when a character's dreams or desires are turned on themselves. Contrast Doing In the Wizard where fantastic elements are retconned as mundane ones.

Note that, by definition, standalone or single-installment films, books, games, or works in general usually do not count as examples of this trope, but there are rare exceptions. However, larger franchises featuring these singular works may be included if the franchise itself is what is undergoing this change.


Examples:

    open/close all folders 
    Anime & Manga 
  • Getter Robo started itself out as a typical Humongous Mecha series akin to its sibling Mazinger Z. However, when the series was restarted with Getter Robo Go, the franchise decided to go into Space Horror, turning the simple Combining Mecha series into one that delves more into the horrors of what's out beyond our solar system.
  • Gokurakugai: The initial one-shot is set in a secular Magic Realism setting but with otherwise grounded issues like human trafficking and gang violence. The serialized version introduces even more supernatural creatures called Maga, living calamities that exist to kill and devour people and come directly from Hell, introducing elements of an afterlife to the universe. The protagonist, Alma, is one of these beings who's fighting these beings to live as a human under Tao's guidance instead of just helping people with their problems.
  • Is the Order a Rabbit?: Initially, the series was a fairly grounded Slice of Life about quirky teenage girls having fun, with a single magical twist involving the spirit of Chino's grandfather inhabiting the body of her pet rabbit. Over the years (especially on Halloween), it has gotten progressively weirder, to the point that as of volume 13 we have seen magical mirrors transporting people back in time, an Afterlife Express, the spirit of Chino's mother visiting people in their dreams, dimension-hopping across The Multiverse to the series' What If? April Fool's Day events, a mystical arcade that appears and vanishes when you aren't looking, and sinister shadow-beings trying to trap the girls in mirror mazes.
  • My Hero Academia: While a superhero story isn't the most grounded by default, most Quirks at least obeyed some form of In-Universe logic, ranging from Superpowerful Genetics meaning that marrying someone solely for their Quirk is a valid thing to do to averting Required Secondary Powers, as is demonstrated by Deku constantly breaking his arms whenever he tries to use One For All above his current power level. Then, the build-up to the final story arc introduced the American Hero Cathleen Bate, AKA Star and Stripe, whose Quirk "New Order" was just a full-on Reality Warper power, and subsequently having it stolen by Shigaraki, which in turn reveals that all Quirks, not just One For All, have vestiges that are imprints of their current or previous wielders.
  • Ranma Β½ starts off "relatively" grounded (save for some exaggerated martial arts and, obviously, the cursed springs); by the end of the series, you get a ton of fantasy elements, including an entire hidden civilization of mythological creatures.
  • Exaggerated in Samurai Flamenco. It starts as a series about a model who decides to become a street vigilante due to his love of Super Sentai heroes, spending his nights fighting crime... which pretty much just involving scolding people for public smoking and littering. Then comes Episode 7, where a drug addict turns into a gorilla-like monster, and King Torture reveals the existence of his evil organization, after which the series immediately sees far more fantastical elements take over the setting.
    Comic Books 
  • Paperinik New Adventures starts out as a science-fiction leaning superhero story, with the hero mainly dealing with time traveling thieves from the future and an alien empire with its sights on Earth. Issue #11, "Urk", introduces an alternate universe with a more Magitek aesthetic, but that is still depicted as strictly advanced science with a gimmick. Then issue #18, "Advanced Future", sends the hero into a world that is fully Magitek and mentions an apparently magical artifact, though the mysticism is still largely kept separate from the main universe. Issue #38, "In the Fog", fully drops the pretense, with the Villain of the Week being a sorcerer seeking to unleash otherdimensional horrors upon our world, and is defeated by the Greater-Scope Paragon who is also a sorcerer. Issue #43, "Time to Time", throws in Father Time, apparently just for the heck of it. The sequel series PK2 and New Era have largely rolled it back with all cases of "magic" being either ignored or depicted as sufficiently advanced science. Issue #26, "Time Escapes", throws a twist on it by having the heroes encounter an ancient Greek sorceress, with Paperinik showing no surprise or disbelief about her magic, but the ending reveals that the entire story was a pitch for a series about the hero centuries in the future, with the creator admitting that he took artistic liberties.
