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URL: https://viral-humanoid.github.io/

⇱ Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation


VIRAL

Visual Sim-to-Real at Scale for
Humanoid Loco-Manipulation

Content


VIRAL: Visual Sim-to-Real at Scale for
Humanoid Loco-Manipulation

Tairan He*     Zi Wang*     Haoru Xue*     Qingwei Ben*
Zhengyi Luo     Wenli Xiao     Ye Yuan     Xingye Da     Fernando Castañeda
Shankar Sastry     Changliu Liu     Guanya Shi     Linxi "Jim" Fan     Yuke Zhu
*Equal Contributions;   GEAR Team Leads

Autonomous Loco-Manipulation

Time Lapse

Consecutive Successes


Visual Randomization in Simulation

All Randomization

Dome Light Rand


Image Rand

Material Rand


Key Teacher Elements

Delta Action Space & Reference State Initialization (RSI)

👁 Delta Action Space & Reference State

Key Sim2Real Elements

Finger SysID

SysID vs. No SysID


FOV Alignment

👁 FOV Alignment

Compute Scaling for Teacher-Student Training

Scaling Compute for Teacher

👁 Teacher Scaling Law

Scaling Compute for Student

👁 Student Scaling Law

Generalization #1: Tray Position - Y Axis

Tray on the left
Tray on the middle
Tray on the right

Tray Position - Y Axis: The robot demonstrates precise tray manipulation across different Y-axis positions, adapting to left, middle, and right placements.

Generalization #2: Tray Position - X Axis

20cm inside table
10cm inside table
2cm inside table
7cm outside table
15cm outside table

Tray Position - X Axis: The robot demonstrates adaptive manipulation across various X-axis positions, from 20cm inside the table to 15cm beyond the edge.

Generalization #3: Cylinder Position

Right-Near
Right-Middle
Right-Far
Left-Near
Left-Middle
Left-Far

Cylinder Position: The robot precisely manipulates cylinders at varied positions, demonstrating adaptive positioning and control.

Generalization #4: Robot Position - Y Axis

Left
Middle
Right

Robot Position - Y Axis: The robot performs manipulation tasks from different Y-axis positions, demonstrating adaptability to left, middle, and right positions.

Generalization #5: Robot Position - X Axis

Near
Middle
Far

Robot Position - X Axis: The robot demonstrates consistent manipulation performance across different X-axis distances, from near to far positions relative to the table.

Generalization #6: Table Height

66.5cm
67.3cm
70.1cm
72.6cm
73.9cm
76.4cm
78.2cm
80.7cm

Table Height: The robot demonstrates remarkable adaptability across various table heights, from 26.5 inches to 31.8 inches, showcasing robust manipulation capabilities.

Generalization #7: Lightening Conditions

Light
Flashing
Dark

Lighting Conditions: The robot maintains consistent manipulation performance across different lighting conditions, from bright to dark and flashing environments.

Generalization #8: Table Cloth Color

Light Blue
Green
Yellow
Light Purple
Light Pink
Blue
Orange
Red

Table Cloth Color: The robot successfully adapts to various table cloth colors, from gray and green to bright colors like yellow, purple, cyan, blue, orange, and red.

Generalization #9: Table Type

Table #1
Table #2
Table #3

Table Type: The robot demonstrates versatility across different table types, showcasing consistent manipulation performance regardless of table material and design.

Generalization #10: Object

Plastic Water Bottle
Bowling Pin
Silver Can
Pump Bottle
Tennis Can
Vitamin Bottle
Spray Can
Milk Bottle
Bubble Tea
Hub Box
Red Can
Blue Can
Orange Cup

Object Variety: The robot shows strong adaptability across objects of varying shapes, sizes, and materials.

