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URL: https://willitrunai.com/can-run/pixtral-large-124b-on-m3-ultra-256gb


Can Pixtral Large 124B run on Mac Studio M3 Ultra 256GB?

YES — Runs Great

S86Excellent
Estimated from fit model

Pixtral Large 124B needs ~109.6 GB VRAM. Mac Studio M3 Ultra 256GB has 184.3 GB. With Q4_K_M quantization, expect ~7 tok/s.

Runtime: llama.cppCapacity: RoomyBandwidth: HighStack: StandardBottleneck: Memory bandwidth
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Operating mode

Choose the run profile you care about

Interactive favors responsiveness, while light API and scale-out lean harder on serving readiness. The fit stays the same, but the recommendation lens changes.

Current mode

Balanced

Balanced for general local use. Keeps the ranking neutral across personal and serving workflows.

Capabilities:

Select quantization to explore

Q4_K_M (Medium quality) — 109.6 GB, 8.0 tok/s, Runs well
109.6 GB required184.3 GB available
59% VRAM used

Fit status

Runs well

Decode

8.0 tok/s

TTFT

24179 ms

Safe context

131K

Memory

109.6 GB / 184.3 GB

Memory breakdown

Weights75.6 GB
KV Cache5.4 GB
Runtime0.9 GB
Headroom27.6 GB

See how fast it feels

See how fast it feelsPixtral Large 124B on Mac Studio M3 Ultra 256GB
1st promptCold start — includes initialization
>Solve: If a train travels at 60 mph for 2.5 hours, how far does it go?
Let me work through this step by step. Given information: - Speed = 60 mph (miles per hour) - Time = 2.5 hours Formula: Distance = Speed x Time Calculation: Distance = 60 mph x 2.5 h = 150 miles The train travels 150 miles. Double-check: at 60 mph the train covers 60 miles each hour. In half an hour it covers 30 miles. So in 2.5 hours: 60 + 60 + 30 = 150 miles. Confirmed.
2nd promptWarm — model ready, no init overhead
>What if the train stops for 20 minutes halfway?
The stop doesn't change the total distance covered while moving, but it affects total trip time. Breakdown: - First half: 1.25 hours at 60 mph = 75 miles - Stop: 20 minutes (no distance) - Second half: 1.25 hours at 60 mph = 75 miles Total distance: 150 miles (same) Total time: 2.5 h + 0.33 h = 2.83 hours Average speed: 150 / 2.83 = 53 mph The distance stays the same but average speed drops to 53 mph because of the stop.
Estimated: 8.0 tok/s decode · 24.2s TTFT (warm) · 20 tok/s prefill

What limits this setup

The model fits in shared memory, but shared-memory bandwidth is now the real limiter.

Fit does not mean dedicated-VRAM speed

Unified or shared memory can make a model technically fit, but sustained tokens per second may still trail a discrete high-bandwidth GPU with less total memory.

Shared-memory contention still exists

The OS, browser, and inference runtime all compete for the same physical memory pool, so real-world headroom is less forgiving than raw capacity suggests.

Best improvement path

Prioritize bandwidth, not only capacity

If this workload feels slow, the next useful step is often a GPU tier with materially faster memory bandwidth rather than only a small bump in capacity.

Performance by workload

WorkloadGradeFitDecodeTTFTContext
ChatSRuns well8.0 tok/s13188 ms131K
CodingSRuns well7.4 tok/s26294 ms131K
Agentic CodingSRuns well8.0 tok/s35169 ms131K
ReasoningSRuns well8.0 tok/s28575 ms131K
RAGSRuns well8.0 tok/s43961 ms131K

Quantization options

How Pixtral Large 124B (124B params) fits at each quantization level on Mac Studio M3 Ultra 256GB (184.3 GB usable).

QuantBitsVRAMQualityFit
Q2_K
2
48.4 GB
LowA81
Q3_K_S
3
60.8 GB
LowA83
NVFP4
4

Get started

Copy-paste commands to run Pixtral Large 124B on your machine.

Run

lms load Pixtral-Large-Instruct-2411 && lms server start

Your hardware

More models your Mac Studio M3 Ultra 256GB can run

ModelParamsGradeDecodeCapabilities
👁 DeepSeek
DeepSeek V4 Flash
284BS17.8 tok/s

Frequently asked questions

See all results for Mac Studio M3 Ultra 256GBSee all hardware for Pixtral Large 124B
69.4 GB
Medium
A84
Q4_K_M
4
75.6 GB
MediumA84
Q5_K_M
5
89.3 GB
HighS86
Q6_K
6
101.7 GB
HighS87
Q8_0Best for your GPU
8
132.7 GB
Very HighS87
F16
16
254.2 GB
MaximumF0

Prioritize bandwidth, not only capacity. If this workload feels slow, the next useful step is often a GPU tier with materially faster memory bandwidth rather than only a small bump in capacity.