  • Spider-Man:
    • For about forty years of Spider-Man's career, the franchise has been at most a Science Fiction one, with Radiation-Induced Superpowers, Genetic Engineering Is the New Nuke and Killer Robots. While magic does exist and some times showed up, it tend to be either a unique story to remind that the Marvel Universe is vast, or it was a Crossover with a character that was more magic oriented. But then The Amazing Spider-Man (J. Michael Straczynski) and Spider-Verse changed all of it. Ezekiel Sims questions Peter of the true nature of his powers, and Spider-Verse reveals that regardless of how someone gets their spider powers, there's a multidimensional spider deity pulling the Threads of Fate that makes these Superhero Origins happen. Ever since, all spider-heroes have been referred to as Spider-Totems, and all of them have been stated to have a connection to the Web of Life and Destiny through their Spider-Sense, even outside the comics.
    • Kraven the Hunter has been a bit of an oddball among Spider-Man's Rogues Gallery. While he was obviously more spiritual (or just insane) than the others, nothing outside of Calypso Ezili (a voodoo priestess) outright screamed magic. Then Grim Hunt happened where his wife decided to get revenge on Spider-Man and bring her husband back to life. The Kraven Family went all in being the Hunters to the animals while simultaneously being Lions among them. For a time Kraven was immortal, and could only die in something that's basically a ritualistic hunt with a Spider.
  • The Transformers (Marvel): The introduction of Unicron is heralded by the off-hand mention of Primus, the Transformer creator-god and Unicron's opposite. In short order, Primus himself is properly introduced and possesses the Autobot leader Emirate Xaaron as well as teleport the entirety of the Transformer race to Cybertron to prepare for the showdown with Unicron. After Unicron's defeat and destruction (which also ended in the death of Primus), the demigod known as The Last Autobot plays a key role in the resolution of the series as he instantly resurrects all dead Autobots during a final clash with the Bludgeon-led Decepticons.
  • Venom: For years, The Symbiote race was simply explained as a Starfish Aliens, or in some continuities a lab experiment made from either Peter's or his father's blood. But then Venom (Donny Cates) completely changed everything. The Klyntar weren't just a race of aliens, but a race of Eldritch Abominations created by an ancient God of Darkness born in the Primordial Chaos to either devour or enslave gods. Their Hive Mind stretched across time and space, can act as an afterlife, and if strong enough, bring back the dead. Since their god, Knull, was there before the big bang, there's officially one in every timeline, meaning that this is the origin of all Symbiotes across the Marvel Multiverse.
    Comic Strips 
  • Peanuts: The strip began as a fairly realistic children's-slife-of-life setting, with the only exception being Snoopy's internal monologues. Later strips began to include more fantastical elements, such as by increasing Snoopy's anthropomorphism, giving him a supporting cast of likewise-intellectual dogs and birds, and adding elements such as a sapient school building and the increasingly animated kite-eating tree.
    Fan Fiction 
  • Resonance Days is a downplayed example. Fantastical elements are present from the start, the setting being a magically created afterlife and the main characters being one of two Human Subspecies that can either perform magic or have unusual abilities. However, for the first few arcs it takes a backseat, with magic only being present in Magitek and the threats being mostly mundane criminal organizations or hostile alien monsters. The Restless arc brings the fantasy back in focus, introducing the Ideal Witches as functional deities, the main villain Mephisto being a Dream Weaver who wants to eat the protagonist's souls.
  • Singled OutπŸ‘ Image
    (a The Loud House fanfiction) starts out with a mundane plot about a sibling quarrel, then it becomes more sci-fi with a reveal that Mr. Santiago's servants are under mind control. At the end, however, it becomes straight-up fantasy with Lola turning out to be Satan.
    Films β€” Live-Action 
  • John Wick: The first film is a standard Roaring Rampage of Revenge, but hints at a wider world where gangsters and criminals appear to be part of a larger organization of some kind, with their own currency and properties such as the Continental hotels that serve as neutral zones. Over the course of the next few films and television series, this organization increases in scope and depth until it becomes an ancient criminal governing body of assassins that hide everywhere in plain sight, administrated by a council called The High Table, and has global reach and jurisdiction to the point where they have agents called "Adjudicators" to mete out justice on members not abiding by the Table's rules, or "Harbingers" who deliver messages on behalf of and speak for the High Table. Thus, the films go from John wanting revenge for Iosef Tarasov taking his happy life from him to following John as he desperately tries to free himself from the High Table's system again.