Our Visual Sim2Real Journey

The first RGB-based sim2real deployment for visual arm reaching
May 30, 2025
Visual IK Sim2Real: Sign of Life
June 11, 2025
The first RGB-based sim2real deployment of visual grasping
June 19, 2025
Open-loop relaying teacher action in real for sanity check
July 8, 2025
First grasping semi-works
July 13, 2025
Grasping does not work still
July 25, 2025
Finger Primitive SysID
July 28, 2025
From Grasping to PreGrasping
July 31, 2025
Grasping finally works
Aug 06, 2025
Grasping OOD Objects
Aug 07, 2025
Exploration but no improvement
Aug 15, 2025
Sim2Real works for walking to table and standing
Aug 23, 2025
Walk-Stand-Grasp: Sim2Real works
Oct 05, 2025
Walk-Stand-Drop-Grasp-Turn: First Sim2Real
Oct 20, 2025
Walk-Stand-Drop-Grasp-Turn: Tuning and Trying Again
Oct 23, 2025
Walk-Stand-Drop-Grasp-Turn: Sign of Life
Oct 31, 2025
Walk-Stand-Drop-Grasp-Turn: 54 Cycles of Loco-Manipulation
Nov 10, 2025

The First RGB-based Sim2Real for Reaching

May 30, 2025: The task is to reach the green/red box based on the visual input. Red box to close fingers, and green box to open fingers.

Failure Cases

Unreliable Deployment
Hand Stuck
Accident Drop
Failed OOD Object Generalization #1
Failed OOD Object Generalization #2
Failed OOD Object Generalization #3

Failure Cases: While the robot demonstrates robust performance, occasional failures occur including unreliable deployment, hand getting stuck, accidental drops, and challenges with out-of-distribution objects.

Abstract

A key barrier to the real-world deployment of humanoid robots is the lack of autonomous loco-manipulation skills. We introduce VIRAL, a visual sim-to-real framework that learns humanoid loco-manipulation entirely in simulation and deploys it zero-shot to real hardware. VIRAL follows a teacher-student design: a privileged RL teacher, operating on full state, learns long-horizon loco-manipulation using a delta action space and reference state initialization. A vision-based student policy is then distilled from the teacher via large-scale simulation with tiled rendering, trained with a mixture of online DAgger and behavior cloning. We find that compute scale is critical: scaling simulation to tens of GPUs (up to 64) makes both teacher and student training reliable, while low-compute regimes often fail. To bridge the sim-to-real gap, VIRAL combines large-scale visual domain randomization over lighting, materials, camera parameters, image quality, and sensor delays—with real-to-sim alignment of the dexterous hands and cameras. Deployed on a Unitree G1 humanoid, the resulting RGB-based policy performs continuous loco-manipulation for up to 54 cycles, generalizing to diverse spatial and appearance variations without any real-world fine-tuning, and approaching expert-level teleoperation performance. Extensive ablations dissect the key design choices required to make RGB-based humanoid loco-manipulation work in practice.

Method

There are three steps in the VIRAL framework:

  1. Teacher Training with Privileged Information: A privileged RL teacher with full state access learns long-horizon loco-manipulation using delta action space and reference state initialization.
  2. Student Distillation at Scale: A vision-based student policy is distilled from the teacher via large-scale simulation with tiled rendering, trained using a mixture of online DAgger and behavior cloning across tens of GPUs.
  3. Sim-to-Real Transfer: Large-scale visual domain randomization combined with real-to-sim alignment of dexterous hand and camera parameters enables zero-shot deployment to real hardware.
👁 VIRAL Framework Pipeline
👁 Visual Randomization

BibTeX

@article{he2025viral,
 title={VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation},
 author={He, Tairan and Wang, Zi and Xue, Haoru and Ben, Qingwei and Luo, Zhengyi and Xiao, Wenli and Yuan, Ye and Da, Xingye and Castañeda, Fernando and Sastry, Shankar and Liu, Changliu and Shi, Guanya and Fan, Linxi and Zhu, Yuke},
 journal={arXiv preprint arXiv:2511.15200},
 year={2025}
 }