Adds memory headroom for longer context windows and future model growth.
~$6,999 MSRP
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VOOZH | about |
StarCoder2 3B needs ~20.9 GB VRAM. NVIDIA DGX Spark 128GB has 0 MB. With F16 quantization, expect ~41 tok/s.
Operating mode
Interactive favors responsiveness, while light API and scale-out lean harder on serving readiness. The fit stays the same, but the recommendation lens changes.
Current mode
Balanced
Balanced for general local use. Keeps the ranking neutral across personal and serving workflows.
Select quantization to explore
Fit status
Runs well
Decode
42.0 tok/s
TTFT
4610 ms
Safe context
16K
Memory
16.5 GB / 108.8 GB
This setup is broadly balanced for this model.
Shared-memory contention still exists
The OS, browser, and inference runtime all compete for the same physical memory pool, so real-world headroom is less forgiving than raw capacity suggests.
| Workload | Grade | Fit | Decode | TTFT | Context |
|---|---|---|---|---|---|
| Chat | C | Runs well | 42.0 tok/s | 2514 ms | 16K |
| Coding | F | Too heavy | 16.1 tok/s | 12016 ms | 4K |
| Agentic Coding | C | Runs well | 42.0 tok/s | 6705 ms | 16K |
| Reasoning | C | Runs well | 42.0 tok/s | 5448 ms | 16K |
| RAG | C | Runs well | 42.0 tok/s | 8381 ms | 16K |
How StarCoder2 3B (3B params) fits at each quantization level on NVIDIA DGX Spark 128GB (92.2 GB usable).
| Quant | Bits | VRAM | Quality | Fit |
|---|---|---|---|---|
Q2_K | 2 | 1.2 GB | Low | D38 |
Q3_K_S | 3 | 1.5 GB | Low | D38 |
NVFP4 | 4 |
Copy-paste commands to run StarCoder2 3B on your machine.
Run
ollama run starcoder2:3bUpgrade options
1.7 GB |
| Medium |
| D38 |
Q4_K_M | 4 | 1.8 GB | Medium | D38 |
Q5_K_M | 5 | 2.2 GB | High | D38 |
Q6_K | 6 | 2.5 GB | High | D38 |
Q8_0 | 8 | 3.2 GB | Very High | D38 |
F16Best for your GPU | 16 | 6.1 GB | Maximum | D38 |
Not always. NVIDIA DGX Spark 128GB can often fit larger models thanks to unified memory, but a discrete GPU with dedicated high-bandwidth VRAM may still decode faster once the model fits. For this combination, the important distinction is capacity versus sustained throughput.