  • Jurassic Park: The film franchise was based on what was at the time thought to be accurate science, and even helped shape the field of paleontology by demonstrating probable models of dinosaur body movement. Since then, Genetic Engineering Is the New Nuke has resulted in a few different examples of this:
    • Once with a 1998 toyline known as "Chaos Effect", meant to tie in to a TV series that never got off the ground, full of aggressive, mutant hybrid dinosaurs created by rogue geneticists, such as UltimasaurusπŸ‘ Image
      .
    • When the franchise was revived with Jurassic World, it introduced the concept of genetic hybrids to the film canon proper. Indominus Rex is a hybrid of several species, ranging from T. Rex to Velociraptor, and supplemental material reveals that it even has human DNA.
  • Marvel Cinematic Universe: The films started relatively grounded, with events taking place mostly in real-world locations and any outright fantastic things being explained by Clarke's Third Law. Starting with The Avengers (2012), things really started to delve further from any scientific base as the films began to use more of the crazier things from their source materials. Guardians of the Galaxy was among the first to fully break away from that aesthetic and show the wacky and colorful galactic side of the universe. Then, Doctor Strange spent its run time thoroughly Doing in the Scientist while confirming that magic is 100% real. All of those elements came crashing together in Avengers: Infinity War, and the series has only become more and more rooted in Science Fantasy (or outright fantasy) since.
  • Pirates of the Caribbean: An interesting case, as the first movie did contain an Aztec curse that changed those who pilfered gold from the chest of 882 pieces. However, the rest of the movie is rather grounded otherwise. The second film ramps it up with Davy Jones existing and piloting a ship of magically bound sailors, as well as the kraken as his personal pet beast. The third film features the sea goddess Calypso as a major figure, and a foray into Davy Jones' locker off the edge of the map, plus the loosely disconnected pirates from all over the world are now part of one greater collective governed by a body called the Brethren Court. The fourth film tones it down to "just" a quest for the Fountain of Youth with such creatures as mermaids plaguing the party as well as Blackbeard being in control of a cursed ship. By the time of the fifth film, it's almost a combination of all films, featuring a MacGuffin that will grant its wielder control of the seas, which the Big Bad wants to use to exterminate piracy, but he is also dealing with a curse that transformed him and his crew into undead monsters that he wishes to be free of.
    Literature 
  • Biff, Chip and Kipper: The beginner stages of the books consist of perfectly mundane Slice of Life stories, but then the children find the Magic Key, which can take them on adventures to any place or time, real or fictional, thus resulting in a Fantasy Kitchen Sink.
  • The Cornersville Trace Mythos started off as two slice-of-life, satirical middle grade novels. Then the series transitioned into young adult, keeping some characters and the core setting of Cornersville Trace, Iowa... and also, zombies and vampires showed up. The author has stated he considers the fantastical books to be in an Alternate Universe, but the details of when supernatural creatures "came out of the coffin" and began living publicly among humans are vague enough that you could put them all in the same timeline if you wanted to... until the fifth book, Play Me Backwards, which features the characters from the first two books, now seniors in high school. For the most part the story is an entirely straight Coming of Age comedy, except the main character's best friend might be Satan. But he's a pretty chill dude either way.
  • The Ender's Game series started out very hard sci-fi, to the point that there wasn't even faster than light space travel; it took hundreds of years to travel from planet to planet. The first sequel Speaker for the Dead had stranger concepts like aliens that turn into trees and superluminal communication, but the science behind them was thoroughly explained and grounded. By the third and fourth book, things got even stranger upon the discovery of "the Outside", a dimension that enables faster-than-light travel... but also creates clones of your siblings, transfers your mind to a different body, has you travel in a spaceship that is basically a box... It Makes Sense in Context but it's very unlike the first books.
  • Mr. Mercedes is a straightforward crime thriller, as is its sequel Finders Keepers... until the last few pages, when it's implied comatose killer Brady Hartsfield has developed unusual mental powers. The final book, End of Watch, goes into full blown sci fi/horror territory as Brady learns to Body Surf and plots a mind-plague of suicides.
  • Inverted in The Ship Who.... The original stories are stranger and more speculative. Shellpeople aside, the setting is quite unique and unusual. Humans are Long-Lived, speak casually of their "first fifty", and bank their sperm and eggs so that they can have children even after losing fertility (or after one partner dies), which also means that after a Sterility Plague in one area it may be necessary to deliver a cargo hold full of zygotes suspended in ribbonlike life support. There are Cult Colonies. Protest songs are considered so persuasive they're banned in many places. There are also truly alien aliens. Besides the conceits of shellpeople and no other AI, the coauthored books released in the 1990s feature a far more stock science fiction setting. The first novel, PartnerShip, is the oddest of them, hanging on to some elements and adding a very strange form of FTL, but the others set that aside.
  • A Song of Ice and Fire: Invoked. The series begins as a mostly-mundane Dung Ages-style story about several characters and families vying for control of the Iron Throne of Westeros, with the major exceptions of Jon's story in the North which deals with the outright supernatural threat of the Others and their eternal winter, and Daenerys' story out east which sees the return of long-dead dragons. There are additional fantastical elements, such as descendants of the First Men being able to warg, or the priestess of a God of Fire able to create shadow creatures. As the story progresses, the threat of the Others begins to affect more and more people, while Daenerys' dragons herald the return of magic and these magical elements begin to have greater and greater roles in the story.
  • Thursday Next is a World of Weirdness Alternate History setting, but outside of BookWorld, most of that weirdness was sci-fi in nature, ranging from the Chronoguard to de-exinction to transportation that goes through the center of the planet; ghosts, vampires, and werewolves were all real, but they played bit parts whenever they appeared. Come the seventh volume, it turns out that because of the majority of the world believing in the Global Standardized Deity, said deity has become real and now wants to smite Thursday's hometown.
  • Warrior Cats: Downplayed. The series always had fantasy elements (such as cats communicating with the dead, mystical prophecies, and leaders gaining extra lives), but the original books were still grounded more in realistic and sometimes mundane conflicts, like betrayal and starvation. Over the course of the series, more fantastical elements began to creep in, such as cats with magical powers, deceased villains coming back for revenge, and even a cat's body getting possessed after their death.
    Live-Action TV 
  • Alias starts out as a reasonably realistic martini-flavored Spy Drama with a small dose of Hard Science Fiction, but gradually slides into full-blown Science Fantasy somewhere between the third and fifth seasons. Most of the stuff that goes on could be Hand Waved with Technobabble, but the unexplained and apparently magical immortality is the real clincher.
  • Arrow, which relaunched DC's current return to television, was not only dark and gritty but utterly mundane (in terms of superpowers). However, the second season introduced super-serum and the spin-off series The Flash (2014). Since then, the show's villains have gotten more powerful and more fantastical, while retaining the Darker and Edgier feel. The show ended with Oliver becoming a physical god and transforming reality from a multiverse to a single universe, then going to heaven with Felicity.
  • The Avengers (1960s) started out as a straightforward crime melodrama with a realistic, hard-edged tone and down-to-earth antagonists like drug smugglers and urban gangs. Later seasons increasingly became more whimsical, and from the fourth season on the old style of story had been completely replaced by plots involving diabolical masterminds, alien visitors, body swaps, shrink rays, and the like.
  • Baywatch had a less-popular Spin-Off called Baywatch Nights, a detective show featuring some of the same characters, which in Season 2 began adding supernatural and sci-fi elements that didn't appear at all in the original series (Word of God says this was an attempt to boost their ratings by making it more like The X-Files; it didn't help, and the show was canceled after Season 2).
  • Charmed focussed on magic to begin with, but earlier seasons were more grounded in Urban Fantasy and focussed almost exclusively on Witches, Warlocks, Demons and various kinds of angelic beings; only a couple of episodes here and there included more overtly fantasy elements such as Fairies, Trolls, Genies or mythological beings (Muses). From Season 5 on, though, it became a straight up Fantasy Kitchen Sink with all sorts of fantasy creatures popping up, from Leprechauns to Valkyries, from wood Nymphs to Elves, up to including Excalibur. Also, witchcraft was previously shown to be taught traditionally in witch bloodlines or covens, whereas Season 6 (which aired between 2003 nd 2004) introduced an official Magic School.
  • While the Child's Play series has always had a supernatural element to it, with Chucky being a doll inhabited by the spirit of a serial killer who made a pact with the voodoo loa Damballa, Chucky takes the supernatural elements even further, with the implication that Damballa's power can be fought using baptism, one of Chucky's past victims managing to intervene in a suicide attempt in angel form, and Chucky ending up in the "Spirit Realm" when one of his "bodies" gets shot before he can transfer to a new body.
  • Daredevil (2015), though taking place in the Marvel Cinematic Universe, initially seems more grounded in reality than the movies. This changes in the episode "Stick", in which the titular Stick alludes to a coming mystical war in which Matt will have to take part. Thereafter, various mystical elements, like the Steel Serpent and Madame Gao's mysterious homeland, start to creep in.
  • While Doctor Who has always been very soft on the Mohs Scale of Science Fiction Hardness, usually easily Hand Waving myths and legends with sufficiently-advanced technology, the Timey-Wimey Ball, and the like, during the Fifteenth Doctor's tenure threats start to become more and more supernatural, which is acknowledged In-Universe. It's potentially explained by the Fourteenth Doctor's actions in "Wild Blue Yonder" having literally let fantastical occurrences creep into our universe.
  • Family Matters started as a fairly standard sitcom until Steve Urkle appeared. First, Steve invented a potion that would make himself 'cool'. Then he cloned himself. Then his clone drank a permanent version of the coolness potion. Cracked naturally had a field dayπŸ‘ Image
    .
  • Gotham: The first season was a fairly grounded, noirish crime drama about a lone honest cop taking on the city's gangs and rampant corruption; the closest it came to supernatural elements was a serial killer case that seemed to be caused by Demonic Possession but was actually the work of an evil hypnotherapist. Season 2, though, had a Mad Scientist conducting horrific experiments, including reanimating preserved corpses and turning psychiatric patients into monsters. Later seasons featured a zombie gangster, a metahuman with mind control powers, his sister whose blood naturally secreted a Hate Plague virus, a magical pit with the power to bring back the dead, a murderous cyborg Super-Soldier, and more.
  • The Leftovers: The Departure was always an extremely mysterious event, but the possibility was left open throughout Season 1 that it was a scientific or "natural" event that the characters didn't understand. By the time Kevin came Back from the Dead multiple times and investigated another world, it was pretty clearly a supernatural event.
  • Psych: Downplayed. While with a single exception, the series always Does in the Wizard whenever a Maybe Magic, Maybe Mundane element comes up, what Shawn and Gus have to do in order to solve cases gradually gets more and more outlandish; compare Season 1, where they have to solve a murder at a Spelling Bee and a Civil War Reenactment, to Season 4, where a Serial Killer forces the core cast to re-enact scenes and scenarios from Alfred Hitchcock films. Season 7 had a full-on double-length Musical Episode, to boot.
  • Riverdale starts off with a thriller plotline in the first few seasons, but over time, plotlines included cults with genuine mystical abilities, Archie and his friends getting superpowers, and Alternate Universes.
  • Sliders starts out being skeptical. Arturo is the most obvious, instantly dismissing the Earth ruled by the "Sorcerer", who turns out to be a fraud. In a later season, people are telepathic (the Earth with the desert and the water-prophet) and can invade dreams (the Earth with the hand-pentagram creepers). It's just sorta played straight, nobody seems to have an issue with all of the clearly impossible things happening.
  • Stargate SG-1 starts out doin' some old-fashioned asymmetric interstellar warfare. It even got some devices which are controlled directly from the brain. Later on, though, once it gets to the ascended Ancients, everything's out the window. Especially with the Ori, who gain their power directly from the belief of their followers... somehow.
  • Tokusou Exceedraft starts off (like its predecessors, Winspector and Solbrain) as a Rescue show with a Science Fiction bent. The second half of the show inexplicably introduces a lot of theological elements, including the Archangel Michael showing up as a little girl and Satan being revealed as the Big Bad.
  • The pilot episode of Twin Peaks is essentially a quirky take on the Police Procedural by blending it with elements of daytime Soap Opera and a campy, offbeat sensibility; the only fantastical element is an apparent vision or nightmare experienced by a secondary character in the closing minutes of the episode. Over the course of the series, the show began to incorporate surreal dream sequences, Demonic Possession and other supernatural elements, eventually becoming something akin to a Cosmic Horror Story.
    Video Games 
  • ANNO: Mutationem starts out perpetually being set in a Post-Cyberpunk setting with plenty of science fiction facets that can be seen all over. Much later on, it is shown that supernatural aspects also start to have a role, such as the mentioning of a Plague Doctor creating a horde of zombies to attack a far-off town settlement, the appearance of an Eldritch Location that's home to a being of absolute destruction, and the Final Boss taking the form of Nidhogg; the Draconic Abomination from Norse Mythology. At the center of this is a mysterious deep crater called Limen that emanates various unexplained abnormalities and affects the world with multiple anomalies including unearthly creatures and a Mystical Plague that turns flesh into machinery. It is the source of all extramundane phenomenal events, which serves as the focal target of The Consortium, a scientific organization constantly studying Limen in an attempt to find a way to completely destroy it.
  • Assassin's Creed: While god-like Ancient Astronaut Abusive Precursor figures have been part of the narrative since the beginning, starting with Assassin's Creed Origins, we get mythological figures and items popping up in the memories of Assassins frequently to the point of bordering on Science Fantasy. All are justified as either Pieces of Eden, the result of Isu science experiments, or manifestations of the Isu themselves.
  • The Battle Cats: While there have been some bizarre "Cats" and enemies since the start, the amount and variety of fantasy elements has skyrocketed over years of updates, with gods and supernatural creatures joining the ranks of both the Cat Army and their enemies.
  • Crusader Kings II began life as a pretty straightforward historical Grand Strategy game with RPG Elements. Some of the early DLCs started to add Maybe Magic, Maybe Mundane events, including a Whole-Plot Reference to the Cthulhu Mythos in the Way of Life DLC, then overt Black Magic and immortality entered gameplay with the Monks and Mystics and The Reaper's Due, to say nothing of the Ascended Glitch in Conclave that allowed playable animal characters. By the time the sequel came out and the game went into maintenance mode, it had become quite easy for a playthrough to turn into Historical Fantasy.
  • D4DJ started out as a regular idol-adjacent anime/gacha multimedia franchise and stayed that way for years, with barely a Maybe Magic, Maybe Mundane detail (like Rinku talking to monkeys or the Bizarro Episode of All Mix), until the side:nova arc of the mobile game introduced an antagonist who'd been a successful opera singer in elementary school, her Mad Scientist father, and a Virtual YouTuber who turns out to be the sentient AI he created. And then we get to XROSS∞BEAT, and suddenly major setpieces get recontextualized as having been a front for a plot to steal musicians' souls and make rich people into immortal A.I.s, the prototype from that project is wreaking havoc on anything connected to the internet and putting main characters in comas, Rinku may or may not be the next evolution of humanity, and the climax hinges on the thirty-two main characters singing an eight-and-a-half-minute song while floating around in cyberspace.
  • Disco Elysium: Depending on what choices are made, what can start out as a Murder Mystery story can veer into a Cosmic Horror Story, between one of Harry's skills, "Shivers", potentially being the city of Revachol itself manifesting a Genius Loci to speak to him and the revelation of the existence of The Pale, a substance that separates all of the major landmasses on the planet from each other, and has deleterious effects on the human mind, to the point where even those with training can only last a few weeks in it every year. What's more, it's revealed in supplemental material that the Pale is a pollutant caused by Time Travelβ€” specifically, data from the future being picked up by sensitive humans who then use it to create an item or idea that should not exist yet, and said item, a 'Novelty', produces the Pale.
  • Gangland was a relatively grounded game about mob wars. Escape From Paradise City, meanwhile, quickly introduces vampires and liches, with them acting as the main antagonist, and implies that the special abilities of the Player Characters are supernatural.
  • Jurassic World Alive took the concept of hybrid dinos and ran with it, creating such thing as "Stegoceratops", a Mix-and-Match Critter hybrid of Stegosaurus and Triceratops.
  • Minecraft began as a fairly generic sandbox setting, with very few supernatural elements β€” a few monsters, such as zombies, skeletons, and creepers, were originally the only "fantastic" elements in an otherwise rather mundane world β€” but updates to the game gradually added more and more fantasy elements. Updates in beta added the Hell-like dimension of the Nether and the portals needed to access it, while the official release added a second dimension known as the End, alongside the ability to enchant items and to brew potions. Further updates have tended to reinforce this theme, chiefly by making the alternate dimensions more elaborate and by adding more enchantments, undead creatures, and imaginary monsters, pushing the game more and more into fantasy territory.
  • Monster Hunter: Magic explicitly does not exist in the world of Monster Hunter, and anything that resembles it among monster abilities can be explained by in-universe science β€” fire-breathing wyverns such as the Rath genus have "Flame Sacs" that produce fire, for instance. Monster Hunter: World throws two curveballs at this with its crossovers: one with Final Fantasy XIV, which introduces Moogles and Cactuar into the game and allows hunters go after Behemoth, which is classified as just another Elder Dragon by the biological researchers, being a quadruped with the ability to reshape the ecosystem. Another one involving The Witcher 3: Wild Hunt causes Geralt of Rivia to come into the world of Monster Hunter via a portal, and subsequently hunt down a Leshen. The Leshen is such an Outside-Context Problem to the Hunter's Guild that they just borrow the classification from Geralt's world and call it a Relict. The follow-up to World, Monster Hunter: Rise, while lacking crossover monsters, did have more fantastical elements than previous games, having the majority of the new monsters in the base game based off of Yōkai and establishing a the existence of a psychic connection between certain elder dragons and wyverians.
  • Professor Layton: The first and second games have odd events explained by the village of St. Mystere being inhabited entirely by Ridiculously Human Robots and a hallucinogenic gas, respectively; the third game also attempts Doing In the Wizard by explaining that the 'future' London is actually a massive cavern beneath the city (a geological impossibility, but still relatively mundane)... and then it's revealed that Professor Layton's lost love, believed to have been killed in an experimental Time Machine accident a decade previously, actually managed to travel to the future and give one last goodbye to the love of her life. The prequel trilogy of games, especially Professor Layton and the Azran Legacy, goes full fantastic, as the Azran are revealed to be Precursors who had technology capable of inducing Immortality and the ability to create golems.
  • Red Dead Redemption has a few Maybe Magic, Maybe Mundane side quests in the main game, including one revolving around a man heavily implied to be the Grim Reaper. Then the Undead Nightmare expansion rewrote the game's story from approximately the midpoint with a Zombie Apocalypse.
  • Saints Row: The series started off as a gritty Mob War simulator, becoming more over the top with every new installment: part three introduced serious science fiction elements halfway through, part four featured Stock Superpowers and an Alien Invasion, while the standalone expansion for part four saw the main characters invade Hell itself.
  • The Sims: The first game started out as a life simulator modeling more or less realistic suburban families, with minor visual breaks such as the Grim Reaper appearing when sims died; the primary obvious supernatural anything were the ghosts of dead sims. Later expansions introduced sim variants such as vampires, werewolves, witches, plant people, and aliens, alongside sim-eating plants and other strangeness. The modern games are consequently a firmly Urban Fantasy series.
  • Team Fortress 2 started as a comedic shooter set vaguely in the Cold War era. Over time, updates and supplementary material steadily added more bizarre elements such as magic and outlandish backstories (all Australians are built like bodybuilders and have mustaches), until it arrived at a point where a giant bread monster was created by teleporting it bunches of times in 2014's short "Expiration Date".
  • True Crime: Streets of LA: LAPD officer Nick Kang starts facing off against criminals, but later gets involved in the underworld as he fights against monsters such as dragons and zombies as an homage to Big Trouble in Little China.
    Web Animation 
  • RWBY: The opening narration foreshadows a secret history and some kind of Secret War whose outcome will depend on the main character, Ruby Rose. The story follows students initiating into an elite combat school to learn how to fight the world's monsters, where they learn to master abilities like Aura and Semblances and Magitek like Dust. None of this is regarded as magic, which is believed to not exist. Together, the audience and main characters gradually learn the truth about the world's forgotten Time of Myth that was broken when true magic disappeared, leaving behind cursed immortals who are secretly fighting a Forever War for the fate of humanity using the world's last remaining true magic and four divine artefacts that were left behind by Jerkass Gods.
    Webcomics 
  • Too Much Information started out as simply a mundane Slice of Life comic about a guy and his friends living in Portland, Oregon. However, supernatural elements like a (sexy) ghost that haunted the protagonist's house, guardian angels, aliens, time-travel-created-alternate-selves, someone's 4th wall breaking Not-So-Imaginary Friend all started to appear to the point that the mundane elements of the comic largely disappeared.
  • Questionable Content was a Slice of Life romcom whose only strange element was the AnthroPCs, AI computers that can walk and talk. Over time, the world became stranger and the AI element larger and the implications of that kind of sci-fi technology better explored.
    Websites 
    Western Animation 
  • The Legend of Tarzan is Recycled: The Series of Tarzan (1999), which, while it featured Talking Animals, cartoony gags, and Tarzan having impossible acrobatic skills, had no magical and mystical elements. The first few episodes are like this in the show too, with stories about Tarzan getting poisoned and Jane and Terk finding the cure, a herd of rhinoceroses going on a stampede for their habitat being destroyed, and Tarzan finding and raising a lost leopard cub. Then "Tarzan and the Lost City" came along and introduced the Evil Sorceress Queen La as a recurring antagonist, with powers to transform, disintegrate and possess people.
  • The Loud House:
    • The original show started off as a Slice of Life series about a large family of 11 kids, mostly centered around the middle child and only son Lincoln figuring out how to navigating the problems of having so many siblings. While there would sometimes be weird stuff, it was usually as one of gags or had a rational explanation, like a dream. Later seasons, in addition to adopting a more Ensemble Cast format, would start having stories involving magic curses, dragons, Time Travel, and working Shrink Rays.
    • The same goes for its spin-off series, The Casagrandes, which similarly began with its lead simply figuring out how to adapt to both moving to the city and sharing space with her extended family, before adding more and more fantastical elements until its grand finale movie saw the cast duking it out with the Aztec gods while on vacation.
  • Scooby-Doo: The franchise has regularly oscillated between grounded and fantastical mysteries since the 1980s. The original series named and codified the "Scooby-Doo" Hoax, where the villain of the week is just someone in a suit. The 13 Ghosts of Scooby-Doo and a handful of TV movies would introduce actual supernatural ghosts and elements like werewolves and Dracula in the mid-1980s, before returning to simply having bad guys in suits in A Pup Named Scooby-Doo by decade's end. By the end of the next decade, Scooby-Doo on Zombie Island marketed itself on the monsters being real, which would carry through all Scooby-Doo media until What's New, Scooby-Doo? in the mid-00s. While the direct-to-video animated films would mostly stick with this, the various television series have continued the back-and-forth; What's New was followed by the more fantastical Shaggy & Scooby-Doo Get A Clue! and Scooby-Doo! Mystery Incorporated, which themselves were followed by the more mundane Be Cool, Scooby-Doo! and Scooby-Doo and Guess Who?, and so on and so forth.
  • The Simpsons: During the earlier years, the creative team prided themselves in keeping it a cartoony looking show that kept at least one foot in reality (e.g. Homer could survive falling down a large cliff in a comical way, but his fall and injuries would be played in a realistic way with no cartoon physics). Only the Treehouse of Horror Halloween specials initially existed as their one breach from reality. After a while however the show started using more surreal and ridiculous plots for gag purposes, with some of these seeping into the main storyline.
  • Thomas & Friends: Many later episodes downplayed the realistic railway functions of the original novels in favor of more cartoony or surreal plotlines (The Movie Thomas and the Magic Railroad in particular), and occasional Maybe Magic, Maybe Mundane paranormal elements.
  • Total Drama began as a fairly realistic (aside from the occasional cartoonish physics or semi-anthropomorphic animal gag) animated reality show parodying the likes of Survivor. Around Season 3, plot points became more outlandish, such as Ezekiel mutating into a Gollum expy, pineapples triggering a volcanic explosion in the season finale, and Alejandro getting put in a robot suit as a Star Wars parody. Season 4 and 5 had the original island mutated by radioactive waste, with most of the fauna (as well as Dakota) mutating into strange creatures including a shark with limbs and a Man-Eating Plant.
  • Transformers:
    • The Transformers: Unicron is introduced in The Transformers: The Movie and initially treated as a simply being an oversized Transformer who happens to transform into a planet. As time went on, his "God of Evil" shtick bled into this version as well, as at least 2 episodes of Season 3 show that despite his body's destruction, his mind still functions and he still has numerous powers like resurrecting the dead or utilising Agony Beam-style attacks. The Japanese continuity would revive him in Beast Wars Neo, where he launched yet another attack on Cybertron and almost destroyed it. Further ancillary material would reveal he actually managed to revive himself and attack Cybertron twice between his defeat in The Movie and his appearance in Beast Wars Neo.
    • Transformers: Prime also involved Unicron, first revealing that he formed Earth's core and so had to be kept asleep and later when he possessed the corpse of Decepticon leader Megatron to launch a final assault on Cybertron. The sequel series Transformers: Robots in Disguise (2015) introduced several demigods who were named-dropped in ancillary material, including Megatronus (i.e. The Fallen) and Micronus Prime, all of whom had fantastical powers that bordered on magic.
  • Watership Down (2018) introduces some magical elements in the closing points of the series (when it had run out of material from the book).

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